Voskobovich's gaming method. Voskobovich games

Voskobovich's gaming method

In many kindergartens in St. Petersburg, educators actively use Voskobovich’s play method and his technology “Fairy Tale Labyrinths” for the development of children. This gives, no pun intended, a “fabulous” result. In groups where children play Voskobovich games, three-year-olds do not confuse colors. They call the yellow color yellow, and the red color red, without confusing it with orange. Children distinguish orange from yellow, blue is not confused with green or purple, they distinguish blue from blue and gray. Children playing with Voskobovich's games have no problems with counting, knowledge of geometric shapes, or the ability to navigate on a plane. . In addition, these children are excellently prepared for school. They are not afraid to go to school, but they want to learn precisely for the sake of learning itself. And, as a rule, they study well and with interest. Not bad? Indeed, it’s not bad when children can be said to develop understanding before their eyes and develop a fairly high intelligence. This happens approximately with the following pattern: at first the child has below average intelligence, but as he studies according to the Voskobovich method, his intelligence changes before our eyes and grows. First, to an average level of intelligence, then to normal, then to high, very high, and finally the child’s intelligence becomes excellent.

Who is this Voskobovich who came up with such a magical technology as the “Fairy Tale Labyrinths Game”? Vyacheslav Vadimovich Voskobovich, St. Petersburg resident, physicist by training, father of two small children.

One day he drew attention to the attitude of his children towards toys, which were all “disposable”. At first, the children happily rushed to the new toys. But the potential of these serial production stampings was too negligible. One time the child will disassemble and assemble the toy, another time he will turn it this way and that, the third time... And then? He already knows everything about this toy, he can do everything, and he is not interested in it. What is called "tired"! And every time an attempt to interest children in new toys was broken by the same problem - any toys were disposable, not universal. But play for a child is an understanding of the world, it is the acquisition of skills for entering life, for socialization. And Voskobovich decided to try to come up with games and toys for his children himself. In search of a solution to such a complex problem, he became acquainted with the experience of Nikitin and Zaitsev, but decided to go his own way. The first fruits of his thoughts were the games “Geokont” and “Game Square” or, as it is now called, “Voskobovich Square”. Now these are perhaps the most popular games among developed kids. At first glance, Voskobovich's games are not games, but gaming aids. Here's what they look like.


"Geocont"

Children's people call Geokont a "plate with nails" or "multi-colored cobwebs." This is, indeed, a game guide, an appendix to a fairy tale. Geokont's "manual" is a plywood board. The board is secured with a coordinate film and multi-colored plastic nails. During children's games and fantasies, multi-colored “dynamic” elastic bands are pulled over these nails. As a result of this design, object silhouettes, geometric shapes, patterns, numbers, and letters are obtained. There are a total of 33 studs on the Geokont board: one central one is black, and the rest are combined into groups of studs of different colors, except for the top white studs. The top white carnations symbolize the white ray of light. According to the laws of optics, white color consists of 7 colors corresponding to the 7 colors of the rainbow. Therefore, the white upper ray, hitting the center of the Geokont board, that is, the black stud, is “divided” into 7 rays corresponding to the colors of the rainbow - red, orange, yellow, green, blue, indigo, violet. This is convenient for introducing children to the color scheme. This is also convenient for familiarizing the child with the coordinate system. Each ray is designated by a letter according to color: “B”, “K”, “O”, “Z”, “G”, “S”, “F”. And each stud in the beam has a number 1, 2, 3 or 4. This means that each stud can be given a name. For example "O1" or "Z4".

With the help of multi-colored rubber bands, you can introduce your child to various geometric concepts. It is easier for a child to understand visually what a point or line is - straight or closed, what a right, acute or obtuse angle is, what a segment is, etc. With such a game visual aid, the child can easily recognize and assimilate various geometric shapes - triangle, rectangle, trapezoid. But with the help of Voskobovich’s rubber bands, you can arrange other, very different games. For example, transform geometric shapes into each other by moving rubber bands over nails, or completing a symmetrical half of a shape, or turning a shape over as a mirror.

From rubber bands you can create not only geometric shapes, but also a wide variety of patterns. You can collect patterns using the samples presented in the accompanying album, or you can come up with your own. You can not just make patterns, but according to the algorithm specified by the teacher. The teacher tells the child the names of the nails on which rubber bands should be put, and he creates a pattern and demonstrates the result. For example: "F4, B4, Z4, G4." The result is a rectangle. Or let the child at home, and not in kindergarten, think of a figure and give the algorithm to the parents, and the parents must guess and collect it on Geocont.

The Geokont playset is an appendix to the fairy tale invented by Voskobovich. This is a methodological fairy tale with a title that encrypts the word “geometry”: “Little Geo, Raven Meter and I, Uncle Slava.” The fairy tale, typical of the thinking of a physicist, begins like this: “One day, little Geo had a dream. He walked around the world for a day, a second, a third, and suddenly the Red Beast met him. The kid got scared, ran, and suddenly a voice: “Don’t be afraid of the Red Beast.” , drive him away with an orange cry." The kid shouted with an orange cry - the Red Beast disappeared, but a tree appeared, on top of which a Yellow Bird was sitting. The Yellow Bird flapped its wings, circled, the Kid got scared and ran. And again the voice: "Don't be afraid of the Yellow Bird - drive him away with her green whistle." The kid whistled with a green whistle - the Yellow Bird disappeared. A lake appeared, a boat stood on the shore. The Kid sat down in the boat, made a few strokes and suddenly the Blue Fish swam out. The Kid got scared again, leaned on the oars, but no such luck And again the voice: “Don’t be afraid of the Blue Fish, drive him away with a blue whisper.” The Kid whispered in a blue whisper - the lake disappeared, Geo stood in front of the entrance to the Violet Forest.

A child, illustrating a fairy tale, creates images on Geokont using rubber bands and nails. He makes beams and segments called the "orange cry of the Red Beast", the "green whistle of the Yellow Bird" or the "blue whisper of the Blue Fish". The book contains diagrams and drawings of what a child should achieve. As a result of playing with "Geokont", children develop motor skills of the hand and fingers, sensory abilities (mastering color, shape, size), mental processes (designing according to a verbal model, constructing symmetrical and asymmetrical figures, searching for and establishing patterns), and creativity.


Voskobovich square
“Voskobovich Square” or “Game Square” comes in 2 colors (for children from 2 to 5 years old) and 4 colors (for children from 3 to 7 years old). This magic square can be turned into anything you want - into a house, a boat or candy. Everything a smart kid wants to make: a bat, an envelope, a semaphore, a mouse, a hedgehog, a star, a shoe, a boat, a fish, an airplane, a bird, a crane, a turtle... This is an incomplete list of only those “transformations” of the Voskobovich Square that are in instructions. But you can come up with something yourself!

All this is possible due to the fact that this toy is made of fabric. Plastic triangles are glued onto the fabric base. They are multi-colored - green on one side and red on the other. Between the triangles there are strips of fabric along which the square can be bent. By folding "Square" you can introduce your child to geometric shapes (square, rectangle and triangle) and their properties. Playing with "Voskobovich Square", teacher kindergarten can give tasks to train attention, logic or intelligence. For example, having built a house with a green roof, the teacher asks the child how many red squares he sees. The first answer that comes to mind is two, but if you look closely, it is clear that there are three squares. And there is only one green square. And you can come up with an endless number of such tasks! Games with the "Voskobovich Square" develop the ability to distinguish geometric shapes, determine their properties and sizes. The Voskobovich square reliably develops spatial thinking, imagination, logic, attention, the ability to compare and analyze, as well as hand motor skills and creative abilities. If you have “Voskobovich Square” at home, you can take it with you even for a walk or on the road. It will easily fit into your pocket and will not interrupt interesting games while walking or traveling. For older children, Voskobovich's Magic Square is probably the most popular toy. This four-color Square consists of 32 plastic triangles, also glued to a flexible fabric surface in a certain order. A small space is left between the squares, thanks to which the toy can bend, forming flat and three-dimensional shapes of varying complexity.

After the first successful experiments with Geokont and the Magic Square, Voskobovich developed more than 40 educational games and aids. Voskobovich's games develop design abilities, spatial thinking, attention, memory, creative imagination, fine motor skills, ability to compare, analyze and contrast. There are also more complex games that teach children to model and relate parts and the whole. In such games, children comprehend theory through practice. The author also came up with manuals aimed at learning numbers and letters and teaching reading. Voskobovich's games are multifunctional and are intended for children from 2 to 10 years old. Here are just a few of them.


"Petals" by Voskobovich
Children often have difficulty learning a concept. With the help of entertaining and fun games that can be played using the Petals manual, you will help your child easily learn basic color standards.

This game or guide is for children aged 2 years and older to better understand the concept of color. After all, children often do not immediately learn all colors and confuse them with shades of colors. For example, they often confuse blue and violet, yellow and orange. Color - concept for small child too abstract property of an object - it cannot be felt or touched, such as shape or size. Therefore, it is so important to make color tangible and transfer its study into the child’s play environment.

The game "Petals" is a set of 8 multi-colored "petals": 7 rainbow colors + 1 white. Using a special contact tape, the petals, like “thistles,” are attached to the carpet playing field. The play mat can be placed on the floor if your little one likes to play on the floor, or can be attached to any other vertical surface thanks to the two holes on the edges of the play mat. The manual comes with a small instruction manual describing the main games. Based on these games, after your child has mastered them, you can come up with a large number of your own game options. The game “Petals” by Voskobovich develops the child’s color and spatial perception, and also develops the skill of meaningful expression in speech of spatial concepts: “above”, “under”, “between”, “next to”, “left”, “right”. And not only. “Petals” can also be used to develop counting skills (count out the required quantity, determine the serial number, etc.).


"Logo molds" by Voskobovich
This is another great developmental game from Voskobovich. The playing field is divided into 3x3 squares. At the bottom of the field there is a movable ruler. By moving the ruler, you can model geometric and any other composite figures, which are made up of 3 geometric reference figures in red (circle, triangle, square) and 6 composite figures in green. Six composite figures by connecting the upper and lower parts of geometric reference figures. Each composite figure is named based on its similarity to the corresponding object: mushroom, vase, window, etc. You will find these names around the perimeter of the instructions. The child can give his own names to these figures if he wishes.

Each figure can be mentally divided into two parts - the upper part and the lower part of the figure. All the figures in the horizontal and vertical rows of the playing field are located in a certain order, that is: in the vertical rows the figures have the same upper halves (tops), and in the horizontal rows - the lower halves (roots). Each piece of the playing field has a plastic nail, which makes it convenient to remove and insert pieces into the cells, like in molds.

There are many options for playing Voskobovich's Logo Molds with kids. They are played both at home and in kindergartens. For example, a mother or kindergarten teacher can lay out a “mushroom” figure on a ruler, and the child needs to find the resulting figure on the playing field and put it in a cell or in a mold. In addition, you can explain to the child what geometric shapes the “fungus” consists of (a circle and a triangle). Another version of the game with Voskobovich’s Logo Molds, a kind of game of Tops and Roots. Take out all the figures from the cells, and then place any figure on the field and give the child the task of collecting only the roots. The baby begins to fill the corresponding horizontal or vertical row. Voskobovich's Logoforms have one more advantage - the figures can serve as coloring books, they can be traced and painted, and various scenes can be drawn with them. Voskobovich's "logo molds" help children develop attention, memory, logical thinking, imagination, and fine motor skills. The child will learn to analyze, compare, and combine parts into a whole.


"Boat" by Voskobovich
Any ship portends an exciting voyage, and Voskobovich’s “Boat Bul-Bul” sails to a mathematical land and takes young sailors there. With such a boat, mathematics turns into an exciting game. And knowledge received in such an unusual form will never be erased from memory. They will become a solid foundation for further success in learning and knowledge of the world around us.

First of all, by playing with Voskobovich's "Ship", the child easily masters counting within 100. With the "Ship" the child can easily navigate concepts such as quantitative and ordinal counting. In addition, the child will easily, as if incidentally and casually, consolidate the concepts of the color and height of objects, their spatial relationships, and become familiar with the concept of “convention” using a “conventional measure” in the form of a flag. With the help of the "Ship" masts, the child will receive not an abstract, but a figurative understanding of counting in tens and the composition of a number.

The masts and flags of Voskobovich's "Ship" are made of plywood. The boat itself and all its elements are attached using Velcro tape to the playing field made of carpet.


"Magic Eight" by Voskobovich Author's technique for children from 5 to 10 years old
Introducing your child to numbers with the help of this unusual tool will give him real pleasure. Doing math will turn into an exciting game. Voskobovich's "Magic Eight" will help develop a child's memory, attention, imagination, fine motor skills, spatial and logical thinking, the ability to count, compose numbers and figurative figures.

This exciting and educational game has a base made of a board. Multi-colored parts of the numbers, also made of plywood, are attached to the board using rubber bands. The child must learn to add all the numbers from 0 to 9 from these stick parts. Along the way, the child learns the concept of color with the help of a special Voskobovich counting rhyme. It sounds like this: “Kohle-Ohle-Jele-Zele-Gele-Sele-Fi.” In this rhyme, the initial letters correspond to the 7 colors of the rainbow. The most basic rule is that the colors must go in a strictly defined order. This will allow the child to make numbers not only from sticks, but also mentally. Often, kindergarten teachers give children tasks to find errors in numbers compiled by teachers or other children. The child must correct the incorrect color sequence or come up with his own tasks. At the beginning of classes, you can use the instructions included with the game, which describe some of the game options. For example, the game Encrypt the Number: the number “eight” is laid out in front of the baby. Offer to make the number “nine” out of it and say the rhyme that will result (Kohle-Ohle-Jele-Zele-Sele-Fi). Now you tell your child the code proverb (Kohle-Jele-Zele-Fi), and the baby will lay out the resulting number (“four”).

"Magic Eight-3" by Voskobovich

For children from 3 to 9 years old, Voskobovich designed another version of the educational game “Magic Eight-3”. This wonderful game is similar to Magic Eight #1, but in a larger size. The game of Eight also consists of a plywood board, to which 7 wooden pieces of all the colors of the rainbow are attached on one side and the same color on the other using rubber bands. Under the details there is a proverb-cipher (KOHLE-OHLE-JELLE-GREEN-GELE-SELE-FI). But this game is more varied in degrees of difficulty. There are three degrees of difficulty.

The first degree is when the child must construct numbers according to the scheme: from 0 to 9 from plain parts. The second degree of complexity is the ability to construct numbers using a verbal model. To do this, parents or a teacher will need to learn a code counting rhyme. In it, each word corresponds not only to a specific part in numbers, but also to the color of the part. When the child understands and remembers this pattern, it will be possible to make numbers, encrypting them with the words of a counting rhyme or the colors of the rainbow. For example, the number “eight” corresponds to the counting KOHLE-OHLE-JELLE-ZELE-GELE-SELE-FI, and the number “nine” corresponds to KOHLE-OHLE-JELLE-ZELE-SELE-FI. The third degree of difficulty is achieving the ability to formulate a mental idea of ​​a number in a word without relying on action. For example, ask your child to remember all the numbers that have a green piece in them without collecting the number. How many are there in total? Thanks to this manual, your child will learn to make numbers from sticks, develop memory, attention, imaginative and logical thinking, hand coordination, and fine motor skills.


"Turtles" by Voskobovich
Author's technique for children from 4 to 6 years old
This is a guide for not just one game, but for as many games as children from 4 to 6 years old can come up with. The details of this unique mosaic are turtle plates and the playing field itself with slots into which these parts can be vertically inserted, thereby obtaining a wide variety of figures from animals, real and fantastic, to various objects that interest children.

The plates differ from each other: there is one single plate, there are plates connected in twos, three, four and five. The connected plates are houses for turtles. Houses of different colors. Using them in games, children simultaneously become acquainted with such mathematical concepts as: “the same,” “more or less.” The educational game set includes beige plates with syllables. The syllables are the names of turtles that live in the Violet Forest. Their names are Fa, Fo, Fu, Fy, Fe and the child must place each turtle in his own house.

Using this game, children will skillfully deal with numbers within five, make various shapes using a reduced scale diagram. This toy will promote the development of imagination, memory, hand motor skills, and provide basic mathematical knowledge.

This far from complete illustrative material about Voskobovich’s educational games gives some idea of ​​the goals of classes with children using the Voskobovich game method. This is, first of all, the development of a child’s cognitive interest and research initiative, the development of observation, imagination, memory, attention, thinking and creativity, in addition to the development of sensory and fine motor skills. In addition, a child with a humanitarian mindset develops mathematical thinking without prejudice to the humanities. And vice versa, a child prone to mathematical thinking will certainly develop humanitarian, emotional and figurative associations. That is, the goal of Voskobovich’s educational games is the harmonious development of both emotional-figurative and logical principles in children. Voskobovich's educational games form in children a basic understanding of the world around them, mathematical concepts, and concepts of sound-letter phenomena.

Elzara Talibova
Development of cognitive and speech activity of preschool children according to the method of V. V. Voskobovich

Voskobovich Vyacheslav Vadimovich is recognized as one of the first authors of multifunctional and creative educational games that form creative potential the child, develop his sensory and mental processes, and also offer the child an exciting journey with adventures into the world of educational fairy tales.

The history of the Voskobovich technique.

Today, in children's institutions, teachers widely use the popular Voskobovich method for the comprehensive and creative development of children. Children who develop using this method begin to read early, quickly perform various mathematical operations, and are able to think logically and perform creative tasks. They also find it easy to study in primary school. They have an excellent memory and can concentrate for a long time. The author of the method, Vyacheslav Vadimovich Voskobovich, is a physics engineer and for many years had no direct relation to pedagogy and psychology. The impetus for the creation of the famous developmental methodology was his own children. In the early 90s, it was very problematic to purchase children's games for the development of logic, memory, and thinking. Vyacheslav Vadimovich independently developed a series of educational games and successfully tested it. Subsequently, Voskobovich’s entire teaching methodology was compiled, aimed at the comprehensive development of the child. At the moment, you can familiarize yourself with 40 educational games by Voskobovich and a large number of benefits for the early development of children. Voskobovich's technique is a hot topic at many seminars dedicated to the creative, cognitive, and speech development of children.

Principles of the Voskobovich technique.

*In this regard, one of the principles of Voskobovich’s methodology is interesting fairy tales. Each educational game by Voskobovich is accompanied by a fascinating fairy tale, which helps the child quickly remember numbers, letters or shapes. In the plot of the fairy tale, the baby helps the heroes by performing various tasks and exercises. For parents without special education, these methodological developments are a real valuable find. After all, based on the plot of a fairy tale, you can easily play with your child, performing various creative tasks.

*The second principle of Voskobovich’s technique is playing with benefit. The author's educational games are quite multifunctional. In a playful way, you can learn to read or count, while simultaneously developing logic, thinking, memory and other psychological processes. Thus, the value of the game lies in its ability to comprehensively develop and educate the child.

* The third principle of Voskobovich’s author’s method is to develop the child’s creativity. Voskobovich's games and fairy tales help develop imagination, fantasy and creativity. Completing non-traditional tasks of varying levels of complexity contributes to the formation of early creative thinking in children.

Popular educational games by Voskobovich

"Magic Eight" by Voskobovich.

For children from 3 to 9 years old, Voskobovich designed the educational game “Magic Eight”. The game of Eight consists of a plywood board, to which 7 wooden pieces of all colors of the rainbow are attached on one side and the same color on the other using rubber bands. Under the details there is a proverb-cipher (KOHLE-OHLE-JELLE-GREEN-GELE-SELE-FI). But this game is more varied in degrees of difficulty. There are three degrees of difficulty.

The first degree is when the child must construct numbers according to the scheme: from 0 to 9 from plain parts. The second degree of complexity is the ability to construct numbers using a verbal model. To do this, the teacher will need to learn a code counting rhyme. In it, each word corresponds not only to a specific part in numbers, but also to the color of the part. When the child understands and remembers this pattern, it will be possible to make numbers, encrypting them with the words of a counting rhyme or the colors of the rainbow. For example, the number “eight” corresponds to the counting KOHLE-OHLE-JELLE-ZELE-GELE-SELE-FI, and the number “nine” corresponds to KOHLE-OHLE-JELLE-ZELE-SELE-FI. The third degree of difficulty is achieving the ability to formulate a mental idea of ​​a number in a word without relying on action. For example, ask your child to remember all the numbers that have a green piece in them without collecting the number. How many are there in total? Thanks to this manual, your child will learn to make numbers from sticks, develop memory, attention, imaginative and logical thinking, hand coordination, and fine motor skills.

Let's play!

1-task.

We are going with you on a journey on a spaceship. There are rooms on the ship called compartments. Each compartment has a number and code. Now you must determine the code of the compartment in which we will go on a journey, by the name of the sticks in your number using the counting “Kohle-ohle-jelly-zele-gele-sele-fi”. Let's first learn the whole rhyme: KOHLE-OHLE-JELLY-GREEN-GELE-SELE-FI. The colors of the rainbow are hidden in the counting rhyme. Kohle - what color is this? (red). Ohle? (orange). Jelly? (yellow). Zele? (green). Gele? (blue). Sele? (blue). Fi? (violet) .

Now let's start encryption. (1 – “Jelly-fi”, 2 – “Ohle-jelly-zele-gele-sele”, 3 – “Ohle-jelly-zele-sele-fi”, 4 – “Kohle-jelly-zele-fi”, 5 – “Kohle-ohle-zele-sele-fi”, 6 – “Kohle-ohle-zele=gele-sele-fi”, 7 – “Ohle-jele-fi”, 8 – “Kohle-ohle-jelly-green- gele-sele-fi", 9 – “Kohle-ohle-jele-zele-sele-fi", 0 – “Kohle-ohle-jele-gele-sele-fi”).

2-task.

Remember all the numbers that have a red part without collecting the number.

"Igrovisor".

The title itself contains the main meaning of this manual - “Game”, this is the most important means for presenting, improving and consolidating the knowledge of preschoolers.

"Igrovisor" is an intellectual simulator. It is a transparent folder into which sheets of assignments are inserted; children complete assignments with a water-based felt-tip pen, which leaves a bright mark, but is easily erased with a paper napkin, which allows the assignment sheets to be reused.

In games with an intellectual simulator, fine motor skills of the hand, precision of movements are developed, and the hand is prepared for writing. They contribute to the development of intellectual culture, the ability to learn: accept a learning task, find ways to solve it, control yourself in the process of work, and achieve results. The child, when completing tasks, can evaluate the result and easily correct the mistake.

“Igrovisor” makes learning an interesting activity for a preschooler, removes motivational problems, and generates interest in acquiring knowledge, skills and abilities. The use of a game viewer in the pedagogical process allows you to restructure educational activities: move from familiar activities with children to educational, interesting activities, organized by an adult or independently.

As a rule, the game leaves neither children nor adults indifferent and gives impetus to creative expression. “Igrovisor” is aimed at various aspects of child development - mathematics, preparation for reading, familiarity with the environment, ecology, artistic activity, promotes the development of creative imagination, logical thinking and memory.

Let us note the obvious advantages of the benefit:

Learning takes place in a playful way; tasks captivate the child;

Emotional coloring of tasks: the child does not need to worry that he will do something wrong, since everything can be corrected immediately. This gives confidence in one’s abilities and forms positive self-esteem;

Tasks can be used repeatedly, practicing again, reinforcing the material covered;

- “Igrovisor” can be used from the younger group of kindergarten to the preparatory school group, as well as at school.

A very important plus is the variety of games, i.e. one task sheet can be used in different directions.

The ability to self-control (the ability to check yourself and easily correct a mistake).

When playing with Igrovisor, children develop accuracy and coordination of movements, prepare their hands for writing, and improve attention, memory, thinking, and creative imagination.

- “Igrovisor” is easy to make and use.

Let's play!

Types of tasks performed on Igrovisor: selection, connection, tracing along a contour, shading, finishing drawing, drawing, etc.

In front of you is a task sheet.

Tasks can be like this:

Select and trace only rectangles (circles, ovals, squares, triangles). This is the simplest task for children, and most children generally cope with it. You can complicate the task with the following wording (by the way, this is a complication for different age groups):

Choose shapes that have no corners or all quadrilaterals (children who have not mastered the material may have difficulty, but in general older children complete this task without problems). The task could be like this:

Shade the figures with three corners (two tasks are solved here at once - determining the shape and working on the formation of fine motor skills). When preparing for a lesson, the teacher must think through the purpose and feasibility of this task, choose an option that will fulfill the goal of the lesson.

Turn over the game viewer, there are letters in front of you. When teaching children to read and write, you can use tasks like this:

Find and circle only the vowels (consonants). The task helps in the first stages of becoming familiar with letters.

The following tasks will help you determine the letter in a word:

Find and circle the letters that start these words: snow, rocket, harlequin, etc.

Find the words that are hidden here using a marker, draw arrows from letter to letter, read what happens. (sleep, nose, au, mine, rice)

"Voskobovich Square".

“Voskobovich Square” or “Game Square” comes in 2 colors (for children from 2 to 5 years old) and 4 colors (for children from 3 to 7 years old). This magic square can be turned into anything you want - into a house, a boat or candy. Everything a smart kid wants to make: a bat, an envelope, a semaphore, a mouse, a hedgehog, a star, a shoe, a boat, a fish, an airplane, a bird, a crane, a turtle. This is an incomplete list of only those “transformations” of the Voskobovich Square that are in the instructions. But you can come up with something yourself!

All this is possible due to the fact that this toy is made of fabric. Plastic triangles are glued onto the fabric base. They are multi-colored - green on one side and red on the other. Between the triangles there are strips of fabric along which the square can be bent. By folding "Square" you can introduce your child to geometric shapes (square, rectangle and triangle) and their properties. When playing with the “Voskobovich Square”, the teacher can give tasks to train attention, logic or intelligence. For example, having built a house with a green roof, the teacher asks the child how many red squares he sees. The first answer that comes to mind is two, but if you look closely, it is clear that there are three squares. And there is only one green square. And you can come up with an endless number of such tasks! Games with the "Voskobovich Square" develop the ability to distinguish geometric shapes, determine their properties and sizes. The Voskobovich square reliably develops spatial thinking, imagination, logic, attention, the ability to compare and analyze, as well as hand motor skills and creative abilities. If you have “Voskobovich Square” at home, you can take it with you even for a walk or on the road. It will easily fit into your pocket and will not interrupt interesting games while walking or traveling. For older children, Voskobovich's Magic Square is probably the most popular toy. This four-color Square consists of 32 plastic triangles, also glued to a flexible fabric surface in a certain order. A small space is left between the squares, thanks to which the toy can bend, forming flat and three-dimensional shapes of varying complexity.

Let's play:

Guys, it was His Majesty the MAGIC TWO-COLOR SQUARE who came to visit us and today he invites us on a playful journey to the fairy tale “Teremok”. He really wants to play with you.

There is a little mansion in the field. It is not low, not high. Place the yellow side towards you and bend the 2 upper corners - you get a yellow house with a red roof. (They are making a tower). A mouse runs across the field and looks - the tower is standing! (make a mouse). Here is a frog jumping around the clearing, he also wants to live in the little house, treat the mouse with candy. While the frog was jumping, he lost his candy. Let's treat the frog with some candy. Please do. (put down the candy). Place the square so that 1 corner is at the top and 2 at the bottom. Now fold the corners that are under your hands into the middle of the square. Now the happy frog jumped straight to the tower to treat the mouse with candy and live with it. Then a bunny jumped out to the edge of the forest and saw the river gurgling in front of him. A stream blocked the bunny's path to the tower. How can a bunny get to the tower? (need to swim across) What can you use to cross the stream? (On the boat). Do we have it? (No) Let's make it from our magic square! Fold the square like candy, and then in half. Our magic square turned into a boat. So the bunny swam across the stream, entered the little house and they began to live together. Quiet, quiet, don't make any noise, someone is coming here for us. Well, of course, a fox (the teacher shows a toy fox). But while she was running along the path, she lost her shoe. Guys, let's help the fox and make a shoe for her. (make a shoe). And a bear is already walking through the forest. Suddenly I saw a teremok - how it roared: “You let me into the teremok!”

There is a tower in an open field,

He was neither low nor high.

Various animals lived there,

We lived together and didn’t bother

There's a mouse and a frog,

Bunny with a fox friend

But the clubfooted bear came across the little mansion

He crushed the tower with his huge paw.

The animals were very scared and ran away quickly

And then we gathered again,

To build a new mansion.

Now there is enough space for all animals! Our animals will live together fun and friendly! Thank you for your help! And now it’s time for the Magic Square to return to its land of mathematics. Let's thank him for such a wonderful journey into the fairy tale “Teremok”.

When playing with a child, you get a feeling of joy, new, amazing character traits are discovered in him, and a desire to learn and experience new things is instilled in him.

Thank you for your attention!

Irina Alferova
Using Voskobovich's gaming technology in the educational process of kindergarten

Fairytale labyrinths games" is a model of developmental education for preschool children in play activity. Game as a method of learning, transferring the experience of older generations to younger people used since antiquity. Current usage The game remains to this day. Many preschool educational organizations are puzzled technologization of the educational process in accordance with the requirements of the standard.

Implementation Voskobovich's gaming technology into the educational process of our kindergarten we consider it as a developmental incentive for updating in accordance with the requirements of the Federal State Educational Standard to the content of the main educational program. For the full implementation of tasks technologies, it is important that the teaching staff is familiar with its content. So we got a model use of technology by all teachers. Teachers use educational games and gaming benefits both directly educational activities, and in joint work with children, through the design of a developing subject-spatial environment, groups provide preschoolers with the opportunity to choose games for independent activities. Speech therapist teacher widely kits are used: "Reading through play" ; "Iconic constructors"; graphic simulator « Igrovisor» with applications both in individual work and when conducting frontal classes with children. Musical director uses a gaming kit"Carpet "Larchik"(to implement the visual method education. Educator for fine art activities in creative tasks are used "Miracle Designers" to create your plans images from game details(outlining and shading). Educational psychologist are used almost all games, because they contribute to the development of mental processes of pupils.

During use gaming technology we have developed our own system of methodological work, which covers all participants in the pedagogical process. So we already have certain traditions: one of the parents is required meetings in each group on the use of educational games; "Week of play at preschool educational institutions" based on educational games by V.V. Voskobovich; annually - competition "Smart Men and Women" among all children (By sectors: junior and senior); annual reports of tutors and kindergarten-tutor center in LLC "RIV"; publication of experience in collections based on conference materials.

Currently, the relevance of the game is increasing due to the oversaturation of the modern child with information. Television, video, radio, Internet have significantly increased and diversified flow of information received by children. But these sources mainly provide material for passive perception. An important task in teaching preschoolers is to develop the skills of independent assessment and selection of information received. A game that serves to develop such a skill helps a unique practice of using knowledge received by children in classes and in free independent activities. It is no coincidence that the federal state educational preschool standard education One of the principles defined the principle of “implementation of the Program in forms specific to children, primarily in the form of play.”

A game is a method of organizing children’s activities in the classroom, or a set of techniques, built in logic, both for studying a given program material and for organizing the interested cognitive activity of preschoolers. The essence of play as one of the main activities of a child is that children reflect in it various aspects of life, the characteristics of relationships between people, clarify and gain knowledge about the surrounding reality. In the game, according to the authors and developers of the standard, the intrinsic value of the preschool child is preserved childhood and the very nature of the preschooler is preserved. A use of Voskobovich's educational games also implies a change in the method of organization children's activities: it is no longer adult guidance, but collaborative (affiliate) activity of an adult and a child as the most natural and effective context for development in preschool childhood. Games or gaming exercises ensure children's interested perception of the material being studied and attract them to mastering new knowledge. The game helps to concentrate children's attention on the learning task, which in this case is perceived as a desirable and personally significant goal, and not as a "obligation", imposed on a child by an adult. The game makes it possible to make complex learning tasks more accessible and contributes to the development of conscious cognitive motivation in preschoolers.

One of the advantages of the game is that it always requires the active actions of each child. Therefore, with its help in the classroom, the teacher can organize not only the mental, but also the motor activity of children, since the implementation gaming tasks in many cases are associated with various movements. It is advisable Games or their elements included in learning give the educational task a specific, relevant meaning, mobilize the mental, emotional and volitional forces of children, and orient them towards solving the assigned tasks. The game activates the interaction of cognitive and emotional principles in educational process. It not only inspires children to think and express their thoughts, but also ensures purposefulness of actions, and, therefore, disciplines the child’s mind.

Game-based learning should be interesting, entertaining, but not entertaining. Is it possible? Organize a pedagogical the process is like this For a child to play, develop and learn at the same time is a rather difficult task. Technology"Fairy tale mazes game" contains a clearly defined and step-by-step system gaming tasks for educational games. Educational games Voskobovich serve as didactic material and easily fit into the content of any educational program. Because they contribute to children's development in all five educational fields. The best result in development and children's education benefits from the use of technology"Fairy tale mazes game" V educational fields"cognitive development" And "speech development".

Games and Voskobovich's gaming aids, in our opinion, comply with the requirements of modern legislation in the field of preschool education:

A game (developmental) capable of developing personality using the child’s natural cognitive abilities, as well as its psychological and physiological aspects;

Games and benefits V.V. Voskobovich find their application among professionals in the field of pedagogy and psychology, as well as among parents;

- are used in working with children from early to primary school age, including those with disabilities.

Using gaming technology It also attracts with its fabulousness. Firstly, a developing subject-spatial environment is created, where all educational games and aids are concentrated, this is intellectually game the center of the Violet Forest with its fairy-tale areas. Secondly, all games are accompanied by a fairy-tale character, a fairy-tale plot, travel, overcoming difficulties, resolving difficult situations, and finding the right solution.

The developing subject-spatial environment of our kindergarten, largely thanks to use of gaming technology, multifunctional, meets all the requirements of the Federal State Educational Standard. Each age group is equipped with intellectual game center, where sets of educational games are concentrated, corresponding to the age characteristics of the pupils, for a subgroup of children. Teachers, together with parents, made diagrams and models for games, decorated fairy-tale areas in accordance with the requirements technologies, selected game characters. "Purple Forest" has its own characteristics in each group: in children, this is, first of all, "sensory corner", introducing children to standards of shape, color and size; in the middle group the focus is on familiarity with numbers and their intellectual gaming a fairy tale area appears in the center "Digital Circus" with the heroes Magnolik and the little figures - funny little animals, the main the game here is"The Magic Eight"- a kind of number constructor; in older groups, children show interest in reading, and here a fairy tale area appears "Town of Talking Parrots" with its acrobat jesters and games that teach children to read.

Inclusion in educational educational process educational games provided an opportunity for creative activity and personal self-realization (both teachers and students, contributed to the active involvement of preschoolers and their parents in educational process and achieving high results in the intellectual development of children. Our teachers have repeatedly taken part in the scientific and practical conference with international participation “Educational games by V.V. Voskobovich in working with children of preschool and primary school age,” presented their work experience and published practical developments in a collection based on the conference materials.

And, in conclusion, we note once again that the development of a preschool child is carried out in play, and not in educational activities. The standard prioritizes an individual approach to the child and play, the leading activity of a preschooler. The fact of increasing the role of the game and giving it a dominant place is certainly positive, as evidenced by our practice of using gaming technology in the educational process of kindergarten.

Bibliography:

1. Voskobovich V. V., Kharko G. G., Balatskaya T. I. Technology intensive intellectual development of preschool children 3-7 years old "Fairy tale mazes game".- St. Petersburg: Girikont, 2000

2. Voskobovich V. V., Kharko G. G. Gaming technology "Fairy tale mazes game" Book 1 METHODS. - St. Petersburg: 2003

3. Educational games Voskobovich: Collection of teaching materials / Ed. V.V. Voskobovich, L. S. Vakulenko. - M.: Sphere shopping center, 2015

4. Implementation of the Federal State Educational Standards using funds technologies intellectual and creative development of children of preschool and primary school age "Fairy tale mazes game"/ Voskobovich V. V., Korsak O.V., Emelyanova S.V. - St. Petersburg: 2014

5. Kharko T. G., Voskobovich V. IN. Gaming technology intellectual and creative development of preschool children 3-7 years old "Fairy tale mazes game"- St. Petersburg: 2007

Voskobovich Vyacheslav Vadimovich is recognized as one of the first authors of multifunctional and creative educational games, which in a playful form form the child’s creative potential, develop his sensory and mental processes, and also offer children an exciting journey with adventures into the world of educational fairy tales.

The history of the Voskobovich technique

Today, in children's institutions, teachers widely use the popular Voskobovich method for the comprehensive and creative development of children. Children who develop using this method start reading early, quickly perform various mathematical operations, know how to logically think and perform creative tasks. They also find it easy to study in primary school. They have excellent memory and can concentrate for a long time.

Principles of the Voskobovich technique

  • In this regard, one of the principles of Voskobovich’s technique is interesting tales.

Each educational game by Voskobovich is accompanied by a fascinating fairy tale that helps the child learn faster. remember the numbers, letters or shapes. In the plot of the fairy tale, the baby helps the heroes by performing various tasks and exercises. For parents without special education data methodological developments are this valuable find.

After all, based on the plot of a fairy tale, you can easily play with your child, performing various creative tasks.

  • The second principle of Voskobovich’s technique is game with benefits.

The author's educational games are quite multifunctional. In a playful way you can learn to read or account, simultaneously developing logic, thinking, memory and other psychological processes. Thus, the value of the game lies in its ability to comprehensively develop and educate the child.

  • The third principle of Voskobovich’s author’s methodology is development of a child's creativity.

Games and tales of Voskobovich help develop imagination, fantasy and creativity. Completing non-traditional tasks of varying levels of complexity contributes to the formation of early creative thinking in children.

Specifics of Voskobovich's educational games

  • Educational games by Voskobovich are relevant for children aged two years and older. The game can begin with basic manipulation of elements and end with solving complex multi-level problems.

Voskobovich's games also take into account the interests of the child.

  • Children, through exciting gameplay, make new discoveries and getemotional satisfaction from completed tasks.
  • Most of Voskobovich's educational games are accompanied by special methodicalbenefits With illustrated fairy tales, in which you need to complete interesting tasks or answer posed questions. Good heroes of fairy tales help a child in a playful way to master not only reading basics or mathematicians, but also learn baby communication and mutual understanding.

It is important that children, when performing various tasks according to Voskobovich’s method, do not get tired quickly. After all, the child independently chooses the pace and load of the lesson, switching from one task to another.

Popular educational games by Voskobovich

All Voskobovich’s games have a different focus:

  • develop in a child imagination And logical thinking
  • teach reading
  • form math skills
  • aimed at design and modeling
  • skills development research activities and creativity

Construction game"Geocont"

Construction game“Geokont” is presented in the form of a plywood board with nails, which are located on it in a certain sequence. The game comes with a set of colored rubber bands and an illustrated manual containing creative tasks of various levels difficulties.

Children not only complete tasks, but travel with baby Geo and help him overcome various obstacles in the Purple Forest by constructing colorful geometric shapes. The manual describes the patterns of drawings that the kids should end up with..

  • "Geocont" introduces children to the world of geometry
  • develops fine motor skills of the hands
  • helps to study colors, sizes and shapes
  • child learns to model, fold diagrams according to a pattern, navigate the coordinate system, look for similarities and differences between drawings, think outside the box
  • develops psychological processes baby.

"Voskobovich Square"

This game is also called “Maple Leaf”, “Eternal Origami”, “Klondike”, “ Transformable square" etc. "Voskobovich Square" consists of 32 multi-colored triangles, glued to a flexible fabric base and located at a certain distance from each other. The main colors of the game are red, yellow, blue and green. For children in the age group from 2 to 5 years old, a two-color square is offered for games, and for older children a four-color square has been developed. "Voskobovich Square" Can easy to transform, creating a variety of three-dimensional and flat figures: airplane, candy, house, crow, turtle, etc. Data figures You can assemble according to the proposed schemes or come up with your own images. Folding options there are about a hundred and more.

It should be noted that Voskobovich’s educational game is accompanied by a fascinating fairy tale “The Mystery of the Raven Meter” and educational aids. Mom Trapezium, grandfather Quadrangle, baby Square, dad Rectangle and other fairy-tale characters will help the child solve the assigned tasks.

"Voskobovich Square" forms in the child:

  • abstract thinking
  • modeling skills, ability to navigate in space
  • develops creative potential, perseverance, memory, attention

Puzzle "Miracle crosses"

"Miracle crosses" are a multifunctional aid for children's development mathematical and creative abilities. This game is presented in the form of a frame with various inserts, which differ from each other in shape and color. All geometric shapes are cut into separate parts. At the initial level, the child is asked to assemble fragments of figures into a single whole. Then the tasks become more difficult. The baby must using scheme, collect various images of figures and objects. For clarity, an “Album of Figures” is included with the game.

"Miracle crosses" help the child learn:

  • colors and shapes,
  • develop ability to compare and analyze
  • form concepts of whole and parts
  • learns to use diagrams to solve assigned problems.

The ship "Plush-Plush"

This educational game is made in the form of a bright boat with colorful flags-sails, which can be easily put on wooden yards. On the base of the boat there are numbers from 1 to 5. The bright flags have a rough surface. Due to this, during the game the child not only small develops finger motor skills, But and tactile sensations. At the ship match, the child must attach a certain number of flags, sorting them by color and size.

While playing with the “Plush-Plush” boat, the child meets Captain Goose and sailor Frog, who invite him into a world of exciting adventures.

The boat "Plush-Plush" is a multifunctional game that:

  • introduces the baby to various flowers
  • forms mathematical skills
  • instills skills in sorting items, taking them into account quantity and color

"Math baskets"

Given benefit invites you and your baby to the fairyland of mathematics. Child with funny characters digital animals will secure check, will understand compound numbers, will learn compare numbers And perform mathematical operations.

During the game, the kid helps his friends put mushroom inserts into baskets. At the same time, finding out who collected more mushrooms and who collected less. How many mushrooms do you need to put in the basket to make it full? The author's instructions describe more than ten games that you can play with your baby. Also child completes tasks during the game for development fine motor skills: Colors, outlines and shades the mushrooms.

"Math Baskets" is a universal game for children aged two years and older.

"Foldings"

Colorful game manual introduces kids to vowels and consonants, helps to master the principle of addition syllables. On the pages of the game "Foldings" a child will meet many fairy-tale characters with whom he can learn poems and sing songs. Included with the game Also CD with songs, which you can listen to periodically with your baby.

It should be noted that during the lesson with a child, various analyzers are involved: tactile, visual and auditory. As a result such activities for children:

  • memory improves
  • perseverance develops And attentiveness.

Lacing game “Chamomile”

Beautiful chamomile will help kids make up new words and read them. You can make 200 words from a keyword using a string. For children 2-3 years old, the game “Chamomile” is used as lacing to develop fine motor skills of the hands.

Lacing game “Chamomile” develops in children:

  • intelligence
  • reading skills
  • enriches vocabulary and develops the ability to think creatively.

"Teremki Voskobovich"

"Voskobovich's Teremki" is recognized as a unique educational model for preparing a child for early reading. kids in a playful way they learn to connect letters into syllables, and the syllables convert into words. The manual includes 12 multi-colored tower cubes, on which various sounds are located. Each tower is equipped with a window or arch for vowels.

The baby is invited into the world of vowels by cheerful artists whose names begin with vowels: Orlequin, Harlequin, etc. To connect letters into a syllable, you need to put the corresponding chest in the tower and sing the syllable that was then formed. The baby also gets acquainted with the accent mark, soft and hard signs. Next, the child learns to compose and read the first words.

To this allowance Attached are detailed instructions with detailed descriptions of the games, teaching a child the basics reading.

"Teremki Voskobovich" enrich the child's vocabulary, develop his mental processes and creative abilities.

"Letter constructor"

The educational game “Letter Constructor” is an excellent assistant during the period when a child gets to know letters. The game includes a special plywood base with rubber bands that secure parts of the letters. Children are also offered 15 pieces of various shapes.

During the game, the child puts together graphic images different letters, turning them from one to another. He is helped in this by the fabulous inhabitants of the Violet Forest, who want to learn about the secret of the magician Philemon Cotterfield.

"Letter constructor" helps the baby:

  • understand relationship between sound and letter
  • forms in him the correct graphic image of the letter
  • develops imagination And fine motor skills

"Reader on balls"

This educational game by Voskobovich is an effective technique for training and consolidation reading skills. This is a peculiar flip book allows you to form words of varying levels of complexity. If you bend the corners along the white lines, you can read words consisting of two or three letters - these are yellow balls. Words of three or four letters are formed on the red balls, etc.

Also, “Reader on Balls” allows you to create completely new words from the received words. In this way, you can create about 130 new words.

Game aid:

  • instills interest in reading
  • expands vocabulary
  • teaches design
  • helps to learn sounds and letters

How to play Voskobovich games with your baby correctly

If you purchased Voskobovich’s game and want to play with your baby, then you should read the instructions and methodological recommendations for it in detail.

  • During the game it is necessary develop a child's speech, since children, in the process of completing tasks, mainly work with their hands and interact little with their environment. For this ask your child to comment your actions or retell the plot, ask him more often about fabulous tasks and options for completing them.

It should be noted that Voskobovich's games are static. In this regard, take short breaks and do warm-ups with your children.

  • Voskobovich's games require a certain level from the child perseverance, which is not always to the liking of kids. So get started play with the child for 10 minutes, then put the game down. After a while, you can return to completing tasks. Be patient during the game don't criticize your child in case of failure. Rejoice in victories baby and more often praise.

Voskobovich's technique involves a partnership between an adult and a child during the game. The baby is surrounded by ease intellectual and creative atmosphere.

Pros and cons of the Voskobovich technique

Many children's institutions have successfully tested Voskobovich's method. kids, with whom we systematically played Voskobovich’s educational games, knew how to quickly analyze and compare the received information. The children also had excellent plane orientation, easy to count, had reading skills, were able to distinguish geometric shapes and colors. In addition, the guys who studied according to Voskobovich’s method knew how for a long time concentrate yours attention to complete assigned tasks, always brought the matter to its logical conclusion end and had high level development memory, thinking, attention.

The children completed all tasks with interest and great desire.

The only disadvantage of Voskobovich’s method is that it is impossible to make original games yourself. They are purchased by children's institutions and parents only in specialized stores.

Voskobovich technique video

Perhaps you have already tried Voskobovich's games with your child. Share your impressions and comments.

Voskobovich's method has been widely known to people associated with pedagogy since the collapse of the Soviet Union. One of his popular toys is Voskobovich’s “Square”, or, as it is also called, a game square. We will tell you what kind of toy this is, how to play the Voskobovich square and how you can make it with your own hands in this article.


Voskobovich square - what kind of toy is it?

This game will be interesting not only for children of different ages, but also for adults playing with them. It is made in the shape of a square, which consists of 16 isosceles triangles. Between the triangles that make up the square there is a space 0.5 - 1 cm wide. The standard dimensions of triangles are 4.5 * 4.5 * 6 cm. A well-bending material is chosen as the base of the toy, most often fabric. The standard size of the square base is from 14 to 15 cm.

The planes of each triangle are painted in contrasting colors. For example, on one side, all the triangles that make up the square are red, but if we expand the square, we will see that they are green.


The number of colors presented in a square depends on the age of the child who will play with it. You can find two-color and four-color squares. The two-color one is intended for children aged 2 to 5 years; a child aged 3 to 8 years and older can handle the folding patterns of a four-color square. Often for a four-color square, red and blue triangles are used on one side, yellow and green on the other side.

Along with the game, the kit includes instructions that offer a fairy-tale plot for the games and addition diagrams of different levels of complexity.


Benefits for a child from playing with Square

The play square will greatly help in the development of your child.

While playing with it, the child will:

  • learn to name and distinguish different shapes of geometric figures;
  • navigate the sizes – large, medium, small;
  • form first ideas about spatial relationships and spatial modeling;
  • be able to use the proposed schemes or come up with your own for constructing planar and three-dimensional figures;
  • remember colors;
  • develop attentiveness, thought processes, logic, memory;
  • develop imagination, creative data, creativity;
  • fine motor skills.


How to play

It must be remembered that an adult is a full partner in playing with a child. You can easily take this toy on your trip; it will keep your child occupied for a long time and takes up minimal space in your luggage.

To play with Voskobovich's magic square, you can use the book “Square Fun,” which is included in the package and offers a fairy tale story with 18 color addition patterns. The fairy tale “The Mystery of the Raven Meter” with its main characters mom Trapezium, dad Rectangle, baby Square, grandfather Quadrangle and other characters will captivate your child into the world of adventure. He will happily agree to help overcome the difficulties that stand in the way of the heroes.

You can turn on your imagination and dream up with your child. Come up with your own fairy tale and your own schemes. You can create your own book in which your fairy tales will be written down and pictures drawn up together with your child, from which he can recreate the figures again. This game will be even more interesting for him.

Play the game "Guess what happened." To do this, fold some shape and ask your child to guess what happened. If the child already knows how to fold figures independently, then switch roles. Now he will put together a figure for you, and you guess.

Try to put together letters, numbers or symbols familiar to your baby. Let him try to do it on his own. This way, you will not only spend quality time together, but also reinforce the material previously studied with your baby.


You can create an unusual finger theater by playing only individual parts of the square. Let the child lift up the upper left corner with his finger, the lower left corner, the upper right, the lower, and now, lifting the center of the square from below with his finger, he will get a pyramid. This game will be fun to play with musical accompaniment.

The square can be cut in certain places. For example, by cutting a square with a cross, you will discover new possibilities for folding unusual three-dimensional shapes.

Fantasize with your baby and you will be able to discover new games with this wonderful square.


Master class on making a Voskobovich square with your own hands

There are several options for how to make a square yourself. More details about each.

Option 1


How to do:

  1. Choose contrasting colors for the triangles. If you are making a two-color square, then red and green sheets of cardboard will be enough. If you decide to make a four-color square, you will need red, green, blue and yellow sheets.
  2. Draw the required number of triangles on the cardboard. For two-color you need 16 pieces of each color, for four-color - 8 pieces. You can use standard triangle sizes (6*4.5*4.5 cm), or you can make your own.
  3. Cut out the triangles.
  4. Based on the size of the triangles, decide on the size of the base. For standard sizes, the base will be 15*15 cm. If you use a different size of triangles, then take into account the distance between them of 0.5-1 cm.
  5. Glue the triangles together in pairs with contrasting colors: blue-yellow, red-green. There should be 16 triangles in total.
  6. Next, if you use tape, glue the triangles together on both sides, according to the number of colors chosen for the square.
  7. If you use film, first measure the dimensions of the base of the square. On the base, arrange the squares in the required sequence. Fold the film along the top border and carefully glue the squares on the other side. You will have a solid base for your square. If you use tape, there will be many connection points.





The guide is ready. You can start folding.



Option 2

You will need:

  • plain, easily folded fabric for the base;
  • colored self-adhesive paper;
  • scissors;
  • ruler:
  • pencil.


How to do:

  1. Prepare the base of the required size. Please note that the edges of the fabric should not fray. Treat them if necessary.
  2. Cut isosceles triangles from self-adhesive paper.
  3. Place the triangles on the base to avoid mistakes when gluing.
  4. Now gradually separate the protective paper layer from each triangle and glue it to the base.

The dimensions of the triangles and the base, the color combination are described in detail in option 1.


Option 3


How to do:

  1. Prepare the base. If necessary, trim the edges of the fabric.
  2. Cut out the required number of triangles from colored fabric.
  3. You need to cut out 32 triangles, slightly smaller in size, from cardboard.
  4. Assembling a square. We glue cardboard triangles onto the base using a glue gun, and glue fabric triangles on top of them.
  5. To add strength, sew the edges of the triangles using a sewing machine.

All the necessary sizes and color selection can be seen in the first version of the Voskobovich square.



In addition to games with such a square, Voskobovich offers another game “Transparent Square”.

Transparent square

With the help of this game the child will develop:

  • thought processes;
  • logics;
  • design skills;
  • fine motor skills.

In addition, the baby will learn to name and distinguish geometric shapes and learn about their peculiarities.


The set includes 30 transparent square-shaped plates. One of them is entirely blue, the other plates are colored blue only by individual particles of the square.

The set offers detailed guidance on game actions. It contains a fairy tale about the unusual non-melting ice floes of Lake Ice. According to the plot of the tale, the raven Mater competed with the guardian of Lake Ice for three days. All these days he performed various tasks. In the manual they are divided into 3 groups.


  • Day one offers tasks that require the analysis of geometric shapes and part-whole relationships.
  • Day 2 is devoted to collecting squares and other various shapes from particles.
  • The third day involves playing vertical dominoes.

All these days the child assists him in completing tasks, receiving a reward in the form of non-melting pieces of ice. From these he will be able to put together the figures offered in the album or create his own.

On the final third day, you can help the raven with your whole family by playing “vertical dominoes” with your child. The rules of the game are very simple. The players, in turn, draw out plates with parts and together begin to build a square from them. When the plate that you pulled out is not suitable for building a square, then you need to put it aside and start building another square from it.

The player who has completed the construction of the square takes it for himself, and he is awarded the number of points corresponding to the particles of the square. The winner is the player who at the end of the game has accumulated large quantity points.


The fairytale story “The melting ice floes of Ice Lake, or the tale of a transparent square” will tell the little one about what happened to the Master and the ice floes in the continuation of the story. This fairy tale is a continuation of a series of fairy tales about little Geo, Uncle Slava and the crow. If you are not familiar with them, you can read their summary, which is at the beginning of the book. After Geo takes the magic pieces of ice from the Master, he begins to search for a way out of the Violet Forest. Invisible Vse, who accompanies him on the road - a prankster and a mischief - is trying in every way to prevent him from doing this. However, your baby's participation and magical ice cubes will not allow him to do this. Your child will help Geo by collecting various figures from non-melting pieces of ice while reading the fairy tale.

The compactness of this game makes it very convenient. When you go on the road, you will know how to keep your child occupied for a long time.

The game is suitable for children from 3 to 9 years old. The set includes various diagrams for adding figures.


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