Social communicative development of the game for the middle group. Didactic games and teaching aids for the social and communicative development of children

Game index:

for the social and personal development of preschool children.

Goal: to develop auditory perception.

Children are invited to catch an imaginary mouse in a group, pick it up, stroke it, watch it, say goodbye and release the mouse.

2 "Bell"

Goal: to develop children's attention.

At the initial stage, the teacher shows the children a bell and invites them to listen to how it sounds. Then he gradually introduces the rule: if the bell rings, you need to put aside all your work and direct your attention to the teacher.

3 "Arms - legs"

Goal: to develop attention, intelligence and resourcefulness.

Children are asked to perform simple movements at the teacher’s signal: with a clap they raise their hands up, with two claps they stand up. If the hands are already raised and one clap sounds, they need to be lowered, and if the children are already standing, after two claps they should sit down. By changing the sequence and tempo of the claps, the teacher tries to confuse the children, training their composure.

4 "Scouts"

Goal: develop the ability to communicate calmly with each other.

Each child, at a signal, without leaving his place, finds with his eyes the one who is looking exactly at him and fixes his gaze on him. For some time, the “scouts” remain motionless, looking into each other’s eyes. This is how pairs are formed, which can then perform a certain task.

5 “Day comes - everything comes to life, night comes - everything freezes”

Goal: develop the ability to collaborate and achieve the desired result.

After the words “The day comes - everything comes to life! The participants in the game move chaotically (running, jumping, etc.). When the teacher says: “Night comes, everything freezes!” children freeze in bizarre poses. The game gradually becomes more complicated when the “condition of the day” is set: each participant must make certain movements in a common situation for everyone, for example: harvesting, a zoo, a train station, etc. In this case, children can unite in pairs or small groups.

6. “Freeze!”

Goal: develop listening skills and organization.

The point of the game is the teacher’s simple command “Freeze!”, which can be heard at different moments in the children’s activities, in a variety of situations.

7 "The Hearers"

Goal: to develop organization, listening and hearing skills.

A driver (or a team of the three most active, playful children) is selected and he (they) leave the room. The rest of the children think of a word, for example “paper”, are divided into three groups (according to the number of syllables in the word), choose a well-known musical motive - one for all. When the driver walks between the singers and tries to guess what word was intended.

8 "Glue Stream"

Goal: to develop the ability to act together and exercise self- and mutual control over activities; learn to trust and help those with whom you communicate.

Before the game, the teacher talks with the children about friendship and mutual assistance, that together they can overcome any obstacles.

Children stand one after another and hold on to the shoulders of the person in front. In this position they overcome various obstacles.

1. Get up and get off the chair.

2. Crawl under the table.

3. Go around the “wide lake”.

4. Make your way through the “dense forest”.

5. Hide from wild animals.

An indispensable condition for the guys: throughout the entire game they should not become detached from each other.

9 "Let's Get Together"

Goal: coordinate individual actions, develop the ability to establish partnerships in a team.

Participants are divided into small groups of six people. The presenter offers a wide variety of tasks:

Line up in a row with a certain numbering of numbers; in accordance with the proposed color scheme or color on clothing;

It will be built according to the house number;

Find your own way of building a group.

10 "Magic Wand"

An ordinary object (pen, pencil, ruler, etc.) is, by common agreement, turned into a magic wand. Children sit or stand in a circle and pass the stick to each other in a random order or clockwise, while pronouncing phrases according to a previously established rule, for example: the transmitter names the object, and the receiver names the action that can be performed with it (carpet - lies), you can call a fairy tale and its characters.

11 "Body"

Goal: forming the child’s ideas about the capabilities of his own and his peers.

Children sit around a table on which there is a basket. The presenter addresses a specific participant: “Here’s a box for you, put everything you need in it - ok. If you say anything, you’ll give the deposit.” Children take turns saying words ending in - ok: “I’ll put a ball in the box, etc.”

Next, the pledges are played: the presenter, without looking, takes an object out of the basket and asks: “Whose pledge will be taken out, what should he do?” Participants assign a ransom to each pledge, for example: sing a song, jump, pretend to be someone, etc.

12 "Tourists and shop"

Goal: forming the child’s ideas about the capabilities of his own and his peers.

Children are divided into two teams: the first builds a “bus” from chairs, the second makes a “store counter”. The teacher invites the children to choose what kind of store it will be - “Haberdashery”, “Household Goods”, “Household Appliances”, etc., suggesting, if necessary, what they sell. The members of the second team decide who will be the seller. Then the “seller” displays his product - shows each team member what item needs to be depicted and how to arrange it (for example, a box for threads - a child folds his hands in front of him, showing that there are a lot of multi-colored threads there).

When each team member takes his place “on the counter”, the teacher claps his hands and the “product” freezes, a “bus” drives up to the “store” - the children of the first team approach. In order for the “tourists” to be able to buy the “product”, they must unravel it: name what the member of the second team is depicting. Before purchasing, the “tourist” can ask the “seller” to show how to use this or that “product.” The game ends when all the “goods” are sold out, the “store” closes, and the “tourists” leave.

Then the team members change roles.

13 "Polite Words Store"

Goal: develop goodwill, the ability to establish contact with peers.

Beforehand, a conversation is held with the children about “magic words.”

Educator: In my store on the “shelf” there are polite words: thanks (thank you, thank you), requests (I ask you, please), greetings (hello, good afternoon, good morning), apologies (sorry, forgive me, very sorry), affectionate addresses (dear mommy, daddy, dear mommy, granny, etc.). I will offer you various situations, and in order to behave correctly in them, you take turns going to the “shelf” and buy the necessary words from me.

Situation 1. Mom brought delicious apples from the store. You really want to try them, but mom said you need to wait until lunch.

How can you ask her to give you a piece of a delicious apple?

Situation 2. Grandma is tired and lying on the sofa. You really want her to finish reading an interesting book to you. What will you do? How will you ask her?

Situation 3. Mom brought your favorite cake from the store. You've eaten your share, but you want more. What will you do?

Situation 4. In the morning the whole family gathered for breakfast. You got up, washed your face, combed your hair, got dressed and came to the kitchen. How will you behave? What do you say?

14 "The Blind Man and the Guide"

Goal: develop the ability to trust, help and support fellow communicators.

Children are divided into pairs: “blind” and “guide”. One closes his eyes, and the other leads him around the group, gives him the opportunity to touch various objects, helps him avoid various collisions with other pairs, and gives appropriate explanations regarding their movement. Commands should be given while standing behind you, at some distance. Then the participants change roles. Each child thus goes through a certain “school of trust.”

At the end of the game, the teacher asks the children to answer who felt reliable and confident, who had the desire to completely trust their friend. Why?

15 "Magic Algae"

Goal: removing bodily barriers, developing the ability to achieve goals using acceptable methods of communication.

Each participant (in turn) tries to penetrate the circle formed by the children. Algae understand human speech and feel touch and can relax and let them into the circle, or they may not let them in if they are asked badly.

16 "Polite words"

Goal: developing respect in communication, the habit of using polite words.

The game is played with a ball in a circle. Children throw a ball to each other, saying polite words. Say only the words of greeting (hello, good afternoon, hello, we are glad to see you, we are glad to meet you); gratitude (thank you, thank you, please be kind); apology (sorry, pardon, sorry, sorry); farewells (goodbye, see you later, good night).

17 “Flower – Seven Flowers.”

Purpose: to introduce various emotional states; develop the ability to make friends, make the right choice, cooperate with peers, and sense of team.

The children are given the task: “If you were a wizard and could work miracles, what would you give to all of us now?” or “If you had Tsvetik - Seven-Tsvetik, what wish would you make?” Each child makes one wish, tearing off one petal from a common flower, uttering cherished words with different emotional overtones.

Fly, fly petal, through the west to the east,

Through the north, through the south, come back, making a circle,

As soon as you touch the ground, in my opinion, you will.

Order to...

At the end, you can hold a competition for the best wish for everyone.

18 “Magic bouquet of flowers”

Goal: Learn to show attention to others, establish friendly relationships, notice the positive qualities of others and express this in words, give compliments.

Equipment: Green fabric or cardboard, cut out petals for each child.

Teacher (points to a piece of fabric lying on the floor). This is a green meadow. What is your mood when you look at this clearing?

Children. Sad, sad, boring.

Educator. What do you think is missing from it?

Children. Colors.

Educator. Not a fun life in such a clearing. This is how it is between people: life without respect and attention turns out gloomy, gray and sad. Would you like to please each other now? Let's play "Compliments".

Children take turns taking one petal at a time, complimenting anyone their age and laying it out in the clearing. Kind words should be said to every child.

Educator. Look guys, what beautiful flowers have grown from your words in this clearing. What's your mood now?

Children. Cheerful, happy.

The teacher, thus, leads to the idea that we need to be more attentive to each other and say good words.

19 “Game-situations”

Goal: to develop the ability to enter into a conversation, exchange feelings, experiences, emotionally and meaningfully express your thoughts using facial expressions and pantomime.

Children are asked to role-play a number of situations

1. Two boys quarreled -make peace their.

2. If you really want to play with the same toy as one of the guys in your group, ask him.

3. You found a weak, tortured kitten on the street - take pity on it.

4. You really offended your friend - try to ask him for forgiveness, make peace with him.

5. You came to a new group - meet the children and tell us about yourself.

6. You have lost your car - go up to the children and ask if they have seen it.

7. You come to the library - ask the librarian for a book you are interested in.

8. The guys are playing an interesting game - ask the guys to accept you. What will you do if they don't want to accept you?

9. Children are playing, one child does not have a toy - share with him.

10. The child is crying - calm him down.

11. If you can’t tie your shoelace, ask a friend to help you.

12. Guests have come to you - introduce them to your parents, show them your room and your toys.

13. You came from a walk hungry - what will you tell your mother or grandmother.

14. The children are having breakfast. Vitya took a piece of bread and rolled it into a ball. Looking around so that no one would notice, he threw it and hit Fedya in the eye. Fedya grabbed his eye and screamed. – What can you say about Vitya’s behavior? How should you handle bread? Can we say that Vitya was joking?

20 “Hands get to know each other, hands quarrel, hands make peace”

Goal: develop the ability to express your feelings and understand the feelings of another person.

The game is played in pairs with eyes closed, children sit opposite each other at arm's length. The teacher gives tasks

Close your eyes, stretch your hands towards each other, introduce your hands, try to get to know your neighbor better, lower your hands; stretch your arms forward again, find your neighbor’s hands, your hands are quarreling, lower your hands; your hands are looking for each other again, they want to make peace, your hands are making peace, they ask for forgiveness, you part as friends.

21 “Rug of reconciliation”

Goal: To develop communication skills and the ability to resolve conflicts.

Coming from a walk, the teacher tells the children that two boys had a fight on the street today. Invites opponents to sit opposite each other on the “Rug of Reconciliation” in order to find out the cause of the discord and find a way to peacefully resolve the problem. This game is also used when discussing “How to share a toy.”

22 “Draw a proverb”

Goal: to develop the ability to use non-verbal means of communication.

Children are invited to depict a proverb using gestures and facial expressions:

“The word is not a sparrow - it will fly out and you won’t catch it”

“Tell me who your friend is and I’ll tell you who you are.”

“If you don’t have a friend, look for it, but if you find it, take care.”

“As it comes around, so it will respond”

23 "Conversation through glass"

Goal: to develop the skill of facial expressions and gestures.

Children stand opposite each other and perform the game exercise “Through the Glass”. They need to imagine that there is thick glass between them, it does not allow sound to pass through. One group of children will need to be shown (for example, “You forgot to put on your hat,” “I’m cold,” “I’m thirsty...”) and the other group will have to guess what they saw.

24 "Squiggle"

Goal: Develop respect in communication. Consider the interests of other children.

The teacher offers the children a magic felt-tip pen that turns simple squiggles into different objects, animals, plants. The first player takes a felt-tip pen and draws a small squiggle on the sheet. Then he offers this sheet to the next player, who will complete the squiggle so that it turns out to be some object, or animal, or plant. Then the second player draws a new squiggle for the next player, and so on. At the end the winner of the game is determined

25 "Press Conference"

Goal: to develop the ability to politely answer interlocutors’ questions, formulate a response briefly and correctly; develop speech skills.

All children in the group participate in a press conference on any topic (for example: “Your day off”, “Excursion to the zoo”, “Friend’s birthday”, “At the circus”, etc.). One of the participants in the press conference, the “guest” (the one who will be asked all the questions), sits in the center and answers any questions from the children.

26 "Understand Me"

Goal: to develop the ability to navigate people’s role positions and communicative situations.

The child comes forward and comes up with a speech of 4-5 sentences. Children must guess who is speaking (tour guide, journalist, teacher, literary character) and in what situation such words are possible. For example, “And then everyone went to the starting line. 5,4,3,2,1 – start! (The situation is a competition between athletes, says the sports commentator).

27 "Unmasked"

Goal: develop the ability to share your feelings, experiences, mood with friends.

Before the game starts, the teacher tells the children how important it is to be honest, open and frank towards their loved ones and comrades.

All participants sit in a circle. Children, without preparation, continue the statement started by the teacher. Here is the approximate content of unfinished sentences:

“What I really want is...”;

“I especially don’t like it when...”;

“Once I was very frightened by the fact that...”;

“I remember an incident when I felt unbearably ashamed. I.

28 "Name"

You can invite your child to come up with a name that he would like to have, or leave his own. Ask why he doesn't like or like his name, why he would like to be called differently. This game can provide additional information about the baby's self-esteem. After all, often giving up one’s name means that the child is dissatisfied with himself or wants to be better than he is now.

29 “Playing out situations”

The child is offered situations in which he must portray himself. Situations can be different, invented or taken from the life of a child. Other roles during the enactment are performed by one of the parents or other children. Sometimes it is useful to switch roles. Example situations:

You took part in the competition and took first place, and your friend was almost last. He is very upset, help him calm down.

Mom brought 3 oranges for you and your sister (brother), how will you divide them? Why?

The guys from your group in kindergarten are playing an interesting game, and you are late, the game has already started. Ask to be accepted into the game. What will you do if the children don't want to accept you?

(This game will help your child learn effective behavior patterns and use them in real life.)

30 "Blind Man's Bluff"

This old, well-known game is very useful: it will help the child feel like a leader, which, if successful, can have a significant impact on self-esteem. You can play the classic “Blind Man’s Bluff” game (with a blindfold, the “blind man’s buff” searches for children by voice and guesses by touch who it is); You can give the children a bell, etc.

Card index of communicative games for children 4-5 years old.

Target. Develop children's attention, observation and imagination.

Children greet each other on behalf of any fairy-tale character they have invented (fox, hare, wolf), put on costumes (optional) and tell who they look like. The teacher helps them portray the selected characters through expressive movements, facial expressions, and voice.

Game “Where we were, we won’t tell”

Target. Develop attention, memory, imaginative thinking in children.

The driver, whom the children choose, leaves the door, and the remaining children, together with the teacher, agree on who or what they will portray. Then the driver comes in and says: “Tell me, where were you, what did you do?” Children answer: “We won’t tell you where we were, but we’ll show you what we did” (if they agreed to depict the action) or “Who we saw, we’ll show you” (if they are depicting an animal), etc. During the game, the teacher helps children find the most characteristic features of animals or objects and convey them expressively.

Game "Imaginary Journey"

Target. Develop children's imagination, fantasy, and memory; ability to communicate in proposed

circumstances.

Teacher. Now we will go on a journey. I will describe the place where we will find ourselves, and you must imagine, see it in your mind and do what your imagination tells you. So, take imaginary backpacks from the chairs, put them on, and go out into the middle of the room. In front of you is a clearing full of wildflowers and berries. Pick flowers for bouquets. Pick berries. But first, determine for yourself what kind of flower or berry it is, because I can ask you: “What is it?” Please note that all the berries grow in the grass, which means they cannot be seen right away - the grass must be carefully moved apart with your hands. Now we go further along the road to the forest. There is a stream flowing here with a board across it. Follow the plank. We entered a forest where there are a lot of mushrooms and berries - look around. Now we will rest and have a snack. Take out the breakfasts your mother gave you for the trip from your backpacks and have a snack. And I will guess what you are “eating.”

Game "Grandfather Silent"

Target. Develop expressiveness of gestures, facial expressions, voice.

Children sit in a creative semicircle. The game “Grandfather Silent” is played.

Teacher. Grandfather Molchok will come to visit us today. When he appears, it becomes quiet.

Grandfather is very kind, he loves children and knows many interesting games.

Chick-chick-chick-chick,

Hello, grandfather Molchok!

Where are you? We want to play

Lots of new things to learn.

Where are you, good old man?

Silence... Silence has arrived. Don't scare him away, look

Shhh, don't say anything.

The teacher asks the children to look for grandfather very quietly, on tiptoe, with a gesture calling for silence. Next, the teacher “finds” the grandfather (puts on a beard and hat) and acts on his behalf: he greets him and says that he was in a hurry to see the children because he loves to play. Invites children to play the game “Find out who speaks under a different name.” Using a counting rhyme, a driver is chosen. The teacher reads the text on behalf of the grandfather. The child to whom Silent is pointing answers the question by changing his voice. The driver guesses which of the children speaks on a different behalf.

A cuckoo sits on a branch

And the answer is...

“Ku-ku,” answers the child, to whom Grandfather Molchok points.

But the kitten in the corner, he meows like that... (Meow! Meow!)

The puppy barks back

This is what we will hear next... (Woof! Woof!)

The cow won't keep quiet either,

And he will moo loudly after us... (Moo!)

And the cockerel, having met the dawn, will sing to us... (Ku-ka-re-ku!)

The locomotive, having picked up speed, also sings merrily... (Oooh!)

If it's a holiday, the kids scream merrily... (Hurray! Hurray!)

Game "Shadow"

Target. Teach children to coordinate their actions with other children.

Children are divided into pairs. One child in a pair is a person, he “walks through the forest”: picking mushrooms, berries, catching butterflies, etc. The other child is his shadow. Repeating the movements of a person, the shadow must act in the same rhythm and express the same state of health. The teacher explains to the children the meaning of the words “tempo” and “rhythm”:! “Pace is speed: fast, slow, very slow. Rhythm is the uniform repetition of certain sounds: one-two, knock-knock.” Then the conditions of the game change. One child in a pair is a mouse, a frog, a bunny, a bear, a fox, a cockerel, a hedgehog (as chosen by the teacher), the other child is his shadow. During the game, children change roles, and the teacher prompts and shows them! gait of animals.

Game "Recognize by the nose"

Target. Develop attention and observation.

The driver goes behind the curtain. The participants in the game take turns, slightly opening the curtain, showing him an arm, leg, hair, nose, etc. If the driver recognizes his friend immediately, he receives a forfeit. The game is repeated several times, the drivers change.

Game "Mirror"

Teacher. Imagine that you are preparing for a performance and putting on makeup in front of a mirror. What is makeup? This is face painting, the art of giving the face (with the help of special paints, gluing a mustache, beard, etc.) the appearance required by the actor for a given role. Stand in pairs facing each other. One of you is an artist, and the other is a mirror. “Mirror” closely monitors the artist’s movements and repeats them in a mirror manner. Try to predict any gesture, any facial expression. What can an artist do? (Wear a wig, a mask; style your hair, apply tone to your face, draw your eyebrows, paint your eyelashes and lips; smile, laugh, cry, be sad, etc.) Movements should be smooth and leisurely. Don't laugh at this! When do you feel happy? What moods do you know?

Game "Broken Phone"

Target. Teach children to recognize emotional states (joy, sadness, anger, fear) by facial expressions.

All participants in the game, except the driver and one of the guys, close their eyes - “sleep”. The driver shows the child, who has not closed his eyes, some emotion. The child, having “awakened” another participant in the game, conveys the emotion he saw as he understood it, without words. The second participant passes on his version of what he saw to the third player, and so on until the last player.

After the game, the teacher talks with the children about what emotions they portrayed; By what signs did they recognize emotions?

Game “Your Own Director”

Target. Give children the opportunity to create their own skits about animals.

The teacher explains to the children: “The director is the leader, the organizer of a number or performance, or a circus performance of artists.” One child (optional) takes on the role of director. He recruits actors, comes up with a scene, uses props and costumes. The rest of the guys who are not involved in the skit come up with their own skits.

Game "Guess who I am"

Target. Develop attention, observation, memory.

The game is more fun when many children take part in it. Using a counting rhyme, a driver is chosen. He is blindfolded. Children join hands and stand in a circle around the leader. The driver claps his hands, and the children move in a circle. The driver claps again - and the circle freezes. Now the driver must point to a player and try to guess who he is. If he manages to do this on the first try, then the player he guessed becomes the driver. If the driver does not guess who is in front of him on the first try, he has the right to touch this player and try to guess a second time. If the guess is correct, the child who has been identified becomes the driver. If the driver could not guess correctly, he leads in the second circle.

Game option. You can introduce a rule according to which the driver can ask the player to say something, for example, to imitate an animal: bark or meow. If the driver does not recognize the player, he drives again.

Game "Hot Potato"

Target. Develop reaction speed and coordination of movements.

Traditionally, the game uses real potatoes, but a tennis ball or volleyball can be substituted.

Children sit in a circle, the driver is in the center. He throws a potato to one of the players and immediately closes his eyes. Children throw the “potato” to each other, wanting to get rid of it as quickly as possible (as if it were a real hot potato). Suddenly the presenter says: “Hot potatoes!” The player who has a “hot potato” in his hands is eliminated from the game. When there is only one child left in the circle, the game ends and that player is considered the winner.

Game “Which of us is the most observant?”

Target. Develop observation and memory.

All children love this game and play it willingly. They choose a driver who carefully examines the players: their clothes, shoes, who is sitting or standing where, and remembers the players’ poses. The driver leaves the room. The guys change places; change positions, change shoes; exchange blouses, handbags, ribbons, handkerchiefs, scarves. The driver enters and looks for changes. The more changes he finds, the better, the more observant he is.

Game "Imagine"

Target. Develop imitation abilities.

Everyone needs the sun! Flowers, butterflies, ants, frogs. Who else needs the sun? (Children list.)

Now you will figure out who you will turn into, and to the music, portray who or what you wished for, and I will try to guess.

The recording is turned on, and the children imitate the movements of the intended character. These can be flowers, insects, animals, birds, trees, etc. The teacher guesses and clarifies.

The sun disappeared behind a cloud and it began to rain. Hurry under the umbrella!

Game "Tender Word"

Target. Form a friendly attitude towards each other in children.

The teacher gathers the children in a round dance with the words:

In a round dance, in a round dance

People have gathered here!

One, two, three - you start!

Following this, the teacher puts on the cap and gently turns to the child standing next to him.

For example:

Sasha, good morning!

The teacher clarifies what kind and affectionate words we can say when addressing our friends (Hello, how glad I am to see you; what a beautiful bow you have; your dress is beautiful, etc.). After this, the children again walk in a circle with the song. The teacher passes the cap to the next child, who should, in turn, affectionately address the child standing next to him, etc.

Game “Continue the phrase and show”

Target. Develop logic and creativity; develop imitation skills.

If it's cold outside, what do you wear? (Fur coat, hat, mittens...)

If you are given a small kitten, what will you do? (Let's pet him, cuddle him).

If you are left alone in the forest, what will you do? (Shout loudly “Ay!”.)

If mom is on vacation, how will you behave? (Walk on tiptoe, don't make noise...)

If your friend cries, what should you do? (Comfort, stroke, look into the eyes...).

If you see matches? (The children’s answers, which the teacher summarizes with the conclusion: matches are not a toy for children!)

Game “Doctor Aibolit” (K. Chukovsky)

Target. Develop logic and creativity; cultivate a friendly attitude towards others; develop imitation skills, articulatory apparatus

Good Doctor Aibolit! And the bug and the spider,

He is sitting under a tree. And a bear!

Come to him for treatment, he will heal everyone, he will heal

Both the cow and the she-wolf, Good Doctor Aibolit!

The role of the doctor is assumed by the teacher. He is wearing a white robe, a cap, and a pipe in his pocket. Children choose finger theater puppets and approach Doctor Aibolit. Using the voice of the selected character, they ask you to treat a paw, nose, tummy...

As the game progresses, the teacher (Aibolit) asks questions, encouraging the children to become actively and emotionally involved in the game.

At the end, the children arrange a concert for Doctor Aibolit (game “Orchestra”)

Game "Wandering Circus"

Target. Develop imagination and ability to improvise; encourage children to participate in theatrical play, encourage creative initiative; expand children's knowledge about the circus, enrich their vocabulary; foster positive partnerships.

The teacher reads a poem to the rhythmic music (circus tune), the children walk in a circle and wave in greeting:

A traveling circus has arrived for the children's joy.

Singing and ringing, everything in it is as in the present:

The gymnast flies and the horse gallops, the fox jumps into the fire,

The monkey hurries to the mirror, and the clown makes the audience laugh.

The teacher announces the numbers:

The first issue of our program “Rope Walkers”! The teacher places a tape on the floor. To the accompaniment of music, children, raising their arms to the sides, walk along the tape, imagining that it is a rope stretched in the air. - The second issue of our program is “Famous Strongmen”. Boys lift imaginary weights and barbells. - The third number of our program is “Scientific Dogs” under the guidance of the famous trainer... (The teacher calls the girl’s name.) Children-dogs squat down, the trainer gives tasks: dance; solve problems using pictures; jumping through a hoop; sing. Intermission. (We distribute treats)

Target. Teach children to pronounce the proposed phrase intonationally and expressively.

Children stand in a line. The driver stands with his back to them. The teacher silently points to any child who

says the phrase: “Skok-skok-skok-skok, guess whose voice!” If the driver guessed correctly, he stands in the general

Playing with imaginary objects

Target. Develop imagination and fantasy; encourage children to participate in general theatrical

action.

1. The teacher, together with the children, pronounces the words of the familiar poem “My cheerful ringing ball”, and everyone hits the imaginary ball on the floor.

2. The teacher throws an imaginary ball to each child, the child “catches” the ball and “throws” it back to the teacher.

3. Children stand in a circle and pass an imaginary object to each other. The teacher starts the game and comments.

Look, I have a big ball in my hands. Take it, Sasha (The teacher passes the “ball” to the child standing next to him).

Oh, yours has become small. Give it to Nastya.

Nastya, in your hands a small ball has turned into a hedgehog. Its thorns are prickly, be careful not to prick or drop the hedgehog. Give the hedgehog to Petya.

Petya, your hedgehog has turned into a big balloon. Hold him tightly by the thread so that he doesn’t fly away.

You can further improvise depending on the number of children (the ball has turned into a hot pancake, the pancake has turned into a ball of thread, the thread has turned into a small kitten, you can carefully stroke it, the kitten has turned into a ruddy bun).

Playing with an imaginary object

Target. Develop skills in working with imaginary objects;

develop a humane attitude towards animals.

Children in a circle. The teacher folds his palms in front of him: Guys, look, in my hands

little kitty. He is completely weak and helpless. I will give it to each of you to hold, and you

stroke him, caress him, just be careful and say kind words to him.

The teacher hands over an imaginary kitten. Helps children find what they need with guiding questions

words and movements.

Game “Me too!”

Target. Improve attention and observation skills.

The teacher says what he is doing, and the children respond loudly at a signal: “Me too!”: In the morning I get up... (And me too!) I wash my face...

I brush my teeth... I put on clean clothes... I have breakfast... I go outside... I sit in a dirty puddle...”

Teacher. Who is our little pig who likes to wallow in puddles? One can only feel sorry for his mother. Let's try again! I love watching the play. (And me too!) I don’t talk in the gym... I’m the neatest... I walk on the street... I offend all the guys...

Teacher. Who is so brave here - offends the guys? It's not good to offend guys! But I think that now no one will make a mistake. I love cheerful music... (Me too!) I dance with my friends... (Me too!) Now show how you can dance.

Music is playing. Children are dancing.

Game "Funny Monkeys"

Teacher. Imagine that you are all monkeys and sitting in a cage at the zoo. One of you we

We choose to play the role of a zoo visitor. He will stand in the center and make various movements and

gestures. The “monkeys” imitate the visitor, accurately repeating his gestures and movements. By using

counting rhymes choose a “visitor”:

Above the rays, above the water

A torrential rain poured down.

And then it hung

There is a rocker in the sky.

Makes the kids happy

Golden rainbow.

(M. Lopygina. Rainbow)

“Visitors” change several times during the game.

Game "Cooks"

Target. Develop attention, observation, speed of reaction, memory.

Children are divided into two teams (counted on first and second). The first team prepares the first dish, and the second team prepares the salad. Each child comes up with what product it will be: onions, carrots, beets, cabbage, parsley, pepper, salt, etc. - for the first course; potatoes, cucumber, onion, peas, egg, mayonnaise, etc. - for salad. Then all the children stand in a circle - it turns out to be a “pan” - and sing a song (improvisation):

We can quickly cook borscht or soup

And a delicious porridge made from several grains,

Chop lettuce and simple vinaigrette,

Making compote is a nice lunch.

The children stop, and the leader (teacher) takes turns calling what he wants to put in the pan. The child who recognizes himself enters the circle. When all the “components” of the dish are in the circle, the host offers to prepare another dish.

Game “We won’t tell you what we are doing, but we will show you”

Target. To promote the development of a sense of truth and belief in fiction; learn to act in concert on stage.

The room is divided in half by a cord. On one side there are 6 children selected using a counting rhyme - “grandfather and five grandchildren.” On the other side are the rest of the children and the teacher; they will ask riddles. Having agreed on what the riddle will be about, the children go to their “grandfather” and “grandchildren.” Children. Hello, gray-haired grandfather with a long, long beard!

Grandfather. Hello, grandchildren! Hello guys! Where have you been? What have you seen?

Children. We visited the forest and saw a fox there. We won’t tell you what we did, but we will show you!

Children show an invented riddle. If “grandfather” and “grandchildren” give the correct answer, the children return to their half and come up with a new riddle. If the answer is given incorrectly, the children name the correct answer and after the teacher’s words: “One, two, three - catch up!” they run behind the cord to their half of the room, and “grandfather” and “grandchildren” try to catch up with them before the guys cross the line. After two riddles, new “grandfathers” and “grandchildren” are chosen. In riddles, children show how they, for example, wash their hands, wash handkerchiefs, chew nuts, pick flowers, mushrooms or berries, play ball, sweep the floor with a broom, chop wood with an ax, etc. The teacher praises the children for correct actions with imaginary the items they are! shown in riddles.

Game "Birthday"

Target. Promote the development of a sense of truth and belief in fiction. Learn to act in concert on stage.

Using a counting rhyme, a child is selected and invited to the “birthday party.” Guests come one by one and bring imaginary gifts. With the help of expressive movements and conventional play actions, children must show what exactly they are giving. It is better if there are few guests, and the rest of the guys first play the role of spectators, assessing the authenticity of the show. Then the children can change roles. Gifts can be very diverse: a box of chocolates, chocolate, a scarf, a hat, a book, markers and even a live kitten.

Game "Guess what I'm doing?"

Target. Develop children's memory and imagination.

Children stand in a circle. Each child takes a certain pose and justifies it: - standing with his hand raised (putting a book on a shelf, taking candy out of a vase in a cabinet, hanging a jacket, decorating a Christmas tree, etc.); - kneeling, arms and body directed forward (looking for a spoon under the table, watching a caterpillar, feeding a kitten, polishing the floor, etc.); - squatting (looking at a broken cup, drawing with chalk, etc.); - leaned forward (tying shoelaces, picking up a scarf, picking a flower, etc.).

Game "Guess what I'm doing?" in move.

Children walk freely around the hall to the music. As soon as the music ends, the guys stop, take certain poses, then justify them (picking flowers, bending over for a mushroom, etc.).

Game “The same thing in different ways”

Children in a creative semicircle. One child comes up with his own version of behavior, and the children must guess what he is doing and where he is (the person is walking, sitting, running, raising his hand, listening, etc.). The same action looks different under different conditions. Children are divided into creative groups, and each receives a specific task.

Group I is given the task of sitting. Possible options:

Sit in front of the TV;

Sitting in the circus;

Sitting in the doctor's office;

Sit at the chessboard;

Sitting with a fishing rod on the bank of a river, etc.

Group II receives the task to go. Possible options:

To go on the road;

Walk on hot sand;

Walk along the deck of the ship;

Walk along a log or narrow bridge;

Walk along a narrow mountain path, etc.

Group III receives the task to escape. Possible options:

Run away, being late for the theater;

Run away from an angry dog;

Run when caught in the rain;

Running, playing blind man's buff, etc.

Group IV is given the task of waving their arms. Possible options:

Drive away mosquitoes;

Signal the ship to be noticed;

Dry wet hands, etc.

Group V receives the task of catching the animal. Possible options:

Catching a cat;

Catch a parrot;

Catch grasshoppers, etc.

The teacher and spectators note who completed the task correctly.

Game "Transformation of an object"

Target. Develop children's imagination and imagination.

First, the teacher explains to the children: “In the theater, the spectator believes in what the actor believes in. Stage attitude is the ability, with the help of faith, imagination and fantasy, to change one’s attitude towards an object, place of action or partners, changing one’s behavior accordingly, justifying the conditional transformation.”

The teacher takes an object and places it on the table! or passes it in a circle from one child to another. Each child must act with the object in his own way, justifying its new purpose, so that the essence of the transformation is clear. Options for transforming various items:

Pencil or stick: key, screwdriver, fork, spoon, thermometer, toothbrush, brush

drawing, pipe, comb, etc.;

Small ball: apple, shell, snowball, potato, stone, hedgehog, bun, chicken, etc.;

Notebook: mirror, flashlight, soap, chocolate, shoe brush, game, etc.

You can turn a chair into a stump; in this case, children must justify the conventional name of the object.

For example, a large chair can be turned into a royal throne, a memorial, etc.

Game "Round the World"

Target. Develop imagination, the ability to justify your behavior.

Children in a creative semicircle. The teacher invites them to go on a trip around the world: “Guys, you are faced with the task: to figure out where your path will take place - through the desert, along a mountain path, through a swamp; through the forest, the jungle, across the ocean on a ship.” Children propose a route for a trip around the world, using the scenery of a ship or a hut. So, the route for a trip around the world is drawn up, and the children begin to play. The game uses world music, sound effects - thunder, rain, storm noise, storm, costumes and masks.

Game "King"

Target. Be able to act with imaginary objects, using the memory of physical actions (a variant of the folk game).

The performer of the role of the King is chosen using a rhyme:

Our Masha got up early,

I counted all the dolls:

Two Matryoshka dolls on the windows,

Two Arinkas on a feather bed,

Two Tanyas on the pillow,

And Parsley in a cap

On an oak chest.

(E. Blaginina. Counting book)

The king sits on the “throne” with a crown on his head. Children are divided into several groups. Each group presents their profession to the King, acting with imaginary objects (cooks, laundresses, seamstresses, etc.).

The first group approaches the King.

Workers. Hello, King!

King. Hello!

Workers. Do you need workers?

King. What can you do?

Workers. Guess it!

The king must guess the professions of the workers. If he guessed correctly, then the children run away, and he catches up with the fleeing children. The first child caught becomes the King. During the game, the teacher complicates the King's character - sometimes he is greedy, sometimes he is evil. If the role of the King is played by a girl (Queen), then she can be kind, frivolous, grumpy, etc. The main thing in this game is action with imaginary objects.

Game "Riddles without words"

Target. Involve children in playing mini-scenes.

The teacher calls the children: I’ll sit next to you on the bench,

I'll sit with you.

I'll tell you riddles

I'll see who's smarter.

The teacher, together with the first subgroup of children, sit down and look at illustrations for riddles without words.

Children choose pictures that they can guess without saying a word. The second subgroup at this time is located in another part of the hall. Children of the first subgroup, without words, using facial expressions and gestures, depict, for example: the wind, the sea, a stream, a teapot (if it’s difficult, then: a cat, a barking dog, a mouse, etc.). Children of the second subgroup guess. Then the second subgroup makes a guess, and the first one guesses.

"Friendly couple"

Children are divided into pairs. One of them is blindfolded. Large toys are laid out on the floor between the chairs. The second child of the pair needs to guide the partner from one chair to another so that not a single toy is knocked over.

“Who called?”

We had a little fun

Everyone was settled in their places.

Guess the riddle

Find out who called you!

Children stand in a circle. The driver stands in the middle of the circle with his eyes closed. Someone calls him by name, and the driver tries to find out who it was. Then the driver changes and the game continues.

Sketch "In the Garden".

The presenter (teacher) reads the story, and the children depict the actions described in it with gestures and movements (“silent movie”).

“The children went to the garden. there are apples growing on the trees. They are round, sweet and sour. They have small grains inside. Sometimes apples fall to the ground. Children pick them up, put them in a basket and carry them home. Children wash apples, cut them in half and treat them to mom and dad. Delicious apples!”

Game "Echo"

Children are divided into two teams. The presenter says:

We'll go into the forest and find mushrooms.

We will loudly call the guys: “Ay-ay-ay!”

No one responds, only an echo responds.

Another group repeats: “Ay-ay-ay!”

The exercise is repeated 3-4 times. “Ay” is pronounced loudly, quietly, quietly, in a whisper.

Sketch "Forest"

The teacher says: “Birch trees, fir trees, blades of grass, mushrooms, berries, and bushes grow in our forest. Choose your own plant that you like. At my command, you and I will “turn” into a forest. How does your plant react:

To the quiet, gentle breeze;

Strong, cold wind;

Fine mushroom rain;

Shower;

Tender sunshine?

Game "Boots"

Dressed up my feet in new boots,

You walk, legs, straight along the path.

You walk, stomp, don’t splash through puddles,

Don't go into the mud, don't tear your boots.

Children stand one after another, holding the waist of the child in front. At the teacher's command, children must walk along the path. The main task of the players is not to break the single chain, not to step into the autumn “puddles” cut out of paper.

Game "Wearing hats"

The teacher offers to “put on” autumn hats for the children (put sandbags on their heads).

Children move around the group on their toes, heels, and all fours and try not to drop their hats. Do not hold your breath and breathe through your nose.

Game "Thrush"

Children in pairs turn to each other and say:

“I am a blackbird, and you are a blackbird.

(Point first to themselves, then to their friend.)

I have a nose and you have a nose.

(Touch your own nose, then touch your friend’s nose.)

Mine are smooth, and yours are smooth.

(In a circular motion, they stroke first their own cheeks, then the cheeks of their comrade.)

I have sweet ones, and you have sweet ones.

(Touch the corners of your mouth with your index fingers, then point to your friend’s mouth.)

I am a friend and you are a friend.

(Place both hands on your chest, then on your friend’s chest.)

We are good!"

(They hug.)

Game "Mom's Beads"

Target. Develop attention, observation, speed of reaction, memory.

The leader starts the game, walks and repeats: “I’m putting a bead on a string,” taking the willing children by the hand, the rest come up and take the last child by the hand, forming a long chain of “beads.” The leader sings slowly:

How we sculpted beads

How we sculpted beads

Beads, beads.

How we played with beads

How they collected it on a thread

Beads, beads,

Beautiful beads.

How we curled the beads,

How we curled the beads,

Beads, beads,

Beautiful beads.

He stops and says: “We played, we played with beads. And the thread got tangled. They began to unravel it, and it tore. All the beads rolled out and scattered in all directions: bang! Tararah! (Children scatter around the group.) Oh, our beads have rolled far! We need to collect all the beads on a string again.

Middle group teacher

Temchuk I.G.

Didactic game for social and communicative development “A little secret in a friendly company”

Target: teach children various ways to establish contacts with peers based on etiquette standards; nurturing children's social and communication skills and tolerant relationships.
Tasks:
1. Create conditions for the development of cultural and personal relationships in children in the process of interaction with peers and adults;
2. To develop in children the ability to empathize, the desire to come to each other’s aid in any situation, to develop social feelings;
3. Cultivate a tolerant attitude towards the feelings of others;
4.Develop conflict-free communication skills;
Relevance:
The main form of work with preschool children and the leading activity for them is play.
The Federal State Educational Standard for Education recommends the use of game forms of classes in all areas of the educational program.
In the educational field “Social and communicative development” the program provides didactic games. Thus, the relevance of the didactic game “A Little Secret in a Friendly Company” lies in the fact that it solves the problem of moral education and contributes to the formation of a full-fledged personality capable of living and working in modern society. The didactic game “A Little Secret in a Friendly Company” helps children perceive tasks as a game, feel interested in getting the right result, and strive for the best possible solution.
Age: children of senior preschool age
Number of participants: 5-6 pupils

Possible options:
1. Guessing the “secret” using leading questions;
2. Guessing the “secret” using the proposed pictures;
Equipment:
- a beautiful box with small things and toys;
- cards with similar drawings to the items from the box;

Welcome Ritual
The teacher-psychologist extends his hand forward and asks the children to place their palms on top of their palm.
- Hello guys, do you feel how warm it is? Let's smile at each other and start the game.
Progress of the game
The teacher-psychologist hands out a “little secret” (a bead, a cube, a small toy) from a beautiful box to all participants in the game, puts “it” in his palm and squeezes it into his fist.
- Hold your secret tightly, tightly. What do you feel? How tense is your hand? Is it hard or soft? Now relax your hand, but do not open your fist. Has it become easier? More pleasant? Or worse? Now try to guess by touch what is in your hand, but don’t say it out loud: it’s a little secret. Carefully, without showing others, consider your secret. Now, I invite you to guess what is hidden in your friend’s fist.
Children try in a variety of ways to guess what is hidden in a friend’s fist:
-request;
- persuasion;
- friendly help.
Then, the educational psychologist draws the children’s attention to the cards laid out on the table:
- Guys, to make it easier and more interesting for you to guess secrets, you can choose three cards (one of which has a picture with your secret), and according to the description, invite your friend to find it among the proposed cards.
Players walk around the room looking for ways to persuade someone to reveal their secret. A teacher-psychologist monitors the process of guessing the secret and helps the most timid children find a common language with all participants in the game.
Ritual of farewell
Well, our game is over. In conclusion, I suggest the “Kind Palms” exercise. Let's imagine a smile on one palm and joy on the other. And so that they do not leave us, they must be firmly united, “slammed” - with applause.
Thanks everyone for a wonderful day!
Game summary
Desire to communicate with peers; overcoming shyness; development of communication abilities; readiness to collaborate with peers; respectful attitude and sense of belonging to the community of children and adults.

Communicative didactic games of a training nature help overcome communication difficulties. It is only important to rely on the activity of the child himself, to give him the opportunity to acquire his own, unique life experience, trying new ways of social behavior and experimenting with them.

"Dragon"

The purpose of the communicative didactic game: give children the idea that in every problem or conflict situation there are several options (or styles) of behavior, teach them to find a way out of various situations, flexibly changing the style of behavior.

Equipment: toy Serpent Gorynych.

The Serpent Gorynych (soft toy) flies to the children. This is an unusual Serpent Gorynych, all his heads are different. One head is very kind - Dobrulya, the other is very evil - Zlyuka, and the third head is Tricky, because she really likes to ask children questions.

During the game, the teacher offers the children various problem and conflict situations, which resolve Dobrulya and Zlyuk differently, and Zadavaka asks the children questions, finds out what they would do in this situation. It is important that children not just describe their actions, but demonstrate them, show what and how they will do. Situations, for example, could be like this.

Situation 1. Two children are quarreling over a new toy. Dobrulya says that she would give the toy to another child, because he so wants to play. Zlyuka claims that she would never give in, because she herself also really likes the toy and wants to play with it. The Zadavaka asks the question: “What would you do?”

Situation 2. Children brush their teeth, but one child does not have a toothbrush...

Dobrulya would give her toothbrush to this child.”

In no case would Zlyuka give up the brush, she needs it herself, and besides, a toothbrush is an item for individual use. So never, ever! The troublemaker asks the children what they would do.

Over time, the roles of Dobruli, Zlyuka and Zadavaki can be played by children. You can even organize a team game. Teams Dobruli, Zlyuki and, for example, Mudruli discuss and express their points of view, demonstrate actions.

"Broken phone"

Target: teach children to apply the norms of speech etiquette.

Option 1. The players are divided into two teams, which sit opposite each other. The presenter calls a “telephone operator” from each team and quietly speaks polite words into their ears (greetings, farewells, requests, apologies, etc.), which they pass on. The team that conveys the words faster and without distortion wins.

Option 2. “Telephone operators” convey words of their choice in accordance with the teacher’s instructions. For example: greeting a friend, teacher, parents in the morning, afternoon, evening.

Communicative didactic game “Request”

Equipment: toys.

Option 1. Children stand in a circle, and one child with a toy in his hands is in the center of the circle. The children take turns asking him to let them play with the toy. The toy is received by the one who, in the opinion of the driver, made the best request. At the same time, the driver must explain why he gave the toy to this particular child.

Option 2. Children are divided into pairs. One has a toy, and the second must persuade him to let him play with it. Then the children change pairs and roles. Next you need to find out why someone was not given a toy.

"Refusal"

Target: to develop in children the skills of conflict-free behavior, to teach them to find a polite form of refusal.

Children stand or sit in a circle. One by one (in a circle) they ask their neighbor for a toy or thing that they need for work (the mosaic pattern has not yet been laid out, the drawing has not been completed, etc.). The child must politely refuse the requester and ask the neighbor for a favor.

You must learn to refuse politely, trying not to repeat the answers of other children.

"Invitation"

Target: teach children ways to establish contacts and invite them to joint activities. Form a conflict-free style of behavior.

Children are divided into pairs at will. The first partner thinks of a place where he would like to go (to the forest, park, river, cinema, circus, theater, stadium, ice cream parlour, etc.). The second one tries to guess this place, inviting his partner to go with him. For example, “Masha, I want to invite you to the theater.” - “Thank you, but I’ve already watched this performance.” Continue the game until the second participant guesses the place that the first one guessed. Then the partners change roles.

"In the Circle of Sympathies"

Target: develop the ability to see the positive qualities of peers and give them compliments

Equipment: ball.

B. Okudzhava’s song “Let’s compliment each other.” is playing. The teacher explains the rules of the game to the children standing or sitting in a circle: the player, throwing the ball, pays a compliment to the one who catches it. The person who catches the ball thanks for this and throws the ball further, uttering the next compliment, etc.

"Magic Chair"

Target: teach children to see the merits of others and express their own to them.

Equipment:"magic chair"

Children take turns sitting on the “magic chair”. As soon as a child sits in a chair, his advantages, external and internal, are “highlighted”. Children describe the good qualities of the child (one at a time), expressing their kind attitude in such expressions as “I like that ...”, “I am always glad to see her because ...”, “I am pleased when she ...”, etc.

"Record player"

Target: to develop the ability to express wishes to other people in a friendly manner, taking into account their individuality, desires, and aspirations.

Equipment: record player.

Players express their wishes to peers, relatives, friends, acquaintances, fairy tale and cartoon characters (Little Red Riding Hood, Gray Wolf, Dunno, Karabas Barabas, Carlson, Baby, etc.) to record them on a tape recorder and send them to the recipient.

"Congratulations and wishes"

Target: cultivate the desire to bring joy to others with your congratulations and wishes; express them, observing the norms of speech etiquette.

Option 1. The game participants are divided into two teams. Players of one team will be “congratulating”, players of the other will be “wishers”. They form pairs. At the signal, the first player says congratulations, and the second complements it with a wish. For example, “Happy New Year!”, - “I wish you happiness in the New Year!”

Congratulations and wishes are said in pairs in turn. You can choose the most successful congratulations and wishes, because everyone must come up with something of their own, without repeating themselves.

Option 2. The concert is held upon request. After congratulations and wishes, each couple performs a concert number for someone: the children sing, dance, and read poetry.

"Help"

Target: develop the ability to see those in need of help and offer it, observing all the rules of speech etiquette.

Children walk one after another in a circle saying:

Along the earth from end to end

The boy is walking. Help.

Helped everyone

Help in any way you could.

One of the children - Help - walks inside the circle in the opposite direction. At the end of the text, the children stop. The child, next to whom Help stopped, demonstrates some action (sweeping the floor, hammering nails, carrying a heavy bucket, washing, watering the beds, painting the fence, etc.). The helper must guess what he is doing and offer his help, addressing the child by name and adhering to the rules of politeness. The child gratefully accepts help and becomes himself. We help.

"Magic Thickets"

Target: to develop the ability to achieve one’s goals using acceptable means of communication, verbal and non-verbal.

Each participant (in turn) tries to penetrate the center of the circle formed by the “magic algae” pressed closely together (by all other participants in the game). “Algae” understand human speech and feel touch; they can move apart and let a participant into the center of the circle if he says good words, but they may not let him in if they are “asked badly.” This is followed by a discussion of when and why the seaweed parted, who was allowed through and who was not.

Commutative games

glue stick

Target: develop the ability to act together and exercise self- and mutual control over activities; learn to trust and help those with whom you communicate.

Before the game, the teacher talks with the children about friendship and mutual assistance, that together they can overcome any obstacles.

Children stand one after another and hold on to the shoulders of the person in front. In this position they overcome various obstacles.

1. Get up and get off the chair.

2. Crawl under the table.

3. Go around the “wide lake”.

4. Make your way through the “dense forest”.

5. Hide from wild animals.

An indispensable condition for the guys: throughout the entire game they should not become detached from each other.

The blind man and the guide

Target: develop the ability to trust, help and support fellow communicators.

Children are divided into pairs: “blind” and “guide”. One closes his eyes, and the other leads him around the group, gives him the opportunity to touch various objects, helps him avoid various collisions with other pairs, and gives appropriate explanations regarding their movement. Commands should be given while standing behind you, at some distance. Then the participants change roles. Each child thus goes through a certain “school of trust.”

At the end of the game, the teacher asks the children to answer who felt reliable and confident, who had the desire to completely trust their friend. Why?

Magic algae

Target: removing bodily barriers, developing the ability to achieve goals using acceptable methods of communication.

Each participant (in turn) tries to penetrate the circle formed by the children. Algae understand human speech and feel touch and can relax and let them into the circle, or they may not let them in if they are asked badly.

Polite words

Target: development of respect in communication, the habit of using polite words.

The game is played with a ball in a circle. Children throw a ball to each other, saying polite words. Say only the words of greeting (hello, good afternoon, hello, we are glad to see you, we are glad to meet you); gratitude (thank you, thank you, please be kind); apology (sorry, pardon, sorry, sorry); farewells (goodbye, see you later, good night).

A gift for everyone

Target: develop the ability to make friends, make the right choice, cooperate with peers, and sense of team.

The children are given the task: “If you were a wizard and could work miracles, what would you give to all of us now?” or “If you had Tsvetik-Semitsvetik, what wish would you make?” Each child makes one wish by tearing one petal from a common flower.

Fly, fly petal, through the west to the east,

Through the north, through the south, come back, making a circle,

As soon as you touch the ground, in my opinion, you will.

Order to...

At the end, you can hold a competition for the best wish for everyone.

Magic bouquet of flowers

Target: Learn to show attention to others, establish friendly relationships, notice the positive qualities of others and express this in words, give compliments.

Equipment: Green fabric or cardboard, cut out petals for each child.

Educator (points to a piece of fabric lying on the floor). This is a green meadow. What is your mood when you look at this clearing?

Children . Sad, sad, boring.

Educate l. What do you think is missing from it?

Children . Colors.

Educator . Not a fun life in such a clearing. This is how it is between people: life without respect and attention turns out gloomy, gray and sad. Would you like to please each other now? Let's play "Compliments".

Children take turns taking one petal at a time, complimenting anyone their age and laying it out in the clearing. Kind words should be said to every child.

Educator. Look guys, what beautiful flowers have grown from your words in this clearing. What's your mood now?

Children. Cheerful, happy.

The teacher thus leads to the idea that we need to be more attentive to each other and say good words.

Situation games

Target: develop the ability to enter into a conversation, exchange feelings, experiences, emotionally and meaningfully express your thoughts using facial expressions and pantomime.

Children are asked to role-play a number of situations

1. Two boys quarreled - reconcile them.

2. If you really want to play with the same toy as one of the guys in your group, ask him.

3. You found a weak, tortured kitten on the street - take pity on it.

4. You really offended your friend - try to ask him for forgiveness, make peace with him.

5. You came to a new group - meet the children and tell us about yourself.

6. You have lost your car - go up to the children and ask if they have seen it.

7. You come to the library - ask the librarian for a book you are interested in.

8. The guys are playing an interesting game - ask the guys to accept you. What will you do if they don't want to accept you?

9. Children are playing, one child does not have a toy - share with him.

10. The child is crying - calm him down.

11. If you can’t tie your shoelace, ask a friend to help you.

12. Guests have come to you - introduce them to your parents, show them your room and your toys.

13. You came from a walk hungry - what will you tell your mother or grandmother.

14. The children are having breakfast. Vitya took a piece of bread and rolled it into a ball. Looking around so that no one would notice, he threw it and hit Fedya in the eye. Fedya grabbed his eye and screamed. – What can you say about Vitya’s behavior? How should you handle bread? Can we say that Vitya was joking?

Hands get to know each other, hands quarrel, hands make peace

Target: develop the ability to express your feelings and understand the feelings of another person.

The game is played in pairs with eyes closed, children sit opposite each other at arm's length. The teacher gives tasks

Close your eyes, stretch your hands towards each other, introduce your hands, try to get to know your neighbor better, lower your hands;

stretch your arms forward again, find your neighbor’s hands, your hands are quarreling, lower your hands;

your hands are looking for each other again, they want to make peace, your hands are making peace, they ask for forgiveness, you part as friends.

Rug of reconciliation

Target: Develop communication skills and conflict resolution skills.

Coming from a walk, the teacher tells the children that two boys had a fight on the street today. Invites opponents to sit opposite each other on the “Rug of Reconciliation” in order to find out the cause of the discord and find a way to peacefully resolve the problem. This game is also used when discussing “How to share a toy.”

Draw a proverb

Target: develop the ability to use nonverbal means of communication.

Children are invited to depict a proverb using gestures and facial expressions:

“The word is not a sparrow - it will fly out and you won’t catch it”

“Tell me who your friend is and I’ll tell you who you are.”

“If you don’t have a friend, look for it, but if you find it, take care.”

“As it comes around, so it will respond”

Conversation through glass

Target: develop the skill of facial expressions and gestures.

Children stand opposite each other and perform the game exercise “Through the Glass”. They need to imagine that there is thick glass between them, it does not allow sound to pass through. One group of children will need to be shown (for example, “You forgot to put on your hat,” “I’m cold,” “I’m thirsty...”) and the other group will have to guess what they saw.

squiggle Goal: Develop respect in communication. Consider the interests of other children.

The teacher offers the children a magic felt-tip pen that turns simple squiggles into different objects, animals, plants. The first player takes a felt-tip pen and draws a small squiggle on the sheet. Then he offers this sheet to the next player, who will complete the squiggle so that it turns out to be some object, or animal, or plant. Then the second player draws a new squiggle for the next player, and so on. At the end the winner of the game is determined

Press conference

Target: develop the ability to politely answer questions from interlocutors, formulate answers briefly and correctly; develop speech skills.

All children in the group participate in a press conference on any topic (for example: “Your day off”, “Excursion to the zoo”, “Friend’s birthday”, “At the circus”, etc.). One of the participants in the press conference, the “guest” (the one who will be asked all the questions), sits in the center and answers any questions from the children.

Understand me

Target: develop the ability to navigate people’s role positions and communication situations.

The child comes forward and comes up with a speech of 4-5 sentences. Children must guess who is speaking (tour guide, journalist, teacher, literary character) and in what situation such words are possible. For example, “And then everyone went to the starting line. 5,4,3,2,! – start! (The situation is a competition between athletes, says the sports commentator).

Without a mask

Target: develop the ability to share your feelings, experiences, and moods with friends.

Before the game starts, the teacher tells the children how important it is to be honest, open and frank towards their loved ones and comrades.

All participants sit in a circle. Children, without preparation, continue the statement started by the teacher. Here is the approximate content of unfinished sentences:

“What I really want is...”;

“I especially don’t like it when...”;

“Once I was very frightened by the fact that...”;

“I remember an incident when I felt unbearably ashamed. I.

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