Sketches of clothes. How to Draw Clothes for Fashion Sketches

Hello dear DayFan readers! This lesson is dedicated to the topic of clothing. I wanted to help you with several tasks at once:

  1. Learn how to draw a clothing sketch; (principles of construction)
  2. Learn how to draw a person in clothes; (we are not talking about anatomy here, there will be a separate lesson for that)
  3. Learn how to draw folds on clothes;

Interesting fact. Humans are the only creatures that wear clothes. Animals don’t do this, unless their owners force a rag on the pet. Previously, clothing served to protect the human body from various disasters (physical damage, weather, cold, heat, etc.). But today it is more of an accessory that performs aesthetic functions. Nowadays all the men are beautifully dressed, and the women are brightly and flamboyantly undressed. What allows you to high probability determine the gender, status, and income level of a person. As they say, you are greeted by your clothes, but seen off by what money cannot buy. Gucci brains don't sell. I've been looking for a long time good example for drawing, but doing it from life is very difficult for beginners. And I didn’t really want to write a lesson from life, I’m still learning myself. So I decided to take clothes for painted dolls. Why is that? Firstly, it is easier to understand, and secondly, here we will only look at the basics (sketch) of constructing a garment. Later I will make detailed instructions for coloring different clothes. As an example I give four beautiful girls in different clothes. I will not comment, because everything will be clear from the pictures. Just watch and remember.

How to draw clothes with a pencil step by step

Step one. First, let's draw a sketch. You can use the matchstick man technique. This time, I decided to do it like this:
Step two. We use circles to denote the parts of the girls’ bodies.
Step three.
Step four.
Step 5.
The last step.
What do you think of my girls in painted clothes? I look forward to your comments on this lesson, and also write what other types of clothes you want to learn how to draw. You can order a lesson here. I’m still interested in the topic of cosplay, but since I haven’t figured out the names of all types of clothing yet, I’ll put it off until later. The girl clearly needs advice here. I also recommend watching other lessons where clothes are present.

Coming up with your own clothing design is a very exciting activity. And they take on it not only fashion designers. The ability to create an image on paper will help you combine clothes correctly and choose the most successful ones. color combinations.

Recreating the human body frame on paper

Experienced designers prefer to draw clothing sketches on models. True, famous fashion gurus rarely respect the classic proportions of the figure. Their models are usually called stylized.

To learn how to draw clothes and models together, you don't have to take an in-depth anatomy course. For quick sketches, you need to master the basic lines that form the frame of the body.

High-quality drawing of the human body can take more than one hour. The design flight of thought is very fast, so you need to be able to depict the contours of a person in a matter of minutes so as not to lose the idea

When depicting a frame, you have the right to omit the muscles and bones of a person. This is necessary in order to have a rough idea of ​​the volume of the figure and the correct placement of future fashion products on it.

If you want to bring your model drawing closer to reality, strictly follow the proportions. Start with an oval head. Following the rules of classical anatomy, the height of your model should be 7.5 heads (that is, 1: 7.5). However, higher options are also allowed, for example 1:8. This ratio is closer to model standards.

If you are drawing a model from the front, draw the torso using two trapezoids. The wide base of the upper one will serve as the shoulders, the base of the lower one will act as the hips. Be sure to draw between the trapezoids short line- part of the spine. Draw the legs using lines, curving them correctly. Starting from the top, draw a broken line outward, then inward. Draw your knees in a zigzag. Then again a little outward and inward. When drawing a model from the side, use ovals instead of trapezoids.

Try to draw as much as possible. Don't be afraid to try new poses, experiment with the balance of your drawn model. To be able to create at any time, have at hand:

  • notepad with unlined paper
  • mechanical pencil
  • eraser

Sketch of clothes on top of model

Having drawn a simplified figure, proceed to clothing. It will give the image a finished look and literally bring your frame to life. Remember that clothes are the main link in any designer’s sketch, and the model plays the role of decoration.


PLANNING AND DESIGN
The designer has no right to indulge own desires. He must try to create commercially viable clothing. This article and subsequent publications in this section talk about how to develop a single collection and plan a clothing line, providing the buyer with maximum choice. You will learn how to adapt a design to the needs and specifics of your target client, and learn to work within budget and seasonal constraints. The article is also devoted to the issues effective use color palette in the collection, working with fabric and creating the desired silhouettes.
To achieve commercial success, designers (like John Galliano) must develop a collection that excites the buyer about the variety of choices.

Creating a single collection
Fashion designers develop a series of interconnected ideas that help create a range of designs that can function not only individually, but also as a collection. Consistent application of such important factors as color, shape, fabric design and proportion helps to achieve unity. It is the consistent development of ideas that allows a designer to think comprehensively and get the most out of each concept. Practice and experience will teach you not to be content with the first idea that comes to mind, but to meticulously develop a whole series of interconnected images. moving from initial stage and mastering new ways of creativity, you will soon be surprised by the results. The collection you create naturally forms a single whole, as it is made up of similar adjacent objects. You will understand that you are not coming up with separate things that have no relation to each other, but a coordinated line of clothing. In this process, it is important to learn not to be shy to think out loud and express yourself on paper. This means you should feel free to write down your ideas and sketch out a series of models. Love your rough drafts. A blank piece of paper is often intimidating, and a newbie designer gets so stressed out about appearance rough sketches, that the process of creating models fades into the background. With practice, you will gain confidence and become more relaxed about the flow of your ideas. Remember: you are just developing your thoughts, not trying to create a masterpiece. The quality of the drafts does not matter, they are intended only for you, no one should evaluate them. The only thing that really matters is to use them to understand the abundance of ideas. Instead of taking drafts too seriously, use a more prosaic way of expressing yourself - a journal. You can combine sketches with magazine clippings. You can also carry a notebook with you at all times to write down or sketch ideas as they arise. Over time, you will understand which method is suitable just for you.
Characteristic details - To achieve the unity of the collection, you can use decorative details Different character finishing details add variety to the collection, built on a single theme.

Thinking Out Loud on Paper - This sketching page is a good example of how to plan a line on paper. Don't worry if your very first drawings are too sloppy

The Importance of Outlining
It's time to start thinking like a real designer! The quality of your sketches depends on how much you can relax and stop worrying about other people's opinions of them. Remember: you are not yet creating the final sketches or even trying to communicate your ideas to anyone else. You are just putting your thoughts on paper. If the view clean slate scares you, try making a list of words and recording your thoughts in them. Start by identifying your potential buyer's personality and the type of clothing you could design for them, using adjectives such as "sophisticated," "feminine," "curvy," "soft," and so on. Then you will no longer be so afraid to start drawing. Models in sketches can be drawn three-dimensionally (on diagrams of figures) or using a two-dimensional diagram. In any case, proportions must be observed.
PROJECT
Choose a topic and roughly identify your first clothing design ideas, thinking especially carefully about what inspired your research. Stop at the main idea and develop it using a notepad. Remember the very first visual images and make a series of sketches, changing one element in each new drawing. The result is a series of variations on the theme.
TARGET

  • Create a series of models that form a collection.
  • Use rough sketches to develop your initial idea.
  • Develop an individual style.
  • Evaluate ideas as you work, select the best models.
PROCESS
Think carefully about the color palette, textures, shapes, fabric patterns, symbolism. Write down ideas on paper in words or as quick sketches. When developing your best ideas, sketch out clothing models in a notebook. It is better to take a notebook with translucent paper: this way you can see one model on top of another (if you are working with a felt-tip pen, do not press it too hard so that the color does not bleed through). Tear out a sheet of paper with a finished sketch from your notebook and place it under a clean one, on which you can improve the previous design. Make many variations, changing some element with each new drawing and step by step building a series of interconnected models. This way you will truly begin to think like a real designer creating a single collection. Your goal is about 20 rough drafts. As you work, don't forget what inspired you in the very beginning. Examine all the drawings by laying them out side by side (you can copy the pages of a notepad and arrange the drawings in a line, if necessary). Select the five best models for your portfolio.
Focus on the ones that most accurately reflect the source of inspiration and add up to a collection. These sketches can then be refined to create complete sketches.
Variety of Shapes - Explore First various shapes clothes, using two-dimensional diagrams and not forgetting their goal: to create a collection of various types of clothing, but at the same time perceived as a single whole.

Working with Shape Diagrams - By transferring 2D model diagrams onto shape diagrams, you can more clearly visualize the proportions and outlines of the garment. Layering Technique - Draw in a sketchpad, depicting the clothing on a figure or, as shown here, as a 2D diagram. Seeing how patterns are layered on top of each other will help you develop ideas while maintaining a common silhouette.

Different angles - The model doesn't just need to be shown from the front, so think about the rear view as well.



Self-esteem

Were you able to write down your ideas on paper with enough confidence and without self-consciousness?
Did you deviate from the original source by creating a unique design, or did you go the obvious route?
Have you selected the best drafts?
Are the five selected models formed into a single collection?
Sketching is an important element creative process designer, especially if he wants to give the collection a characteristic uniform style. Sketches are needed to transfer all interconnected ideas about the source onto paper. Only after this can you objectively evaluate these ideas and decide which models will look best in the collection and should be used in the next stage of the project. As you can see from the examples presented, successful clothing sketches function independently, but at the same time coordinate well with sketches of other models, since they are united by common design elements. The presented models have similar details and silhouettes, but each of them is interesting and unique in itself. Detailed development of ideas on the way from draft to final sketch makes progress in the design of models, thanks to which the collection does not copy the source, but acquires a unique character.

Creative basis - As always, successful development of ideas is supported by a clearly selected color palette and collage that develops general theme(in this case - Asian).

Common theme - In these drawings, the models look like a single collection: they are united by an Asian theme and elements (ruffles, silhouette, color scheme).

First Sketches - The silhouette and proportions are first established in the sketch, decorative details are added later. Idea Design - The final sketches present a more Westernized silhouette of the models, but maintain a subtle connection to the Asian theme of the sketches. Variety of methods - any idea, such as soft fabric draping , can be applied to a model of the same silhouette in different ways.

Ornament, color, silhouette - The sketch will give a unified look to the ornament and color of the fabric, as well as the flared silhouette of the models.

Clothes are an important element of our lives. After all, in a cultural society it is not customary to walk with an uncovered body. That's why they exist different types one kind of clothing or another. Clothing appeared at the dawn of humanity. Ancient people covered their bodies with animal skins and bird feathers. As spinning and weaving developed, fabric appeared, from which simple shirts, trousers, and dresses began to be sewn. They were undecorated, but very practical and comfortable.

As human society developed, clothing, especially for the rich, was decorated with stones, gold, and silver. But for the poor it remained just as simple. Eras changed, people changed, and clothes changed. Now in modern world Many people decide to wear simple, comfortable, functional clothes on weekdays, and on evening events or at holidays wear smarter and more beautiful clothes.

Women love dresses and skirts, men wear suits, and both sexes enjoy wearing very comfortable jeans. We draw several items of clothing step by step in this lesson.

Stage 1. Long dress. Draw two lines - the boundaries of our dress. One is straighter, the other has a curve, indicating the waist. We outline the contours of the dress along these lines. This is the neckline, two straps on the shoulders, the waistline, hips and hem of the dress. Then add straps at the back and make a cutout at the bottom of the side. All over the dress we draw waves, showing the drapery. We make several such lines. We color the dress, not forgetting about the play of color.


Stage 2. Women's trousers. Make two lines on the sides and one stroke on top. At the top we denote the circumference - the waist. From there we draw the sides of the trousers: the hips, below we form the line of the knees and flare the trousers downwards. Show the folds below. Let's add wavy lines along the fabric, which will then indicate to us the light and shadow areas on the fabric. The result was beautifully drawn beautiful women's trousers.


Stage 3. Coat. Draw two perpendicular straight lines, with another straight line on top. And on the sides there are two lines from the shoulders to the waist and from the waist to the hips. This is how we limited the contours of our drawing. then draw one side (side) of the coat. Then the other side. We make a collar. We draw the sleeves. Below the fastener we show the hem flap. Let's outline all the lines of the drawing well and color it at the end.


Stage 4. Jacket. Let's draw one in the middle vertical line and cross it with two straight lines, from which we will make another line of sleeves. You also need to show two features - the width of the jacket. We begin to draw the sides of the jacket (sides). We keep the display natural and draw folds on the fabric. Let's show the collar and two sleeves.


Stage 5. Jacket. (Continuation). Let's design the collar and clasp. Then we will finish the sides (sides) and sleeves from the shoulders to the bottom. Let's shade some places on the jacket. Then we'll color everything.


Stage 6. Boots. Draw one straight line and one not straight line. We draw the upper part of the boot top with a line, from it we draw the front and back sides of the boot and make a transition to the heel. Then we draw the front part - the noses. Shading. Let's color it.


Just as the construction of a house never begins without a design, so clothes are never made without a sketch. In the fashion world, new clothing designs are first drawn by hand before they are turned into patterns and sewn. First, a sketch is made - a realistic figure in the form of a fashion model, on which invented dresses, sundresses, skirts, blouses, and cardigans are tried on. The sketch gives you an idea of ​​what the outfit will ultimately look like.

A sketch is a kind of bridge between the fashion designer and connoisseurs who will support or criticize. They need to present an amazing and unique design idea in color and imagery so that it hooks them.

How to draw clothing sketches for beginner designers? This is what we are going to talk about.

What style will the drawing be in?

Now you need to think about how to make that catchy preliminary technical drawing– in academic or fashion style? The first method, of course, displays all the proportions of the body on paper, but the clothes will look, frankly, a little boring.

What remains is fashion drawing, by the way, which is very popular in the world: all design faculties devote a lot of time to it. This method involves depicting the figures of ordinary models with normal proportions, with the exception of one detail - disproportionate long legs. These figures need to be dressed in bright, bold, colorful, slightly exaggerated, magazine aesthetic designer clothes.

Learn to draw shapes

So, in order to draw a sketch of clothing, you must first correctly depict the figure on which this clothing will be worn. The main difficulty is conveying the bends of the arms, legs and hips, and turns of the head. To do this, you need to learn at least a little about the anatomical structure of a person, the supporting leg and body balance, and imagine where the shadow will fall.

To this end, look at the movements of bodies in photographs and try to draw it. Everything will work out with some training. Finger memory will appear, and then you will be able to beautifully depict clothes.

Preparing to create a sketch

To make the sketch exactly the way you see it in your imagination, try to draw it correctly, following our tips

Preparation of materials

You will need:

  • hard pencil for contour shading;
  • thick paper;
  • eraser;
  • colored markers, ink or paint to color the clothing model.

Choosing a model's pose

Think about how to draw a model: walking, sitting, standing. The last position is the most common and easiest to perform. Now search the Internet for a similar model and look at it. practice drawing the same one. If you can’t, then just make a cliche and trace it along the outline.

Working model drawing

Head

Start by marking the figure - to do this, draw a straight line on a sheet of paper from top to bottom. This will be the center of gravity of your model, a kind of skeleton. Then draw an oval - the future head. When developing a clothing design, there is no need to maintain proportions, because clothing, not anatomy, is in the foreground.

Below the waist area

Draw a square just below the middle. For slender models you will need a small square, for body positive ones - a larger one. Considering the chosen pose for your model, tilt the square left or right. For a standing model, there is no need to tilt it.

Torso and shoulders

Stretch the lines of the torso upward, starting from the corners of the pelvic square; they need to be narrowed in the waist area. Then widen again towards the shoulders. Make your hips and shoulders the same size. The height of the torso should be equal to 2 heads

Neck and head

The neck is a third of the width of the shoulders and half the length of the head. The head should be proportional to the body. Erase the original oval. The head can be drawn this way or that, tilting down, right, left or up.

Legs

Their length is at least 4 heads. They consist of the thighs - starting from the bottom of the pelvic square to the knee, and calves - from the knees to the ankles. Following the style of the designers, you can increase the height of the model by lengthening the legs. The upper thigh is the same width as the head. Towards the knee – taper to a third of the widest part of the thigh. Then taper further towards the ankles, which should be equal to a quarter of the width of the head.

Feet and hands

Draw narrow feet, it’s beautiful - in the form of triangles of the same length as the head. The arms should be tapered towards the wrists and slightly lengthened to blend with the elongated legs. Draw the fingers.

We draw clothes and accessories

Now it's time to dress your figurine in the clothes you created. Add prints, ruffles or bows to the fabric, and add accessories. Collar, neckline, fasteners, belts, buttons, sequins, pockets, seams - everything is important.

Draw folds and creases in the fabric at the elbows, at the waist, and at the wrists. If the texture of the future fabric is silky and thin, then in the drawing it should seem to flow down the body. Thick, like denim, will slightly hide the shape of the body. To correctly depict the direction of the folds, intermittent soft strokes are used. You shouldn't use thick lines when you're just learning to sketch. Light lines are easier to correct or erase. Carefully draw folds, wrinkles and creases in the form of loops and wavy lines.

Shadows and tints

The final stage of modeling is adding shadows, paint and tints. Erase pencil lines and marks, then carefully use markers, ink, or paint to color the clothing in the colors and tones you have in mind. Add hair, sunglasses, and make-up for your model. These touches will make your sketch full of life.

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