Dance competitions for couples. Music and dance competitions and games at the New Year's party

1. Team game"Dance Blinks"

The players are divided into three teams, into three dance “snakes”. Each “snake” team will have its own personal melody, which they are invited to listen to. For example, the first “snake” has the melody “Samba de Janeiro”. The team can walk to this tune in any direction. For the second “snake” the melody “Cucaracha” sounds. And for the third “snake” the melody “Americano” sounds. But there is one more condition of the game: all the “snakes” move simultaneously when the melody of the dance “Letka - Enka” starts playing.

2. Dance-game “The Fifth Element”.

The presenter invites everyone to stand in circles of four and hold hands. The first element is “Top - leg”. You need to stomp in the rhythm of the melody: first - right foot, then - left. The second element is “Round Dance”.

Dancers in circles move first to the right, then to the left. The third element is “Star”. All dancers raise their left hands up and join them in the center of their circle. The “stars” rotate to the right, then change hands, now the right hand is at the top. "Stars" are circling in left side. The fourth element is “Vorotsa”. Each four dancers are divided into two pairs. The first number in the pair raises his right hand, and the second number raises his left. Connect your raised hands to form a “collar”.

The first pair goes into the hoops of the second pair, then the second pair goes into the hoops of the first pair. The fifth element is “Fan”. Couples, facing each other, with their arms bent at the elbows, clutch and spin like a fan. First in right side, then change hands and rotate to the left. We connect all the elements together. Because the dancers quickly learned this dance, the leader adds a sixth element - “Snakes”

As soon as he says: “Snakes!”, everyone gathers into one long dance “snake” and dances together. Then everything repeats all over again.

3. Dance game “Another Lambada”.

The dancers are invited to stand in a “snake” line one after another and place their hands on the shoulders of the person in front. The melody of the dance sounds, everyone moves forward, as in “Lambada”. The difference is that during the dance the positions of the hands change: one hand on the waist, the other on the shoulder. Both are at the waist.

One on the waist, the other on the neighbor's head. Both are on the head. Both are on the shoulders.

4. Dance game "Cool Lambada"

The dancers stand one after another in a “snake” formation, as in a regular “Lambada”.

At the leader’s signal, everyone simultaneously turns in the opposite direction. The one who was last becomes first and everyone continues the dance.

5. Game "Pardon"

Props: Handkerchief

All players stand in a circle. The presenter hands a handkerchief to one of the game participants. The player is invited to walk in a circle and touch someone of the opposite sex on the shoulder with a handkerchief. Then together they go to the center of the circle, spread a scarf, kneel on it and kiss three times on the cheek.

6. Game "Overtake the scarf"

Props: Handkerchief

All players stand in a circle. One driver is selected. At the leader’s signal, all players in a circle pass a handkerchief from hand to hand. And the driver runs around the players and tries to run faster than they pass the handkerchief. You need to stop where they started passing the scarf.

7. Dance. "Hugs"

To a rhythmic melody, the presenter suggests dancing in small circles of three people.

Then they dance in circles of five, seven, 10, 20 people until in the final there is one general circle.

8. Dance “Scarecrows”.

The leader counts to three, and at this time the dancers gather in two circles: boys’ and girls’. If the boy's circle is smaller, it means that he will be inside the larger one - the girl's. As soon as the music starts, everyone dances in their circles. When silence comes, all the boys “turn” into “ghosts” and say to the girls: “Ah-ah-ah!” And the girls, as if they were scared, answer them: “Oh, I’m afraid, I’m afraid!” Then the dancers change roles.

9. "Golden Cage"

Those on whom the lot fell will play the role of “birds”, the rest of the players will play the role of the “golden cage”. Team players

"golden cage" stand in a circle, join hands and raise their arms high above their heads. Music sounds, “birds” fly under your hands, fly out of the circle, come back, circle inside the “golden cage”. In a word, they frolic. But as soon as silence sets in, the “golden cage” closes, that is, everyone gives up. Which of the “birds” was caught, stand in a circle - in a “golden cage”

10. Music game"Chunga-Changa"

A fragment of V. Shainsky’s song based on the verses of Y. Entin “Chunga-Changa” sounds.

The presenter suggests turning this song into a game. On the word “Chunga” - you need

All the boys should jump in place. At the word “Changa,” the girls jump in place. In the first part of the chorus, we depict the dancing inhabitants of the island with our hands. And in the second part of the chorus we depict a “wheel” with our hands.

11. "Four Elements"

When they hear the word “earth”, everyone SQUATS;

When they hear the word “water”, everyone RODLS;

When they hear the word “air”, everyone FLAPS their WINGS;

For the word “fire”, we depict FLAME with our hands.

12. "Free Space"

All players stand in a common circle. The leader walks around the circle and pats some players on the shoulder. Those who are hit on the shoulder follow the leader; who walks in a snake, in circles, the players follow him. But as soon as the presenter gives the signal, the players need to take any empty place; those who fail, lead. The presenter also takes someone's place.

13. Find your place"

Everyone stands in a tight circle. The leader also takes a place in the circle, then leaves it, and asks the players to put their hands behind their backs. As soon as the music starts, the presenter will run in a circle, touching whomever he touches with his hand,

he runs in the opposite direction, meeting on the way, they crouch in front of each other and loudly call their names. Then they continue moving in a circle. Whoever takes the empty seat first gets to sit there, and the loser drives.

14. "Warm and cold words"

The presenter lists different words, some are “warm”, while others are “cold”. If the players think that the words are “warm”, they raise their arms above their heads and depict a “house”; if they think that the words are “cold”, they cross their arms over their chests and pat themselves on the shoulders. For example, a fur coat, snow, felt boots, frost, mittens, blizzard, ice, snowdrift, boiling water, blizzard, blanket.

15. Game "Catch a stick"

Props: stick

Players stand in a circle and settle in numerical order. Leading

stands in the center of the circle, takes a stick and places it vertically. Whoever calls the number runs out and catches the stick. If he catches it, he becomes the leader; if he doesn’t catch it, he jumps on a stick and returns to his place in the circle.

16. "Acquaintance in a circle"

The players stand around the leader and call their names out loud in a clockwise direction. And then they call their names reverse side, counterclock-wise. For example, Sasha - Ashas, ​​Olya - Yalo.

17. "Knots for memory"

Props: rope

The presenter shows everyone a small piece of rope. Invites guests to say their wishes to the birthday boy, tying a knot for each wish. Having tied six to seven knots, the presenter gives the birthday boy a rope with knots as a souvenir.

18. "Musical game "Keep the rhythm"

Props: whistle

The presenter sets the rhythm with a whistle, the players repeat it by clapping

clap. The leader whistles another rhythmic pattern and asks the players to beat this rhythm with their right hand on the palm of the neighbor on the right. The leader whistles the third rhythmic pattern and offers to repeat it with the left hand on the palm of the neighbor on the left.

19. "Signalman"

Props: checkboxes.

The host hands the player two multicolored flags and offers to become a signalman. We need to signal: Congratulations! We love you! Hooray! Raised right hand - Congratulations! Left hand above - We love you! Hands spread to the sides - Hurray! The presenter asks the audience to help the signalman, who shows the movements, and the audience deciphers their meaning, i.e. name the corresponding words.

20. "Forward Looker"

Props: binoculars

The presenter hands the player binoculars. You need to look at the audience through it and give a verbal portrait of one of them.

21. "Walk Through the Paper"

Props : paper, scissors

The presenter takes a sheet of A4 paper from his pocket and invites the players to walk through this sheet of paper. Players are trying to do this. The presenter shows how to get through the paper. To do this, cuts are made on the sheet, as shown in the figure. Getting into the resulting ring is not difficult.

22. "Sotik"

Props: paper, pencils, bag

The presenter invites everyone to write their numbers on pieces of paper. cell phones and throw the notes into the bag. Then all the pieces of paper are mixed and one is selected. The presenter calls the number that appears.

Whoever's phone rings gets a prize.

23. "Airplane"

Props: paper, pencils

The presenter writes the word “Happiness” on a piece of paper. He makes an airplane and launches it towards the audience with the words: “And you will be happy!” The one who catches the airplane receives a prize.

23. "Tail of Luck"

Props: three ropes, handle

The presenter takes out three multi-colored ropes from the outer pocket of his jacket. There is a prize tied to one of these rope tails. Players take turns choosing one of the ropes and pulling it. The lucky one gets a prize.

24. "Guess"

Props: fake banknotes

In each pocket of the presenter there is a banknote - a bookmark, in denominations from 10 to 500 rubles. Players are asked to guess which pocket contains which bill. If you guessed right, you got a bill.

25. "Ravachi"

Props: newspapers

Two players are asked to grab one of the corners of the newspaper and, at the signal from the host, pull it in their direction. The winner is the one with the largest piece of newspaper.

26. "Newspaper in the palm of your hand"

Props: newspapers

The presenter gives the players a newspaper and asks them to hold it vertically in the palm of their hand. The newspaper is taken at opposite corners: one hand from above, the other from below. Pulls it so that a fold forms in the center. In order for the newspaper to stand on your hand, you need to bend the bottom corner a little.

27. "Racing with Lemon"

Props: lemons, pencils, plastic glasses

The presenter uses plastic cups to mark the distance: start - finish. Each player is given a lemon and a pencil. All players are invited to stand on the same starting line and use a pencil to roll the lemon to the finish line and back. The one who first to pass distance - the winner.

28. "Pencil Drag"

Props: pencil

Two players stand opposite each other, take the pencil with one hand and, at the leader’s signal, pull it in their direction.

The one who pulled the pencil out of his opponent's hands is the winner.

29. "Three Pencils"

Props: pencils, plastic glasses

Pairs take part in the competition. Each pair receives three pencils.

Team members hold one pencil in their hands parallel to each other, and the third lies on top of them. Relay participants are asked to run a distance marked with plastic cups and not drop their pencils.

30. "Catch a button from your elbow"

Props: buttons

The presenter distributes buttons to the players. Suggests placing a button on the elbow bent arm, then straighten your arm and catch the button.

31. Pass the button from finger to finger"

Props: buttons

The leader places a large button on the index finger of one of the players and asks him to pass it to the next one

to the player, also on the index finger, etc. The main thing is not to drop the button that will go through index fingers all players in both directions: back and forth. Then the large button changes to a small one. The relay race is repeated.

32. "Feelings"

Props: bag of dummies

The presenter shows a fabric bag containing dummies of vegetables and fruits. Players are encouraged to feel what fruits and vegetables are inside.

33. "Throw in the Hat"

Props: hat, buttons

The leader in the center of the playing area places his hat on the floor. Invites players to hit a hat button with three steps. Then with five steps. From seven steps. The one who hits the hat with a button from the longest distance becomes the champion of the competition.

34. "Throwing from hand to hand"

Props: buttons

This game is played in pairs. Each pair is given a button. The players stand opposite each other, throw buttons from hand to hand, each time taking a step back from each other. The winner will be the pair whose button does not fall off and has the greatest distance between the players.

35. “Guess by ear how many buttons there are”

Props: bag with buttons

The presenter shows the players a fabric bag with buttons and asks them to take turns determining by ear how many buttons are in it. The one who guesses correctly receives a prize.

36. "Even-odd"

Props: buttons

Each player is given five buttons. The presenter clasps several buttons in his fist, extends it in the direction of the player and asks:

"Odd or even?" The player answers, if he guessed right, he takes the buttons for himself, if he didn’t guess right, he gives back his own, the same number as were held in the presenter’s hand. The game is on until one of its participants accumulates 10 buttons.

37. "Prize in a circle"

Props: prize

The presenter invites the players to stand in a circle. To the music, he passes the prize around in a circle. As soon as the music stops, everyone freezes. The one who last handed over the prize is eliminated, and not the one who is currently holding it.

38. "Zigzag of luck"

Props: plastic glasses, blindfold

The presenter places plastic glasses in one line. Players are asked to walk blindfolded between them and not drop them. The one who dropped the glass is eliminated, the rest continue to play. In the second round of this game, the presenter invites the players to once again walk between the glasses in a zigzag, only moving backwards and looking in the mirror!

39. "Pitching"

Props: plastic glasses

The presenter places two plastic glasses in the center of the playing area at a distance of half a meter from each other. Invites players to walk so that the glasses are between their legs and do not fall. To determine the absolute champion of this game, the glasses are gradually moved apart.

40. "Jumpers and Tadpoles"

Props: rubber

Players stand with their left foot in a stretched elastic band tied in a circle. While the music is playing, everyone steps together one after another to the right, but as soon as the music stops playing, you need to jump out of the rubber band. The one who does this last guesses the leader's riddle. If the answer is correct, he continues to play. If the answer is not correct, he is eliminated from the game.

41. "Pencil Squat"

Props: pencils

The presenter hands out pencils to the players and asks them to hold them between their nose and upper lip. Then you need to try to sit down three times without dropping the pencil.

42. "Fairytale alphabet"

Props: chalk

Each player is given a piece of chalk. The presenter names the letters of the Russian alphabet, and the players write the names of famous fairy-tale characters on these letters.

Whoever has the most names is the winner. For example: A - Aibolit,

B - Pinocchio, V - Winnie the Pooh, G - Gerda, D - Thumbelina, E - Emelya,

F - Tin Woodman, Z - Cinderella, I - Ivan Tsarevich, K - Carlson,

L - fox Alice, M - Malvina, N - Dunno, O - Ole - Lukoye, P - Piglet,

R - Little Mermaid, S - Sivka - Burka, T - Tortila, U - Oorfene Juice, F - Fedora,

X - Hottabych, C - Tsar Dodon, H - Cheburashka, Sh - Shapoklyak, Sh - Nutcracker,

E - Elf, I - Yaga.

43. "Steps"

Props: chalk

Each player is given a chalk. The presenter asks to write the letter A.

Then under this letter you need to write a two-letter word so that the first letter in the word is again A. For example, AR. Next, you need to write a three-letter word so that the first letter is A. For example, ACC, APA. And so on.

These could be the words: ARIA, ASTRA, FULL SCHEDULE, ATTRIBUTE, ARBITRATION, ARGENTINA, ASTRONOMY...

44. "Dance Suite"

Music fragments are played popular dances, the presenter invites the players to show the basic movements of these dances with only one hand.

45. "Orchestra"

The presenter calls musical instruments and depicts how they are played. If he does it correctly, the players repeat the movements after him. If he makes a mistake, the players will clap their hands loudly.

46. ​​"Aquarius"

Props: table, chairs, plastic mugs, buckets, water

Two players sit at a coffee table. On the table there are two small buckets, half filled with water, and two plastic glasses. Players take turns naming proverbs and sayings about water. While the opponent remembers folk wisdom, the player pours water from his bucket into the opponent’s bucket with a glass. The one who gets the water out of his bucket the fastest wins.

Have you ever been to a party where there was no dancing? Yes, without dancing, a holiday is not a holiday. Guests especially want to dance somewhere after 3-4 toasts, when the blood has warmed up. And to help them, and at the same time have fun. We invite you to play dance competitions. For fun company These competitions will definitely suit people. They will play with interest and get maximum pleasure. Take a look and choose the best ones.

The competition is a journey through musical countries.
Every country has its own music. And in each country they dance to their own music in a special way. In this competition, your guests will also dance to the music different countries. For example, under Georgian, under French and under Polish.
Everything is simple here: certain music is turned on and the guests dance. Whoever dances the best wins a prize.

By the way!
This competition can be used to introduce guests. For example, ask: are there any guests with Polish roots in the hall? Or maybe there are those who distant ancestors Have you ever been to Poland? There are such? Come out to my music! And then the national Polish melody comes on. And you do this with all the guests, just change your words so as not to repeat yourself.

Competition – dance with body parts.
Don't be alarmed, there is nothing criminal here. On the contrary, it is fun competition and your guests will love it.
Couples participate in the competition: a boy and a girl. They dance the way they usually dance a slow dance. But there is one thing! – when the song starts, they must put each other’s hands in the place about which the song is sung. For example:
- well, where are the handles, where are your hands (that means your hands should be on the handles)
- Russia dances, and Europe cries, but I have the most best butt(here I put my hands on each other’s butts)
There are many songs about body parts. Choose those that suit your company.

Competition - repeat after me.
All guests participate in this competition. They stand on one side, and the leader on the other. To the accompaniment of cheerful and catchy music, the presenter makes the first movement. Then everyone repeats it together. Next, the presenter shows the first and second movements. The guests repeat all this to the music. Next, the leader repeats the first and second movements and adds a third. And the guests repeat all this to the music. And so on until there are 5-7 dance movements.
Afterwards, the presenter can change and show his movements to his own music.

Competition - characters from films.
We all watch movies, and there are heroes in movies. For example, these are: cowboys, machos, bandits, sailors, and so on. Call 4-7 men on stage. They decide by lot. Who plays what role? The men go into another room. The music turns on and the hero comes out. If a cowboy song comes on, a cowboy comes out. If it’s a bandit, then it’s a bandit, and so on. And they don’t just go out, but dance to their music. After all the dancing, ask the other guests to say who played what role. AND best actor award a prize.

Competition – oriental dances.
For the competition you need girls, for example 4-6 girls. They go with you to another room and dress you there. oriental clothes: scarf, face bandage and waist bandage. An oriental melody is turned on and the girl oriental dance come out. After dancing for a minute or two, the girls invite the men to dance with them. Those men who agreed leave. During the dances, girls must quickly hand over their oriental clothes to the men. That is, take off your scarf and tie it to the man and do the same with other items of clothing. When the men are dressed up, the girls leave and the men continue the dance.

The competition is a musical umbrella.
As you may have guessed, you need an umbrella. You attach beautiful pieces of paper to it with the names of the dances written on them: Lezginka, tango, lambada, and so on. Each dance twice. All guests stand in a circle and the music turns on. The guests dance and pass an umbrella to each other. As soon as the music stops, whoever has an umbrella in his hand tears off any one card. And the game continues. When all the cards are in the hands of the guests. Then the rest take their places. And those with cards play further. And then you need to find your partner and dance your dance with her.

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An empty dance floor at a wedding is a nightmare for newlyweds. Therefore, it is worth taking care of entertainment for guests in advance. The shy ones should be relaxed, and the energy of the active ones should be directed into the right direction. The Svadbaholik.ru portal offers you a selection of the best extraordinary dance competitions that will fill your celebration with unbridled fun. Everybody dance!



Original dance games and competitions for guests

When the phrase “dance competition” is heard, standard balloon dances or dance games with chairs are imagined. We offer a fresh look at dance challenges. You will find the coolest competitions for guests below.


Dancing of oaks and squirrels

  • Participants: guests.

Men dressed as oak trees and squirrel girls are invited to participate. A circle of men is formed (with their backs to each other). As soon as music is heard, the girls begin to dance or run around, dancing around the men. As soon as the music stops, the squirrel must jump onto the oak tree. Whoever is left on earth without an oak leaves and takes one oak with him.

I know this dance

  • Participants: couples.

Couples are invited to dance floor. DJ turns on first musical composition from famous film, whose dance scene is known to absolutely everyone. Couples need to guess which movie the music is from and recreate the movements and character as accurately as possible. Famous competition dances from movies:

  • Twist from Pulp Fiction.
  • Tango from Mr and Mrs Smith.
  • Rumba from the movie "The Mask".
  • Dance on grapes by Celentano from The Taming of the Shrew.

Story dances

  • Participants: guests.
  • Props: forms with situations.

It's time to look at the acting talent of the guests. Teams of 2-5 people are formed, each of which receives a form with a specific situation. Can be prepared catchphrases or fairy tales (what will be generally known and easy to read). Participants need to assign roles and dance this situation. The audience tries to guess what the dance is about.

Examples of cards:

  • The Tale of the Turnip (final scene).
  • The girls are standing, standing to the side... (phrase from a famous song).
  • The eyes are afraid, but the hands are doing (proverb).
  • A girl collects mushrooms in the forest (simple situation).

Face dance

  • Participants: guests.

Who said that a dance competition cannot be held at the wedding table? It is possible, and now you will see it. The guests sit at the table, upbeat music is turned on, and the contestants begin to dance. It is necessary to play out musical accents and rhythm using only the face and facial expressions. You can complicate the task and start the movement with one part of the face, gradually involving the rest. The most interesting dance wins.

Spaghetti between us

  • Participants: couples.
  • Props: a pack of spaghetti.

Couples choose a place on the dance floor. The host distributes one piece of spaghetti to all pairs. Participants clamp the pasta in their teeth on both sides. Sounds fast dynamic music. You need to move to the beat, that is, quickly. Those couples whose spaghetti breaks are eliminated.

Lazy but very inventive dances

  • Participants: guests.
  • Props: five chairs.

The six bravest participants are invited to participate in the competition for guests. The competition is divided into 5 stages:

  1. Free dance - after which the first participant is eliminated.
  2. Dance on chairs - guests dance while sitting, the most boring dancer is eliminated.
  3. Dancing on chairs without legs - the weakest is determined.
  4. Dance on chairs without legs and arms - the dancers' imagination turns on, one more dancer drops out.
  5. The chair facial dance is the most difficult task for the remaining two dancers. At the end, a winner is chosen from them.


Active competitions

In order for the wedding to be as fun as possible, it is necessary to involve the largest number of people in the entertainment. Shy guests can be stirred up with massive active dance competitions.

Various sizes of dances

  • Participants: guests.

Two significant teams with the same number of participants are formed. The task of each team is to make maximum use of the space, fulfilling the tasks of the leader. Examples of tasks:

  • Become the broadest (narrowest) team.
  • Become a team with few arms (legs).
  • Become the highest (lowest) team.

All tasks are performed to music, and participants must dance while doing so.

Is it okay that I'm without a partner?

  • Participants: guests.
  • Props: mop.

Participants are divided into pairs, one person remains alone. He is given a mop in the shape of a dance partner. Music plays and couples begin to dance. When the music stops, participants must switch partners. This must be done instantly, since the participant with the mop also throws the “partner” and grabs any dancer he comes across - both a girl and a guy. The one left without a partner will have to dance with a mop.

Battle of generations

  • Participants: guests.

Contestants are divided into two teams by age - up to 30 years old and older. A group battle is arranged between them. Only for younger generation include music in the style of chanson, and for the older ones - the most popular hits of these years. Several exits of both teams are carried out alternately. It’s funny to watch how grandmothers dance to “The Ice Is Melting” and “Gangnam Style”, and young people dance along with the singing Kobzon. The winning team is determined by the newlyweds. This competition can be transformed into a themed wedding. For example, for a rock style wedding, choose compositions by the groups “Queen” and “Leningrad”.

After such fiery dances You will see that everyone can dance and give joy to others. Even more interesting competitions you can find it on our website www.site.

If there are a lot of dancers at your party, hold the next competition. Prepare recordings of music of various genres, such as lambada and hip-hop, in advance. Divide the participants into two teams. Let each team listen to their music, then explain the task: team members need to choreograph an original dance in five minutes to the music they heard. The team that got the lambada dances the tango, and those who got the hip-hop dance the waltz. The main condition: all team members must be involved in the dance. The winner is chosen by the audience.

Dance with numbers

All participants gather in the center to the music. At the moment when the music stops and the presenter calls the number, the participants should split into groups (for example, if the presenter calls the number “three,” then the participants should gather in groups of three), holding hands or hugging. Guests who are not included in any group are excluded from participation in the competition. Prizes are awarded to the last two or three participants who reach the end.

Bullseye

Who doesn’t know these famous couplets “Oh, apple, where are you going? You’ll get into my mouth, won’t you come back!”? Many people know famous dance Sailors "Yablochko" Invite the stronger sex to perform this dance to the music. Their performance will be assessed by a special jury, represented exclusively by women. The participant who performs the dance more cheerfully and gracefully than others becomes the winner of this dance competition. As a prize, you can give the winner a red apple.

African dances

Let this competition become a small journey for you hot Africa. To hold it, you will have to work a little and create the right atmosphere: place a symbolic fire in the middle of the room, distribute beads to the participants. Then divide all participants into pairs. All other guests will become members of the jury, who will have to evaluate the dances of the participants. Put African folk music, to which your couples must perform impromptu African dances. The participants of the pair selected by the jury members become the winners of the competition.

French passions

Argentina is undoubtedly the birthplace of tango, but in France this dance was transformed, absorbing the spirit of French fiery love. For the French, not only the expression of the dance is important, but also the graceful performance. This competition will require several couples, but let the women choose their own partners. Then, to the music, the selected couples dance tango, and the audience (preferably a male audience) evaluates which of the women is more graceful in the dance. It is she who becomes the winner of the competition.

Bag with a surprise

For the game you will need a bag in which you need to put various funny things, for example, an adult diaper, underwear, colored scarves, funny hats. All players go to the dance floor. When the music starts, everyone should dance and pass each other a bag with things. At the moment when the music stops, the person who has the bag must take one thing out of the bag without looking and put it on. Then the music starts again and the game continues. The game continues until all the items are worn by the participants.

Tango threesome

For the “Tango for Three” competition, the presenter invites 3-4 couples.
The presenter gives each pair one balloon.
So he will be the third.
The ball must be between the bodies of the dancing couple.
Touching the ball with your hands is prohibited.
The host of the program starts by playing slow music.
The participants are dancing.
The pair whose ball bursts or flies away leaves the game.
The presenter turns on more energetic music without warning.
Dancing couples must quickly adjust to the tempo of the music and continue dancing.

Waltz exactly

Dance in the newspaper is a fun, active game to the music. Participates in this game even number players, but not less than 4 people. The game develops dexterity and coordination of movements. Can be used during adult parties to liberate players. To play you need to take several large newspapers. Carefully cut a hole in each newspaper for two heads.
Players divide into pairs and carefully place newspapers on their heads.
Let's turn on the music. Couples begin to dance without touching each other.
The winner is the couple whose newspaper does not tear.

The success of many parties, especially youth ones, often depends on a successful dance program, which means you need high-quality music, a professional DJ who can accurately guess the musical preferences of a particular company and the ability of the host to “light up” the guests, “lure” them onto the dance floor and create a fun atmosphere on it. festive atmosphere

Each presenter, of course, has his own secrets and tricks, each has his own win-win decoy (or even more than one), capable of “pulling” even the most skeptical and “wooden” guests onto the dance floor and his own set of special games and entertainment for dance breaks. After all, games during dancing always “revive” dance program, lift everyone’s spirits, and sometimes help unfamiliar or unfamiliar guests “get to know each other,” i.e. one way or another, to become closer to each other.

We offer universal and practice-tested games while dancing that can be arranged at any party (thanks to the talented authors and holiday organizers for the ideas for some of them!).

1. Game for dance break "Friendship begins.."

This game requires free space. The presenter recalls the lines of a famous children's song: “The river begins with a blue stream, but friendship begins with a smile.” Then everyone, everyone who has no enemies in this room, and who is friendly and ready to have fun, is invited to go out onto the dance floor.

And let everyone feel like a “droplet” from which streams, rivers and even the ocean are formed. To do this, you need to join hands with your comrades quickly and, in accordance with the commands of the leader, without forgetting to dance to the music.

And the presenter gives the commands at random and very different: “unit two drops at a time,” “three at a time,” “four at a time,” “in a trickle of six,” “one drop at a time,” etc., followed by the command “everyone.” drops in one circle, in one ocean” - everyone lines up in one common round dance. The presenter suggests: “Now everyone smiled and opened up in two circles. The inner circle is formed by gentlemen, and the outer circle by ladies (if there are more girls, then vice versa) - facing each other. To the music, we begin a round dance of friendship: the boys, dancing, move to the right, and girls - to the left. The music stops - the round dances too: everyone who was face to face begins to make friends, hug and kiss. The music starts running again in different directions."

2. Game “Get your neighbor on the dance floor.”

The ball is a win-win prop for any games; with its help you can add some life to dance breaks. For example, before any couples dance, tie a ball to the ankle of all participants. Accordingly, the task of each pair is to “get” all their neighbors as quickly as possible and burst their balloons (with their feet), and also, for as long as possible, dodge their blows and take care of their balloons.

The couple that can hold on to at least one balloon the longest wins a prize!

3. Playing while dancing “Let’s hang out?!”

Needed here too balloon, only in the shape of a sausage. Before the dance, you can explain that with her help an impromptu talent show will now be organized. The one who drops the ball or who is caught with the ball when the music stops goes out into the circle and dances a solo part to the melody he hears (striptease, gypsy girl, etc.).

During a quick dance, the host, holding the “sausage” between his legs, approaches any guest with an offer to “swagger” - he passes the ball to him quickly and without the help of his hands, and he gives it to the other. All this is accompanied by incendiary music; if the sausage does not fall for a long time, the DJ arbitrarily stops the music and turns on a cut for 30-40 seconds for a solo dance, the rest support with applause. Then the “soloist” passes the ball and so on several times. At the end, you can arrange a general dance “sausage” for all guests to the timeless rock and roll.

4. Dance fun "Limbo".

The name of the game comes from the dance of the same name, distinctive feature which is a combination of flexibility and clarity of movements in dance. The essence of the game is that you need to demonstrate exactly these qualities by passing under a tape or pole, which is held horizontally by assistants on both sides, without touching them or leaning forward.

So, an incendiary melody is playing on the dance floor, those who wish, take turns, pass under the ribbon (pole), bending back and bending their knees - otherwise it will not work. Initially, the tape is stretched at a height of 1.5 meters, but each time the assistants lower it lower and lower, and there are fewer and fewer people able to overcome this obstacle.

The most flexible and courageous participants in the game are awarded a prize.

5. "Who am I?"

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