Lesson using the Voskobovich method. The most famous Voskobovich games

Natalya Kharitonova
Educational games by V.V. Voskobovich

Slide 2. Relevance.

Development children's intellectual abilities preschool age- one of current problems modernity. Preschoolers with developed intellectually, they remember material faster, are more confident in their abilities, adapt more easily to a new environment, and are better prepared for school.

The game stimulates the manifestation of creative abilities, creates conditions for his personal development. development. Such games are educational games by Voskobovich.

Using these games in pedagogical process allows you to rebuild educational activity: move from usual activities with children to educational ones play activity.

Meaning Voskobovich's educational games. Goals and objectives of technology.

1. Development The child has a cognitive interest, desire and need to learn new things.

2. Development of observation skills, a research approach to phenomena and objects of the surrounding reality.

3. Development of imagination, creativity of thinking (the ability to think flexibly, originally, to see an ordinary object from a new angle).

4. Harmonious, balanced development in children of an emotional-figurative and logical origin.

5. Formation of basic ideas (about the world around us, mathematical, speech skills.

6. Development fine motor skills and all mental processes.

Slide 4. Features Voskobovich's educational games.

1. Games developed based on the interests of children. By playing with such gaming aids, children get real pleasure and discover more and more new possibilities for themselves.

2. Wide age range. Children from 2 to 7 years old and older can play the same game. There are simple exercises for kids, and complex multi-step tasks for older kids.

3. Multifunctionality and versatility. Playing with only one games, the child has the opportunity to express his creativity comprehensively develop and master a large number of educational tasks (get to know numbers or letters; color or shape; counting, etc.)

4. Systematized by age and educational objectives, ready developing didactic material.

5. Methodological support. Many games are accompanied by special methodological books with fairy tales, in which various plots are intertwined with intellectual tasks, questions and illustrated drawings.

6. Variability game tasks and exercises. The game begins with simple manipulation and then becomes more complex due to a large number of different game tasks and exercises.

Slide 5. Stages of children mastering games.

1. An adult introduces children to the characters of fairy tales. Selects game tasks, plays and studies with them.

2. Children master basic gaming techniques, acquire design skills, and perform tasks that require volitional efforts and concentration.

3. Develop creativity and independence. Children independently invent game tasks, invent and construct object forms, and draw up diagrams for them.

Slide 6. Variety of games B. Voskobovich.

Slide 7. Purple forest.

Developing sensorimotor zone, consisting of several game areas. Each of them has its own heroes who teach children to play different games. games. All heroes are connected by a fairy tale, it "revives" different concepts, making them interesting and accessible to children.

Slide 8. Fairy-tale characters.

Slide 9. Reading through the game.

Games aimed at developing reading skills.

"Foldings". A colorful game guide introduces children to vowels and consonants and helps them master the principle of adding syllables. Child on the pages games"Foldings" You will meet many fairy-tale characters with whom you can learn poems and sing songs. The game also comes with a CD of songs that you can listen to periodically with your baby. It should be noted that in the process of teaching a child various analyzers: tactile, visual and auditory. As a result of such activities, children: memory improves, develops perseverance and attentiveness.

Lacing games"Chamomile" develops in children: intelligence enriches reading skills lexicon and develops the ability to think creatively.

"Reader on balls". This educational game by Voskobovich is effective technique for learning and consolidating reading skills. This kind of folding book allows you to form words of varying levels of complexity.

Game aid: instills interest in reading, expands vocabulary, teaches construction, helps to learn sounds and letters.

Slide 10. Mathematics.

Game direction. Moving from simple to complex tasks, children learn the basics mathematical operations, develop logic, spatial thinking and fine motor skills.

Ship "Plop-Plop" is a multifunctional game, which: introduces the baby to different colors, develops mathematical skills, and instills the ability to sort objects, taking into account their number and color.

"Math baskets". This manual invites your child to the fairyland of mathematics. A child with cheerful animal characters-numbers will consolidate counting, understand the composition of numbers, learn to compare numbers and perform mathematical operations.

Slide 11. Geocont and Geovisor.

Construction game "Geocont" presented in the form of a plywood board with nails, which are located on it in a certain sequence. The game comes with a set of colored rubber bands and an illustrated manual containing creative tasks of varying difficulty levels. According to certain tasks, the child pulls rubber bands onto nails so that he creates object silhouettes, geometric shapes, patterns, numbers, letters - according to a model, a verbal algorithm and his own design.

Children not only complete tasks, but travel with baby Geo and help him overcome various obstacles in the Purple Forest by constructing colorful geometric shapes. The manual describes the patterns of drawings that the kids should end up with.

"Geocont" introduces children to the world of geometry, develops fine motor skills of the hands, helps to study colors, sizes and shapes, the child learns to model, put together diagrams according to a pattern, navigate the coordinate system, look for similarities and differences between drawings, think outside the box, develops psychological processes baby.

Slide 12. Transparent square.

The child constructs, composes geometric shapes or curly silhouettes by placing square plates on top of each other and matching the colored parts, or placing plates on top of each other to complete certain tasks. This game is great develops figurative and spatial thinking, logic, gives mathematical knowledge and ideas about geometry.

Slide 13. Miracle constructors.

In children's games we develop:

Mathematical representations (composition of numbers, ratio of the whole and parts, spatial relationships).

Creative skills.

Mental processes.

Fine motor skills.

"Miracle crosses" help the child master: colors and shapes, develop the ability to compare and analyze forms the concepts of whole and parts; learns to use diagrams to solve assigned problems.

Slide 14. Reference constructors.

Convenient details allow children to put together various figurative figures according to diagrams from the album or according to their own ideas. You can either play on the table or on the carpet.

Slide 15. Iconic constructors.

The game consists of a playing field with modules. By placing modules under rubber bands on the playing field, the child constructs letters and numbers and solves logic problems with letters and numbers.

"Letter constructor". Educational game"Letter constructor" is an excellent assistant during the period when a child gets acquainted with letters. Part games includes a special plywood base with rubber bands that secure parts of the letters. Children are also offered 15 pieces of various shapes. Child in progress games puts together graphic images of various letters, transforming them from one to another. He is helped in this by the fabulous inhabitants of the Violet Forest, who want to learn about the secret of the magician Philemon Cotterfield.

"Letter constructor" helps baby: understand the relationship between sound and letter, forms the correct graphic image of the letter, develops imagination and fine motor skills.

What develops:

1. Intelligence - processes of attention, verbal - logical memory, operations of spatial and logical thinking, the ability to compose numbers and add figurative figures.

2. Fine motor skills of the hands.

Slide 16. Igrovisor.

On the substrate "igrovizora" a grid is applied with which you can offer children:

Graphic dictations:

For orientation in the space of the sheet;

Image of any figures.

Transferring images across cells, etc.

"Igrovisor" with applications (5 exercise books).

Dignity "Igrovisor":

Economical. The activity sheets are reusable.

Variability. The same sheet is used to solve different tasks.

Self-control. An opportunity to test yourself and correct a mistake.

Slide 17. Photo.

Slide 18. Game squares.

Tasks: development logical thinking, spatial imagination, constructive skills, fine motor skills.

This game is also called "Maple Leaf", "Eternal Origami", "Klondike", "Transforming square" etc. "Square Voskobovich» consists of 32 multi-colored triangles glued onto a flexible fabric base and located at a certain distance from each other. Primary colors games red, yellow, blue and green. For children in the age group from 2 to 5 years old, a two-color square is offered for games, and for older children a four-color square has been developed. "Square Voskobovich» can be easily transformed, creating a variety of volumetric and flat figures: airplane, candy, house, crow, turtle, etc. These figures can be assembled according to the proposed patterns or you can come up with your own images. There are about a hundred or more folding options.

It should be noted that educational game by Voskobovich accompanied by a fascinating tale "The Mystery of the Raven Metra" and training aids. "Square Voskobovich» forms baby: thinking, modeling skills, ability to navigate in space, develops creative potential, perseverance, memory, attention.

Slide 19. photo

Slide 20. Game complex"Carpet "Casket".

Game complex - easy-to-use set developmental benefits. A special carpet playing field with a mesh applied on it. The grid helps to introduce spatial, quantitative relationships and facilitates the construction of various geometric contours.

The field is attached to the wall, on it there are various aids, clips, pockets, circles, ropes that create clarity and dynamism in games and activities. (according to your own script or according to methodological manual) . The gaming complex will be an excellent solution for group developmental activities.

Slide 21. photo

Slide 22. Applications to the “Carpet "casket".

Slide 23. Conclusion.

Games B. Voskobovich- extraordinary benefits that meet modern requirements in development of a preschooler.

Their simplicity, unpretentiousness, and great potential for solving educational problems are invaluable when working with children. Games this kind of psychologically comfortable.

The child folds, unfolds, exercises, experiments, creates, without causing damage to himself or the toy. Games are mobile, multifunctional, exciting for the baby. By playing them, children become relaxed, self-confident, and prepared for school.

Irina Alferova
Using Voskobovich's gaming technology in the educational process of kindergarten

Fairytale labyrinths games" is a model of developmental education for preschool children in play activity. Game as a method of learning, transferring the experience of older generations to younger people used since antiquity. Current usage The game remains to this day. Many preschool educational organizations are puzzled technologization educational process in accordance with the requirements of the standard.

Implementation Voskobovich's gaming technology into the educational process of our kindergarten we consider it as a developmental incentive for updating in accordance with the requirements of the Federal State Educational Standard to the content of the main educational program . For the full implementation of tasks technologies, it is important that the teaching staff is familiar with its content. So we got a model use of technology by all teachers. Teachers use educational games and gaming benefits both directly educational activities, and in working together with children, through the design of a developing subject-spatial environment, groups provide preschoolers with the opportunity to choose games for independent activity. Speech therapist teacher widely kits are used: "Reading through play" ; "Iconic constructors"; graphic simulator « Igrovisor» with applications both in individual work and when conducting frontal classes with children. Musical director uses a gaming kit"Carpet "Casket"(to implement the visual method education. Educator for fine art activities in creative tasks apply "Miracle Designers" to create your plans images from game details(outlining and shading). Educational psychologist are used almost all games, because they contribute to the development of mental processes of pupils.

During use gaming technology we have developed our own system of methodological work, which covers all participants in the pedagogical process. So we already have certain traditions: one of the parents is required meetings in each group on the use of educational games; "Week of play at preschool educational institutions" based on educational games by V.V. Voskobovich; annually - competition "Smart Men and Women" among all children (By sectors: junior and senior); annual reports of tutors and kindergarten-tutor center in LLC "RIV"; publication of experience in collections based on conference materials.

Currently, the relevance of the game is increasing due to oversaturation modern child information. Television, video, radio, Internet have significantly increased and diversified flow of information received by children. But these sources mainly provide material for passive perception. An important task in teaching preschoolers is to develop the skills of independent assessment and selection of information received. A game that serves to develop such a skill helps a unique practice of using knowledge received by children in classes and in free independent activities. It is no coincidence that the federal state educational preschool standard education One of the principles defined the principle of “implementation of the Program in forms specific to children, primarily in the form of play.”

A game is a method of organizing children’s activities in class, or a set of techniques built in logic, both for studying a given program material and for organizing an interested cognitive activity preschoolers. The essence of play as one of the main activities of a child is that children reflect in it various aspects of life, the characteristics of relationships between people, clarify and gain knowledge about the surrounding reality. In the game, according to the authors and developers of the standard, the intrinsic value of the preschool child is preserved childhood and the very nature of the preschooler is preserved. A use of Voskobovich's educational games also implies a change in the method of organization children's activities: it is no longer adult guidance, but collaborative (affiliate) activity of an adult and a child as the most natural and effective context for development in preschool childhood. Games or gaming exercises ensure children's interested perception of the material being studied and attract them to mastering new knowledge. The game helps to focus children's attention on learning task, which in this case is perceived as a desirable and personally significant goal, and not as "obligation", imposed on a child by an adult. The game makes it more accessible complex tasks learning and contributes to the formation of conscious cognitive motivation of preschoolers.

One of the advantages of the game is that it always requires active actions every child. Therefore, with its help in the classroom, the teacher can organize not only the mental, but also the motor activity of children, since the implementation gaming tasks in many cases are associated with various movements. It is advisable Games or their elements included in learning give the educational task a specific, relevant meaning, mobilize the mental, emotional and volitional forces of children, and orient them towards solving the assigned tasks. The game activates the interaction of cognitive and emotional principles in educational process. It not only inspires children to think and express their thoughts, but also ensures purposefulness of actions, and, therefore, disciplines the child’s mind.

Game-based learning should be interesting, entertaining, but not entertaining. Is it possible? Organize a pedagogical the process is like this For a child to play, develop and learn at the same time is a rather difficult task. Technology"Fairy tale mazes game" contains a clearly defined and step-by-step system gaming tasks for educational games. Educational games Voskobovich serve as didactic material and easily fit into the content of any educational program. Because they contribute to children's development in all five educational fields. The best result in development and children's education benefits from the use of technology"Fairy tale mazes game" V educational fields"cognitive development" And "speech development".

Games and Voskobovich's gaming aids, in our opinion, meet the requirements of modern legislation in the field of preschool education:

A game (developmental) capable of developing personality using the child’s natural cognitive abilities, as well as its psychological and physiological aspects;

Games and benefits V.V. Voskobovich find their application among professionals in the field of pedagogy and psychology, as well as among parents;

- are used in working with children from early to primary school age, including those with limited opportunities health.

Using gaming technology It also attracts with its fabulousness. Firstly, a developing subject-spatial environment is created, where all educational games and aids are concentrated, this is intellectual- game the center of the Violet Forest with its fairy-tale areas. Secondly, all games are accompanied by a fairy-tale character, fairy tale plot, travel, overcoming difficulties, resolution difficult situations, finding the right solution.

The developing subject-spatial environment of our kindergarten, largely thanks to use of gaming technology, multifunctional, meets all the requirements of the Federal State Educational Standard. Each age group is equipped with intellectual game center, where sets of educational games are concentrated, corresponding to the age characteristics of the pupils, for a subgroup of children. Teachers, together with parents, made diagrams and models for games, decorated fairy-tale areas in accordance with the requirements technologies, selected game characters. "Purple Forest" has its own characteristics in each group: in children, this is, first of all, "sensory corner", introducing children to standards of shape, color and size; in the middle group the focus is on familiarity with numbers and their intellectual gaming a fairy-tale area appears in the center "Digital Circus" with the heroes Magnolik and the little figures - funny little animals, the main the game here is"The Magic Eight"- a kind of number constructor; in older groups, children show interest in reading, and here a fairy tale area appears "Town of Talking Parrots" with its acrobat jesters and games that teach children to read.

Inclusion in educational educational process educational games provided an opportunity for creative activity and personal self-realization (both teachers and students, contributed to the active involvement of preschoolers and their parents in educational process and achieving high results in the intellectual development of children. Our teachers have repeatedly taken part in scientific and practical conferences with international participation“Educational games V.V. Voskobovich in working with children of preschool and primary school age,” presented their work experience and published practical developments in a collection based on the conference materials.

And, in conclusion, we note once again that the development of a preschool child is carried out in play, and not in educational activities. The standard is at the forefront individual approach to the child and play is the leading activity of a preschooler. The fact of increasing the role of the game and giving it a dominant place is certainly positive, as evidenced by our practice of using gaming technology in the educational process of kindergarten.

Bibliography:

1. Voskobovich V. V., Kharko G. G., Balatskaya T. I. Technology intensive intellectual development of preschool children 3-7 years old "Fairy tale mazes game".- St. Petersburg: Girikont, 2000

2. Voskobovich V. V., Kharko G. G. Gaming technology "Fairy tale mazes game" Book 1 METHODS. - St. Petersburg: 2003

3. Educational games Voskobovich: Collection teaching materials/ Ed. V.V. Voskobovich, L. S. Vakulenko. - M.: Sphere shopping center, 2015

4. Implementation of the Federal State Educational Standards using funds technologies intellectual and creative development of children of preschool and primary school age "Fairy tale mazes game"/ Voskobovich V. V., Korsak O.V., Emelyanova S.V. - St. Petersburg: 2014

5. Kharko T. G., Voskobovich V. IN. Gaming technology intellectual and creative development of preschool children 3-7 years old "Fairy tale mazes game"- St. Petersburg: 2007

Game Features

What is so interesting about Voskobovich’s games?

Structural elements.

For example, in "Geokont" there is a dynamic "elastic band" as a means of construction, in "Voskobovich Square" - rigidity and flexibility at the same time, in "Transparent Square" - a transparent plate with an opaque part, in "Cord-entertainer" - a lace, etc. d. Wide age range of game participants. The same game attracts children both three and seven years old, and sometimes even high school students. This is possible because it contains one- or two-step exercises for little ones and complex multi-step tasks for older children. Multifunctionality. With one game you can solve a large number of educational problems. Unnoticed by yourself, the baby masters numbers and letters; recognizes and remembers color, shape; trains fine motor skills of the hands; improves speech, thinking, attention, memory, imagination. Games provide ways to teach reading, develop mathematical skills, design, and develop creative abilities. Series such as "Digital Circus", "Hurray! I'm Reading" (City of Talking Parrots), "Home Toy Library" are didactic material for early learning, they combine the development of not only specific skills, but also fulfill the most important task - they teach the child to learn, develop independence skills. The “Hurray! I’m reading” set is the author’s view of teaching reading, allowing you to learn reading using game-based stimulus material, enriched with original poems and songs, and to develop attention and phonetic-phonemic hearing. Unlike other didactic developments, the material is presented so simply that parents, teachers and educators can use it without additional training. Creative potential. What game does your child play with the longest? Of course, with the one that gives him the opportunity to turn his ideas into reality. How many interesting things can be invented and made from the details of “Miracle Puzzles”, multi-colored “webs” of “Geokont”, “eternal origami” of “Voskobovich Square”: cars, planes, ships, butterflies and birds, knights and princesses - a whole fairy world! Games give adults the opportunity to be creative.

Fairytale cut. They say a good diamond requires cutting. Why not give the game a fairy-tale edge, for example? Children's interest in fairy tales is both an additional motivation and a model of mediated learning. Children enjoy playing not with squares, triangles and trapezoids, but with the Non-melting Ice of Lake Ice and the multi-colored webs of the Yuk Spider; they do not study fractions, but solve the secrets of the Miracle Flower together with Baby Geo. New, unusual and non-standard always attracts the attention of children and is better remembered. Imagery and versatility. This is the most important thing that distinguishes Voskobovich's games from others. One day King Prometheus asked Euclid: “Isn’t there a shorter and less tedious path to knowledge of geometry?” To which the scientist replied: “There is no royal road to geometry.” “There is no royal road to geometry, but there is a fabulous one!” - says the preface to Geokont. The games are filled with the feeling of a fairy tale, a special language that we, adults, lose behind rational word forms. All games are addressed to the main participant - the child. Fairy tales-tasks, kind images such as the wise raven Meter, the brave little Geo, the cunning but simple-minded Vse, the funny Magnolik, accompanying the child in the game, teach him not only mathematics, reading, logic, but also human relationships, help him find a common language with adult participants in the game. It’s so interesting to play not with squares, triangles, trapezoids, but with the non-melting ice of Lake Ice, to examine and create on “Geocont” not design models, but the webs of the Yuka spider, or call rays and segments the orange cry of the Red Beast and the Green whistle of the Yellow Bird , blue whisper of the Blue Fish. Imagery in the description and depiction of fairy-tale characters, images of numbers and letters in “Digital Circus” and “City of Talking Parrots” is not only a precisely calibrated psychological technique of visual association and emotional “anchoring” of an object, but also a special technology for motivating activity. Built on age-related motivational accents of activity - interest, imagery, accessibility, originality, novelty of perception, diversity - games intrigue, mobilize attention, interest, and gradually draw the child into the process of solving, “thinking” about the problem. The effect of immersion in a task occurs organically. The child inevitably enters a situation that requires him to have a clear algorithm, sequence of actions, analysis of the proposed task, awareness of goals, and search for solutions. In this case, the role of the adult is to accompany the decision, an equal playing partner, while learning is carried out by the game. This makes working with educational games much easier. And after class you can play these characters, come up with new journeys and games for them.

Emotional culture of the game

Most often, when it comes to children, education and development, we adults become very serious. And most of the pedagogical techniques as presented resemble a collection of statutes, concepts, and regulations about the game. But the game is fun. Therefore, a striking feature of these games is ease of attitude, sparkling humor and irony, which the child perceives as a language of equality and support when things get difficult. What happens if you combine a galosh and a horse? There will be a Galoshad. How to come up with a car for Barmaley, Pinocchio, Thumbelina? By creating models of word forms, constructing, playing, a child in such games develops the main qualities of a creative personality - dissimilarity, creative thinking, divergent judgments and the ability to create and choose from a variety of options. Wonderfully illustrated examples come to his aid - the fabulous cars “Murrsedes”, “Barmalepel”, “Laguar”, etc. But the main thing is that while playing, the child does not leave the cheerful smile of the discoverer. This can't happen, but if you really want it...

Various usage possibilities

The ability of these games to be used both in the home and family playroom, and in groups of kindergarten, kindergarten, school, and in individual and correctional practice is invaluable. The structure of the game is strictly algorithmic in nature and allows it to be used in various educational models. This is a reason to spend a little time in your child’s childhood, tearing him away from the tenacious shackles of the square-headed “mom-father-substitute” - the TV or computer. This is an opportunity individual work and corrections by the educator and teacher at school, this is material for organizing a lesson or activity in a group and class. Moreover, games can be used both as individual material and as a group-wide visual aid (for example, “Geokont”, the “Larchik” complex - large in size).

Priority in choosing games

The experience of many teachers emphasizes that in order to encourage a child to engage in Voskobovich’s Educational Games, it is enough to organize a one-time explanation of the rules and tasks, and the accessibility and manufacturability of the material will allow the child to discover new and new facets of it every time he interacts with the game.

The beginning of the game can be different: the child “accidentally” stumbles upon the game, left in a visible place, and begins to spontaneously become familiar with it. Unstructured figurative material stimulates spontaneous creativity, and here the task of the parent, in the wake of the child’s interest, is to use the flexibility of the gaming system. Or getting to know the game begins with getting to know the fairy tale. And through imagery and an exciting plot, persistent interest in games is stimulated. The “play-feel-learn” principle, step by step, consistently provides not only a non-boring pastime, but also a technological model of learning, based not on the conscious need to acquire knowledge, but on the constant interest and creativity of both the child and the adult, the parent, educator, teacher.

For example, the gaming simulator "Igrovisor" and the gaming training complex "Larchik" are designed in such a way as to provide teachers, educators, and just adults with a wide choice of opportunities for learning, self-realization, and imagination together with children. But the game is not only a development technology. Built taking into account the principle of achievement, the game is designed with the ability to diagnose the dynamics of the formation of skills and abilities, allowing you to develop the most weak sides, through observation, compilation individual cards, special diagnostics. Methodological justification, testing, production. The game is a serious matter (albeit a fun one). The success of any development, any technology depends not only on the originality of the idea, but also on its scientific validity, the possibility of methodological description and dissemination. Often the game existed as a separate technique, means, but the level of methodological justification, description, and the possibility of multimodular use transfer it to the category of technologies, constructors of the educational process. This special attitude to the game can be traced in all developments, in all educational games of Voskobovich.

Educational Games by Voskobovich

Geokont

People call it a “plate with nails.” Indeed, plastic nails are fixed on the plywood playing field, which in the fairy tale “Little Geo, Raven Meter and I, Uncle Slava” are called<серебряными>. “Spider webs” (multi-colored rubber bands) are stretched onto “silver” nails, and the contours of geometric shapes and object silhouettes are obtained. Kids create silhouettes based on what an adult shows, according to their own ideas, older children - according to a sample diagram and a verbal model (unlike similar games, a coordinate grid is applied to the “Geokont” playing field). Primary and secondary school students study geometry and prove theorems (moving to another plane helps to better understand the essence of the problem).

As a result of playing with "Geokont", children develop motor skills of the hand and fingers, sensory abilities (mastering color, shape, size), mental processes (designing according to a verbal model, constructing symmetrical and asymmetrical figures, searching for and establishing patterns), and creativity.

Voskobovich square (Game square)

This game has many “folk” names - “Maple Leaf”, “Klondike”, “Eternal Origami”. All this is essentially true. The “game square” consists of 32 rigid triangles glued to a flexible base on both sides at some distance from each other. Thanks to this design, the square can be easily transformed. The square is made of dense, non-flowing fabric (such as dublerin), onto which triangles made of lightweight plastic (or thick cardboard) of contrasting colors are glued on both sides.

The square can be two-color or four-color.

Designed to develop children's fine motor skills, spatial imagination, imagination, logic and counting skills. It is rightly said about this square: “The Great Square has no limit.” In the hands of a child there is a wonderful material that can be folded into various flat geometric shapes, toys according to the origami principle, and transformed into three-dimensional shapes. This square allows not only to play, develop spatial imagination, fine motor skills, but also to be a material that introduces the basics of geometry, spatial coordination, volume, to be a counting material, a basis for modeling, creativity, which has no age restrictions. In the fairy tale "The Mystery of the Raven Meter" "Square" comes to life and turns into images: a house, a mouse, a hedgehog, a shoe, an airplane, a kitten. Two-year-old children, with the help of an adult, put together a house with a red or green roof and a piece of candy. Older children master the design algorithm, find geometric shapes hidden in the “house”, and come up with their own object silhouettes. A square can be cut in a certain way. For example, a cross cut gives unusual volumetric figures. Games with parts of the Square are possible (for example, raise the left or right corner) - a kind of finger theater. Games with<Квадратом Воскобовича>develop fine motor skills, spatial thinking, sensory abilities, thought processes, design skills, and creativity.

Digital Circus

For parents of first-graders, the headache is the composition of five, ten, and the transition through ten. But not for those whose child has mastered this with eyes closed, literally by touch in the game "Math Baskets".

Miracle Puzzles

Miracle crosses

A two-year-old child will learn to assemble whole crosses from parts, distinguish colors and compare the sizes of parts. The kid will be happy when he puts together a horse, a flower, an airplane from scattered pieces. A five year old child can easily assemble these crosses. But the task will become noticeably more complicated if the parts are not colored (turned over). You really need to think about this! For an older child - lilac, light green, turquoise, lilac, lemon colors: it’s not so easy to figure out this color scheme. A huge variety of designs are offered (more than 100): dragons, men, soldiers, insects and much more - it’s not just a day’s work!

A whole fleet of cars, a wardrobe of dresses, a zoo of animals, a swarm of butterflies can be found in the “Album of Figures”.

Miracle honeycombs and the application "Zhuzhi the Bee's Birthday"

Funny characters, designing various figures, logical tasks- you will find all this in the “game + application” package.

Miracle flower

The kid will easily learn fractions by making various figures from the petals of the “Miracle Flowers” ​​and helping the girl Dolka solve their secret.

Igrovisor

"Long-lasting" folder. On its top transparent sheet you can draw with a felt-tip pen, color and not be afraid of making mistakes. A mistake can easily be erased with a napkin, so numerous worksheets become unnecessary. Igrovisor comes with a variety of applications:

Katya, Ryzhik and the fish

Today is the girl Katya's birthday. She needs to help her meet the guests, arrange her gifts on the shelf and save Rybka from the kitten Ryzhik.

Labyrinths of numbers

Together with the famous labyrinth expert Murashik, you need to find a way out of the intricate labyrinths in the palace of Queen Murana. Along the way, remember the numbers and learn to relate them to a certain quantity.

Labyrinths of letters

Words scattered in the labyrinths. Collecting scattered bead letters and making words is much more interesting than just reading! A Wrong Way in the labyrinth you can wipe it off with a napkin and lay a new one.

Object world around us

In what weather to wear rubber boots, where to put the coffee pot, how to help the cook prepare lunch: The manual will help the child choose the correct answer.

Chest

The carpet-graph, a play-based educational system that is extremely common in preschool institutions, replaces the flanellegraph. A carpet printer allows you to solve a wide variety of problems in a playful way.

You can create miracles with your own hands on the "Larchik" rug. Special devices, as strong as a burdock, hold the application cards on the playing field, turning a boring lesson into a fun game. The applications “Funny Letters”, “Funny Numbers”, “Multi-Colored Strings”, “Multi-Colored Velcro”, “Color Standards”, “Letters, Numbers” are added to the game.

A small example of the “work” of the fabulous conversion operator.

“Two trees grew in the forest - one tall, the other low. (We place a long and short rope not far from each other on the rug). The tall tree loved to boast: “I am the tallest tree.” I am the strongest." A low tree stood in the shadow of a tall one, sighed and remained silent. Once a wind reveler wandered into those forests. Which tree did he notice? Tall. He began to swing it from side to side (we show it on the rug). At the end In the end, the tree broke and fell to the roots of the low one (we bend the long rope to get the letter I). ". Which sound? - Sound I. What letter did we build? - The letter I. Sound and letter - through a fairy tale, through an image, through children's hands.

Literacy games.

Voskobovich developed the idea of ​​Zaitsev's warehouses, who created folding warehouses: he created pictures with a drawing and a poetic caption with highlighted warehouses.

Folding boxes

The game-aid Folders is intended for teaching children early (from 3-4 years old) reading in the warehouse system. The manual contains 21 cards, on which warehouses are presented in the form of vertical columns on the right and left sides of each card. Two storage posts on each card form a storage house. Drawings, poems, music create images of these houses, in other words, illustrate the warehouse education system. Now let’s imagine a certain city Skladinsk. There are 20 houses in this city, which are filled with songs about Borya, and about goslings, and many others. There is also a solar house (A O U Y Y E Y Y Y I E). There is also a song in this house.

Teremki Voskobovich

This is an excellent instructional model for preparing children to learn early reading. A unique design, an optimal set of letters, clarity, imagery, and ease of “constructing” syllables and words turn this game into a “long-lasting delight.”

TVoskobovich's eremki - basic development. There is a cube, there is a tower. The cube is placed in the tower - a syllable is obtained. This construction helps children understand the principle of merging sounds in a syllable. Houses with cubes are connected together and thus words are formed. A total of 12 cubes and 12 towers are included in the set - a very compact, convenient design.

Let's focus on two cubes - blue and green, the so-called cubes of the first stage of learning to read. Colors<синий>And<зеленый>- symbols of softness and hardness of a consonant sound - will later become a hint for children. What is on the five faces of these cubes? Pairs: a letter and its image. Here the jester shows the letter A, his name is Harlequin. If the jester represents the letter O, then his name is Orlekin. And if U - guessed it? - Urlekin. On the sixth side there is a hint where which letter is located. Yarlekin, Yrlekin, Yurlekin, etc. - fairy tale characters, with which the child is more interested for the time being than with a sign.

Characters, the color of cubes, towers, letters, the height of the edges of the towers, the shape of windows, prohibition stars, Enik the parrot and much more - all these are game moments that were originally included in<Теремках>.

Game aid<Теремки>Can be used with both preschoolers and schoolchildren.

Letter constructor

From its module elements you can add any letter of the alphabet. This design helps the child remember the motor image of the letter and in the future not confuse P and N, B and V, S and O.

Readers 1 and 2

Games to develop reading skills. The child, bending the corners alternately, receives different words. On a small<пятачке>4 words are read, and in the game - more than a hundred.

Piggy bank of letters

This is a game for the whole family. On a rainy day or on the road, it will brighten up the leisure time of children and adults. What is the use of this!

Readers on balls

They read by themselves, they contain a lot fun games and fun surprises.

"Chamomile", "Apple Tree", "Sailboat", "Snowman"

A kind of polymath for kids, because in each of the games you can come up with more than 200 words and “write” them: using a string.

Voskobovich technology - Fairytale labyrinths games

Principles of technology “Fairytale labyrinths”:

1. Andplay education for preschool children.

2. Pconstructionchildren's play activities, as a result of which they develop

mental processes of attention, memory, imagination, thinking, speech.

3. RAnne creative development preschool children.

Early development methods usually have two paths: one - from a certain theoretical position to its practical confirmation (Walfdor kindergarten), the other - on the contrary, from practical experience, through its generalization, to theoretical justification. Voskobovich's technology is precisely the path from practice to theory. Why technology and not methodology? In principle, these are very similar concepts. And the term “pedagogical technology” appeared in pedagogy quite recently. In methods, the substantive aspects are more represented, in technologies - procedural ones.

Game plus fairy tale

The first principle of technology "Fairytale mazes games" is a game-based education for preschool children. The idea of ​​developing children through play is not new. What is new here is that almost the entire learning process of a preschool child is actually built through play. Technology "Fairy tale labyrinths of games" is a game form of interaction between adults and children through the implementation of a certain plot (games and fairy tales). At the same time, educational tasks are included in their content. Educational games make learning interesting activity for the baby, they relieve motivational problems and generate interest in the acquired knowledge, skills, and abilities. The use of educational games in the pedagogical process makes it possible to restructure educational activities: move from habitual activities with children to cognitive play activities, organized by adults or independently. Communication with adults in play, tinged with positive emotions, performing interesting play tasks, and bright, colorful design of play aids makes a child’s stay in a preschool institution joyful. As a rule, games do not leave either children or adults indifferent and give impetus to creative manifestations.

Methodological fairy tales also provide additional gaming motivation. A system of questions, tasks, exercises, and assignments is organically woven into their plot. It’s very convenient - you read a fairy tale, the child listens to it and, as the story progresses, answers questions, solves problems, and completes assignments. Fairy tales in the "Fairytale Mazes Games" technology are the author's.

"Fairy tale mazes game" is purely gaming technology(author's fairy tales; a large number of subject games aimed at various aspects child development- mathematics, construction, preparation for reading; cooperative games children and adults), and this is its distinctive feature.

Developmental environment - Purple Forest

“One day, little Geo had a dream. He was walking around the world for a day, a second, a third, and suddenly the Red Beast came towards him. The kid got scared, ran, and suddenly a voice from above: “Don’t be afraid of the Red Beast, drive him away with an orange scream.” The baby shouted orange screaming - the Red Beast disappeared, but a tree appeared, on the top of which the Yellow Bird was sitting. The Yellow Bird flapped its wings, circled, the Kid got scared and ran. And again the Voice: “Don’t be afraid of the Yellow Bird - drive him away with a green whistle.” The Yellow Bird disappeared. A lake appeared, a boat stood on the shore. The Kid sat down in the boat, made a few strokes, and suddenly the Blue Fish swam out. The Kid got scared again, leaned on the oars, but again the Voice: “Don’t be afraid of the Blue Fish. , drive her away with a blue whisper." The Kid whispered in a blue whisper - the lake disappeared, the boat disappeared. Geo stood in front of the entrance to the Violet Forest."

This is the beginning of the fairy tale “Baby GEO, the raven METER AND I” (the encrypted word GEOMETRY) for the game “Geokont”, where the image of the Purple Forest first appeared. A few years later, a development environment in the form of the Violet Forest appeared in many cities of Russia. Purple Forests are very diverse, they are made from plywood, carpet, painted on the wall, fabric. In essence, a developing sensorimotor zone is created. The child acts independently in it: plays, designs, practicing the skills that he acquired in joint activities with an adult. In the Violet Forest there are always fairy-tale characters - Invisible All, Raven Meter, Baby Geo, Lopushok and others.

Intelligence

The second principle of technology “Fairy-tale labyrinths of games” is the construction of such children's play activities, as a result of which the mental processes of attention, memory, imagination, thinking, and speech develop. Constant and gradual complication of games (<по спирали>) allows you to maintain the child’s activity in the zone of optimal difficulty. Intensive development is also facilitated by productive activities carried out in<зоне ближайшего развития>. In each game, children achieve something<предметного>result.

It is no coincidence that much attention is paid to the development of intelligence in preschool children. As a rule, they develop verbal intelligence, that is, “acquired.” The mother reads books to the child, looks at encyclopedias with him, and takes him to museums. As a result, the child knows a lot and has heard a lot. School teachers call such children “trained.” But there is a fly in the ointment in this ointment. There is no guarantee that these children will study well in the future. They may have poorly developed nonverbal intelligence, that is, “innate.” What is innate intelligence? These are mental processes of attention, the ability to analyze, synthesize, the formation of cause-and-effect relationships, fine motor skills, and memory. Psychologists say that developing innate intelligence is difficult. Voskobovich's games are primarily aimed at their development, and one of the conceptual provisions of the technology<Сказочные лабиринты игры>is the development of mainly non-verbal intelligence in children.

The authors of the "Fairy Tale Mazes Game" technology are not supporters of early accelerated development of children. All technology material is sensitive, that is, the most favorable, psychological characteristics development of preschool children, therefore does not provoke the occurrence of stressful conditions in children and adults.

More creative c yours

Another principle of technology "Fairy tale mazes game" is an early creative development for preschool children. The game creates conditions for creativity and stimulates the development of the child’s creative abilities. An adult can only use this natural need to gradually involve children in more complex and creative forms of play activity.

Methods for implementing technology

The features of the "Fairy Tale Labyrinths Game" are such that there is no need to rebuild the work of the institution or break the usual way of life at home. Technology is organically woven into existing orders. In the “adult-child” relationship, the position of the adult over the child is not assumed here, only a partnership relationship. The child is surrounded by a relaxed, cheerful, intellectual and creative atmosphere. It is woven from a feeling of external security, when the child knows that his manifestations will not receive a negative assessment from adults, and a feeling of internal relaxation due to the support of his creative endeavors.

Most modern toys have no effect on a child's development. They are useless and the child gets bored very quickly. That's why kids ask for new ones, losing interest in existing ones.

Child development today takes important place, and games using V.V.’s method can help you do this correctly. Voskobovich, which were developed loving father for your children.

They are interesting, educational, and allow you to develop imagination and creative skills. Geocont is one of the games that is actively used in the practice of many preschool institutions, as well as by parents who strive to develop their child.

From this article you will learn

Who is V.V. Voskobovich and his educational games

Voskobovich Vyacheslav has higher education, physicist. He is considered the first author of educational games, during which a child’s creative skills are formed, mental processes, sensory skills, and creative thinking develop. To a wide circle They became available to people back in the late 90s of the last century.

Vyacheslav Vadimovich was forced to engage in this type of activity by vital necessity and love for his children. During “perestroika” it was almost impossible to buy good toys, and the young father had two options: invent something himself or let the development of his children take their course.

He chose the only correct path and independently began to look for ways to solve the problem that had arisen. His inspiration was the work and practice of the famous early development methods of Nikitin and Zaitsev. Thus, Voskabovich’s games appeared, which not only gave children an interesting pastime, but also influenced their overall development.

To date, there are more than 50 games using this method. Each of them is a separate instruction for the development of skills and abilities of children of different age categories, which they receive easily and naturally in an interesting playful way.

Games based on the Voskobovich method are multifunctional and contribute to comprehensive development. At the same time, the child learns the science of reading and counting more easily. Logical and creative thinking and memory develop. Enough attention is paid to creative development.

Every game follows three basic principles.

  • Any game is associated with a journey into a fairy tale, in which the child not only imagines fairy-tale characters, but also helps them overcome obstacles and solve emerging problems.
  • Gaming moments with benefit. Voskobovich's educational games are multifunctional. With their help, they develop not only counting and reading skills, but also logical thinking, memory and other psychological processes. Training and development are linked together continuously.
  • Height creativity. Each game develops the creative side of the baby (imagination, fantasy), which contributes to the early development of creative thinking.

Voskobovich's games can be used for children aged two years and older. They can begin with an introduction to the basic elements, and end with multi-level mathematical or logical problems.

Using a construction game

Geokont is a children's construction game based on Voskobovich's developmental methodology. Outwardly, it looks like a multi-colored plywood board with nails arranged in a certain sequence. You can make such a construction game yourself with your own hands.

To do this, use a plywood board with a lined coordinate grid and multi-colored push pins. The game also has a set of colored rubber bands, a manual with illustrations explaining the principles of operation, and tasks of varying difficulty.

For children, this is not just a board, but a fairy tale with individual characters: Geo, the raven Meter and Uncle Slava. The essence of the game is not only about completing tasks different levels complexity, but at the same time children travel with baby Geo, developing their imagination.

By constructing various geometric shapes from multi-colored rubber bands, children thereby help the main character overcome various obstacles in the Purple Forest.

The playing surface is placed on a convenient plane (table, stool). The child pulls colorful rubber bands onto nails placed on a coordinate line, following a pattern or solving problems of varying complexity.

In the manual for the construction game "Geokont" according to Voskobovich's method, there are different descriptions of the schematic drawings that should be obtained as a result of the work. This game helps young children:

  • become familiar with the basics of geometry (give a concept and explanation of certain geometric figures and their features);
  • develop fine motor skills, which are continuously linked to speech abilities;
  • build geometric figures from a picture or diagram, perceiving information by ear or independently drawing up a diagram in your imagination;
  • become familiar with the basic colors, shapes, and sizes.

For older children, Geokont, using the Voskobovich method, helps to build diagrams based on a model, learn to model, study the coordinate system and be able to navigate in it. This game also helps develop various abilities:

  • non-standard thinking skills;
  • formation of attention, memory, creative thinking;
  • the ability to quickly look for similarities and differences between objects and drawings;
  • formation psychological aspects development.

Pros and cons of such development

It should be noted that many children's institutions have already tried Voskobovich's method. Exercises using it have virtually no downsides. And the children with whom games were played using this method were distinguished by their ability to more quickly and accurately analyze and compare the information received. The following positive aspects in the development of children are also noted:

  • they were well oriented in the plane;
  • reading and counting skills were much easier, and children learned this earlier than their peers;
  • the ability to quickly distinguish geometric shapes;
  • learned to navigate the names of colors.

It has also been noted that such children are able to quickly concentrate on the task at hand, complete the task, and draw logical and consistent conclusions. They have more developed memory, thinking and attention.

Such educational games can be used both in children's institutions by experienced teachers and at home by caring parents.

If we talk about the disadvantages of Voskobovich’s method, then we can highlight only one thing: most of the games presented by the author cannot be made independently, and they can only be purchased in specialized departments.

Many companies produce such educational games based on the ideas proposed by V.V. Voskobovich. The author himself continues to actively work on creating other game forms, manuals and books on early childhood development.

Voskobovich games– author’s manuals for the development of preschoolers in all directions. Distinctive feature technique is the fact that it is based on three analyzers: hearing, vision and touch. This helps the child better master new material.

The use of this technique allows parents and teachers to teach their child to think logically, read, perform various tasks associated with creative thinking and creativity.

Voskobovich's educational games are based on his fairy tales, which help make learning more interesting and involve the child in this process. Author's narratives require the child to perform some playful and at the same time educational actions.

All benefits are designed for lessons with one child or a group of children. The toys are made from natural materials: wood, felt, textiles. They are accompanied by a detailed description of the lesson or a complete methodological development.

Areas of use

  • Voskobovich games for kindergarten classes. For different age groups educational institutions An entire development environment “Purple Forest” has been developed. All benefits complement each other and connect with each other.
  • For home games. Small molds, sorters, construction sets, lacing help parents introduce children to the basic geometric shapes, colors, shapes and sizes.

In our online store you will find many games based on the teaching methods of the popular author. High-quality photographs, videos and detailed descriptions on product pages will help you make your choice.

What classes develop

Classes with the Voskobovich program provide basic preparation of the child for school. His benefits, addressed to children 3-7 years old, are successfully used in Russia and abroad. Several generations of children have already grown up on them and have developed spatial and logical thinking, good imagination and numeracy skills. Your little explorer will also be immersed in an exciting educational game with interest.

You can buy Voskobovich's games in our Smart Toy online store!

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