Mode "Big Walk" ("Mafia"): walkthrough. Mafia: The City of Lost Heaven

Mafia: The City of Lost Heaven is a cult third-person action game that was released in 2002. This series of games is still very popular and respected among gamers. In 2016, the third part of the mafia saga was released. But the founder of the project is still not forgotten. This program has everything that one could wish for in a computer game in 2002: an excellent plot, an open world, gangster romance and good graphics for its time.

All game time you are completing the storyline for Tommy Angelo, a former taxi driver. However, not many people know that the game has another mode in which you can pass the time after completing the main campaign. This mode will be an excellent reason to once again plunge into the atmosphere of the game and spend several hours, or even a dozen, playing it (the mode does not spare anyone with its increased complexity).

In this article you will learn all the details about the " Big walk"secrets and gameplay features that you may not have thought of before.

All modes in the game

Total in computer game"Mafia" has 3 gameplay modes. The first is the story campaign. As part of it, you have to go through 20 different missions, which are accompanied by cutscenes. Between tasks, you will not be able to move freely around the city, since you will constantly be required to complete the mission (and often most tasks are completely time limited).

The plot is the plot, but everyone still wants to enjoy the American city of the 20s. This is exactly what the game developers thought and inserted a free mode into “Mafia” called “Walk”. In it, no one obliges you to engage in missions. You can simply explore the city and ride around it to your heart's content while listening to atmospheric music.

When you complete the story, and walking around the city ceases to be a pleasure, then welcome to the “Big Walk” mode. which takes about 20 hours the first time, seemed too short to the developers, so they decided to add another campaign. 19 new tasks that vary in difficulty and goal will bring several more hours of active gameplay. Already interested? Then let's take a closer look at this mode.

How to open?

Let's look at how to open the "Big Walk" in "Mafia". Get access to normal game you can right from the first launch. And to open the "Big Walk", you will have to complete the main storyline. If you are only interested in a separate mode, then download someone else’s saves from the Internet with the completed story and copy them to the game folder in “My Documents”.

After that, launch the game. If previously the “Big Walk” item in the main menu was inactive (highlighted in gray), now you can click on it. Now let's talk about how this mode differs from the main game and what you need to pay attention to.

Differences from Story Mode

The first differences are immediately apparent to the player. Firstly, main character starts the game on his own estate. You still play as Tommy. You have one of the two fastest cars in the city. In your own home, you can save stolen and found cars, replenish your health, weapons, and so on. It is worth noting right away that with weapons in this mode big problems, since almost all missions involve vehicle theft.

In the game "Mafia" ("Big Walk"), secrets are literally at every step. The city itself and its architecture have also been slightly changed. Now in many places you will find trampolines, for jumping on which you will receive bonuses. In addition, there are 19 unique cars hidden around the city that you can find and drive into your own garage.

The main story places in this mode are closed (Salieri's bar and others). You can drive sports cars as much as you want: there are no police in the Big Walk, so no one can punish you for recklessness or lawlessness. However, be careful with the latter - there are still gangsters operating in the city who can easily kill you. However, you can also earn extra money from them: the death of one gangster earns Tommy $500.

And the latest changes concern city traffic. Firstly, public transport now a little inhibited and can accumulate at one point. Because of this, you may not wait for him at the bus stop. Secondly, the city vehicle fleet was slightly simplified - sports cars were removed from it and they were made rare (found in one or several copies). An example would be your personal car at home: only Tommy and one other person in the whole city have one. It is worth noting that it is not recommended to fill your garage with the first cars you come across. Almost all garage spaces will be occupied by prize and unique cars that you will find in the city or receive for successfully completing missions. This is where the secrets end in the game "Mafia" ("Big Walk"). Now you are prepared.

Start of mode

As mentioned above, in this game mode you will have to complete 19 unique missions. They are arranged in random order, so you may come across both easy and very difficult tasks in a row. In the "Big Walk" ("Mafia") mode, the passage can take about 15 hours - it all depends on your driving skills in the main part. If you easily coped with the racing mission, then you won’t have any problems here either.

Before you start, take note of some tips:

  • You will not be able to repeat a mission that has already been completed.
  • All tasks are given by instructors in different parts of the city. The first NPC can be found right near your estate.
  • After successfully completing the quest, you need to return to the person who issued the mission. He will tell you where you can pick up Tommy's reward. After this, you will have a corresponding mark on the city map. All quest characters are also marked on the map.
  • You can take tasks in any order convenient for you.
  • After completing the "Big Walk" mission, progress is automatically saved in the "Tasks" slot. In addition, you can save it in a separate “Home” slot when visiting your estate.

Now let's move on to a complete and detailed walkthrough of the game.

Mission 1

In the very first mission, your task will be to drive a truck from one point to another. The problem is that the truck is filled with activated explosives that go off at low speeds. Accordingly, you should not lower the speedometer needle below 34 mph.

At the beginning of the mission, you have 30 seconds to reach the specified speed threshold, otherwise you will be blown up along with the truck. But there is one nice thing about this mission - it is not limited in time. You must choose the optimal route and complete it at sufficient speed. Drive calmly along the path marked on the map and don't hesitate to use your horn to make other cars move in front of you.

Demining

In the "Big Walk" ("Mafia") mode, the passage continues with another thematic mission with explosives. This time you won't have to drive a truck with bombs. Your task will be to clear mine sites that are scattered throughout the city. You will be offered a fairly fast car, with which you will have time to drive around all the bombs that are marked on the map. To clear mines, just go to the explosives and press the "U" key.

Transportation of cars

The next mission will be limited in time. In it you will have to drive trucks with cars. There are three trucks and three points in total. You must swap them. If you know city streets and shortcuts well, you will cope with the task the first time. To complicate matters, you must load the sports cars into the trucks yourself without damaging any of them.

Explosive cargo

Another variation on the theme of driving a truck from point A to point B. However, this time another surprise awaits you. The fact is that this truck is loaded with nitroglycerin, which leads to an explosion at the slightest collision with other objects. In addition, the task is limited by a timer. If successfully completed, you will receive the truck from the first mission of the Mafia game (“The Big Walk”) for your personal use. Cars are saved in your garage automatically.

Shortcut

Another timely delivery of the car. This time your car will take gas mileage into account. The faster you drive, the faster your fuel is consumed. Therefore, you will have to plan your route so that you arrive at the gas station on time. There is no timer in this task.

The pursuit

The "Big Walk" (Mafia) missions continue with the most difficult mission in the game. In addition to your car, an airplane will take part in it. Your goal is to pursue the aircraft at a distance of no more than 200 meters from it. At the same time, the aircraft does not take into account the presence of buildings and other obstacles, and you will have to take all these obstacles into account. Almost no player succeeded in completing this mission the first time, so don’t despair. After several attempts, you will remember the plane's route and follow it with ease.

Strange and unusual mission

You must drive the provided vehicle through all checkpoints within the allotted time. The trouble is that when the main character’s speed increases, the distances are also distorted, which interferes and confuses the player. The same goes for several attempts and after studying the entire route.

Eliminating the enemy

The tasks are not particularly varied in gameplay. However, the eighth mission does not involve a time chase. You have to kill three snipers who are keeping you at gunpoint. This is where the whole difficulty of the task lies. To make things easier, use cover. In the game "Mafia" ("Big Walk"), weapons are in short supply, so save with the prize sniper rifle you received in your house.

Invisible Man

Another mission without cars. You must catch up with the invisible man. Watch his actions carefully, as he will try to outsmart you and hide from sight.

Driving a car

You have to drive a sports car from point A to point B with a few nuances. First, bombs will fall from the sky. Secondly, your car will stall at speeds above 40 mph. As a reward, you will be given this car, but in good condition.

Russian roulette

This time there will be a choice of two cars: one of them with explosives, and the other without. However, the differences are not marked on the map, so you can only guess or pass the second time.

A little respite

The easiest mission gives you a break after several difficult tasks. It can also be considered the simplest in the entire game "Mafia 1" ("Big Walk"). You must perform several actions: run around the house, sit down several times, carry the box to its destination accompanied by an NPC and put it in place.

The rescue

Here you have to save a girl who is on the other side of the city. Plan in advance the shortest and most convenient route to your goal, and then success awaits you.

"Important conversation"

In mission 14 you have to drive around the city between telephone booths. Between them, you must meet the timer on the timer, otherwise the interlocutor will hang up and you will fail the task. Easy to navigate with good knowledge of the city streets.

UFO encounter

This time, instead of a plane, you are chasing a flying saucer. At the end of the journey, a reward awaits you - another collectible car for your garage.

Shootout

The game "Mafia" ("Big Walk") does not often offer you shootouts and put weapons in your hands. Mission 16 is just one of those. In the task you will have to go through an alley filled with enemies from beginning to end. Opponents will climb from everywhere, even from balconies, so be careful. At the end, turn left into the courtyard. Here, three gangsters with shotguns will immediately run out at you, so hide behind the nearest available cover so as not to die from two shots. It is worth recalling that in case of failure, each task starts from the very beginning.

Speed

Already a familiar task for those who have been playing the game "Mafia" ("Big Walk") for a long time. Mission 17 is another car transfer. When the speed decreases and collisions occur, the mission starts over again, so choose wide streets with a minimum amount of city traffic.

Race

In the mission you have to get behind the wheel of an unusual rocket car and drive from one end of the city to the other. However, your route is not arbitrary, but set by columns of smoke. Therefore, look carefully at the road so as not to miss the desired checkpoint. If you decide to cut a corner or take a shortcut around a column of smoke, you will have to return to the control point. This way you will spend more time completing it, so it is recommended to immediately follow the race rules.

Destroying the enemy

The final task does not involve chases. This time you must kill Speedy Gonzales. You may miss him as he gets into his car and drives away. For a quick passage, go around the yard with reverse side, with which Gonzales runs out, and shoot him.

End

Congratulations! Completed the Big Walk mode in Mafia: The City of Lost Heaven. Most tasks have nothing to do with the main plot, but simply add complexity.

After completing all tasks, you can continue playing in the free world. All prize cars in the garage, all weapons and bonuses will still be available for use. Now the game will only be saved in the special “Home” slot. To replay, you will have to start the entire mode over again.

The main task: get away from your pursuers.

After the introductory videos, Thomas Angelo will find himself in his taxi with two gangsters. Do not let the pursuing vehicle approach your vehicle from the left side (that is, the driver's side) - there is a high probability that you will be killed.

The pursuers' car is more powerful than Tommy's taxi, so the main weapon lies not in the hands of Sam and Paulie, but in your reflexes. Brainwash the hounds, wag the back of a taxi, don’t be afraid to drive into dark courtyards. Set up your pursuers by forcing them to crash into oncoming cars, and carefully monitor the health indicators of Sam and Paulie - as soon as one of them dies, you lose. In principle, escaping from being chased is quite easy.

2. The Running Man

The main task: separate passengers, break away from pursuers.

This mission serves to introduce the player to the city of Lost Heaven. We have five passengers in our taxi. Set the speed limiter and try not to hit anyone or break the rules at all.

After you take the last passenger, you will be attacked by two gangsters, and you will have to flee to Salieri's bar. Run without being distracted by anything. Just follow the compass and the green translucent arrows pointing to the passage yards.

3. Cocktail Party / Molotov Party

The main task: cause damage to Morello's vehicles.

You have to complete the first task from Don Salieri. Run to Vincenzo and Ralph and go to Morello's bar.

There are two ways to get into Morello's garage, but we'll choose the quiet way: drive up a small alley from behind, open the small door, approach the guard from behind and hit him with a bat. After penetration, you need to blow up two cars with two bottles of Molotov cocktails you have, and smash the third with a bat.

Additionally: after a successfully completed mission, you can survey a small wooden house for Falconer and go on it to Salieri.

4. Dust-free work / Ordinary Routine

The main task: Collect "tribute".

First we have to go to the bank, then to the restaurant. There will be no problems with them: just drive up to them and get out of the car. Paulie and Sam will do the rest themselves.

Then we go to a motel outside the city. After the video, SHOOT THE WHEELS OF THE YELLOW CAR, then go around the house on the left, kill the dog and climb up the boxes to the second floor. Come in the door. There will be another door right in front of you. Go into the room and grab the Tommy Gun. Sit in this room and one by one click everyone who will break in here. In the next room there is a first aid kit hanging on the wall.

Go down the stairs, shoot everyone in the large room, and then the guy in the white T-shirt. Go into the room where the wounded Sam lies, and after the video, get ready for a new battle - one on one.

Now you need to catch up with the man who stole the money. Jump into the car and chase after him. With the bullet holes in his car, his car won't be that fast, so there won't be any problems: we'll just push him to the side of the road and kill him.

5. Fairplay

The main task: take racing car to Luca Bertone and back, win the race.

First you need to steal a late model racing car, take it to Luca Bertone and return it back. Go out of town. Stop at the barrier and run to the guardhouse. Talk to the guard and drive with him further to the garages. Take your racing car and drive back to the city. You must get to Luka within a strictly defined time and not damage the car.

When you reach Luka, hand over the car to him and receive it back in a moment. Now you have to go back. Now you must win the race. Five laps around a winding track and you have to be FIRST. This can be done in the only way: by taking the lead at the start and not making a single mistake on the track.

Additionally: After the race, go to Luka and steal the yellow car.

6. Sarah / Sarah

The main task: escort Luigi's daughter Sara to her home.

Luigi asked you to accompany Sarah home. Put on your brass knuckles and go see the girl off. Along the way, you will meet two groups of hooligans of three people each. Hit them with brass knuckles as hard as you can, pick up thrown weapons. After successfully completing the hike, watch a very nice little video (keep children under 16 away from monitors).

7. It's time to get used to it / Better Get Used To It

The main task: deal with the bullies.

The next day, Don Salieri ordered that order be restored in HIS area. Arm yourself with Vincenzo, take the car from Ralph and drive to Chinatown to Big Biff. Talk to him and go to the old auto repair shops.

Keep a close eye on Paulie: five thugs armed with clubs and crowbars will attack him and you at once. Having dealt with everyone in this part of the workshops, run up the stairs, then go down and DO NOT SHOOT until they start shooting at you. Now you can open fire, kill everyone and watch the video.

After the video, get into the car and catch up with the two escaped thugs. The most important thing is not to lose their car. They will crash themselves. All you have to do is click them.

8. The Whore & The Priest

The main task: kill the manager of the Corleone Hotel.

The situation is this: one of the thugs in the car survived - he must be killed; the owner of the Corleone Hotel stopped paying tribute to Salieri and went over to Morello’s side - he must be killed; a whore from the Corleone Hotel (which is a top-class brothel) sells Morello information about the Salieri clan - she must be killed.

Arm yourself, take the car and go to the Corleone Hotel. Don't take out your weapon yet. Go up to the third floor. Around the corner to the right is the prostitute's room. Let's watch the video.

Go down to the first floor and go past the administrator into the restaurant. In the farthest hall, first close the door, and then kill first the man in the black suit, and then the man in white. Deal with the rushing guards.

Go behind the reception desk and take the key to the manager's room from the board. Climb to the very top, shooting back from the guards. Go into the manager's room and shoot the little man who is hiding on the right side of the table. Take the documents from the table and quickly leave the room after the video.

Make your way across the rooftops straight and straight, shooting back at the police - there are a lot of them here. Remember that you can climb small hills. You must reach a wooden deck. Climb onto it, and then, using the ladder in the bell tower, go down.

A glorious shootout awaits you here. Hide behind the coffin and shoot the bandits one by one. Pay attention to the man with a Tommy gun on the choir (such a small round platform on the right, which is reached by a spiral staircase).

Having dealt with the funeral procession, leave the church, get into the hearse and run away from the police.


9. A Trip To The Country

The main task: find out what happened to Salieri's guys.

Don Salieri ordered a truckload of smuggled Canadian whiskey to be delivered from a country farm.

Having arrived at the farm, go to the farthest end of it, where you will find a truck with a dead driver. Open the door and get ready for battle. After killing the gangsters, make your way back to Paulie. Having already repelled the next attack together with him, begin to explore each building of the farm. Morell's hatchlings are hiding everywhere. Be careful. Eventually, Paulie will discover a tool that can be used to open the barn where Sam was put.

Open the barn door and immediately meet a cheerful bunch with pump-action shotguns and one Tommy gun. Sam is at the very top. Go there - slowly and carefully.

Having discovered Sam, Paulie will go for help, and you will have to repel the attack of the police bribed by Morello. Please note: AI may pass you from behind. After the shootout, Paulie carries Sam to the truck, and Tommy sees two cars chasing them.

Now you have an excellent opportunity to shoot at a moving target from a moving truck. Tommy gun in hand - and forward. Hit the drivers - you won't go wrong! After returning to Salieri's warehouse, you can either immediately go to the base, or first stop by Luka, complete his small task and steal new car.

10. Omerta / Omerta

The main task: get the office books, kill Frank.

Frank violated the main mafia law - the code of silence, Omerta. He is ready to hand over Salieri's account books to the police. And now, according to Omerta, Tommy must kill Frank, but first find out where the books are.

Visit Big Biff first, then Little Tony on Central Island, and from Little Tony's go to Idiot Joe under the bridge in New Ark. Idiot Joe is easily identified among homeless people by his bald head. After talking to him several times, give him a good punch on the bald top of his head, and he will tell you where the police are keeping Frank under guard.

By the way, before you go on a mission, make sure you take a good, fast car. Bolt V8 Roadster highly recommended.

Go to Oakwood to the house where Frank is being held, and after the cutscene, follow his car to the airport.

Once at the airport and entering the terminal, you will immediately encounter a group of armed special agents. Send them to waste, exit the terminal and run right past the hangars to Air School. And here the special agents will not give you peace. Clear the area, being careful not to shoot Frank. When there are only corpses around, talk to Frank. He will ask you to find his family. Frank's wife and daughter in the flight school building. Talk to them and then bring Frank to them. Now all that remains is to get plane tickets to Europe. They are on the counter in the terminal building. Give the tickets to Frank and return to Salieri. Just keep in mind: at the exit from the terminal, five police officers are already waiting for you.

On the way to Salieri, you can stop by Luka again.

11. Visiting Rich People

The main task: find evidence against Salieri.

Now you have to pick up the prosecutor from the safe in his villa in Oak Hills testimony against Salieri.

On the way to the villa, grab the stadium in Hoboken'e famous safecracker Salvatore. When you arrive at the villa, find a small, almost invisible gate and order Salvatore to open it.

Enter the park and immediately hide behind the right statue. Order Salvatore to remain in place, while you pick up the bat. As soon as a guard passes by you, hit him with your baton as hard as you can. Take the weapons and keys. Head right to the gazebo. There's another guard there. We perform a proven technique - hitting the skull with a bat. At the stairs leading to the balustrade, calm down another guardsman. The most important thing here is not to make any noise, otherwise all the guards will come running.

Taking Salvatore with you, go into the house. Also caress the maid who appears with a bat and go upstairs. Find an office with a safe and after the video, don’t forget to pick up the papers.

Go downstairs. Leave Salvatore at the stairs and go into the dining room with a bat in your hand. Calm down the guards and, having captured Salvatore, leave the park and the Oak Hills in general.

Although, if you wish, you can try to leave this hospitable house in the owner’s car.

Drop Salvatore home and go to Salieri

12. Deal of the century! /Great Deal

The main task: make a deal.

After the failure with Canadian whiskey, Salieri was very upset. But then someone turned up Paulie William Gates from Kentucky, who offered a batch of whiskey at a very competitive price. Fortunately, you just need to go to a multi-story garage, pay and pick up the goods.

Having approached the garage, climb to the third floor. In the back of the garage you will see a bunch of guys waiting for you. Don’t go there yet, but form a barricade from the cars parked in the garage at the exit to the next floor.

Now you can approach your colleagues and exchange money for goods. In the midst of the deal, Morello's guys will appear, and a serious fight will break out. That's why a barricade of cars was needed. Firstly, they won’t break through here right away, and secondly, sooner or later either you or they will blow up one of the cars, and the others will detonate after it. The enemy troops lost a good half (if not two-thirds) of their soldiers. Clear the lower floors, and then go upstairs again, get into the truck and drive out of the garage.

Once on the street, get out of the car and shoot six guys and two cars, comfortably located to the right of the garage. Now you can safely go to Salieri's warehouse. Just beware of the police - your truck cannot escape the police cars.

13. Bon appetit / Bon Apetit!

The main task: take Salieri to a restaurant.

Despite the fact that the description of this mission will take up very little space, you will most likely spend no more than an hour or two to complete it.

You have to protect Don Salieri from Morello's thugs. After the lawless people throw a grenade into the restaurant, hiding under the tables, try to shoot as many bad guys as possible. Constantly look at the Boss’s health and at the back door - uninvited guests can also pour out from there.

The difficulty is that you are very limited in ammunition, and the attackers are very well armed. But as soon as you get something long-barreled, the problem can be considered solved.

Exit through the back door. And shoot everyone you haven’t already. One bandit holed up on the second floor, another in the courtyard behind the barrels, the rest were hanging out at the front entrance.

Having dealt with the Morellates, put Salieri in the car and drive to Little Italy to Carlo’s house.

Having taken off after the boss into Carlo’s apartment, knock down the door and climb out onto the fire escape. Carlo is hanging out downstairs with a gun drawn, along with a few guys with clubs and pistols. Needless to say, what needs to be done.

14. Happy birthday! / Happy Birthday!

The main task: kill the advisor.

War is war! Now Salieri's patience was exhausted, and he decided to take Morello seriously. We decided to start with the mayor's adviser, who is celebrating his birthday on the ship today.

Follow the map to the pier and try to get onto the ship. Security won't let you in - no pass! Go into the house opposite the pier, go downstairs and change into a sailor's uniform.

Once on the ship, first of all stand facing the stern and walk along the starboard side all the way. The stop will be the door to the service toilet. Open the door, take the bucket and, with the bucket at the ready, go to the middle deck. Having wandered along it a little at the very stern, on the left you will find a locked door with the inscription “Skipper has the key”. Look for the skipper (he is the only one hanging around the ship in a vest) and, angrily shaking the bucket, take the key from him.

Open the door and take the gun from the locker. Now all that remains is to shoot the adviser and, taking advantage of the turmoil, escape from the ship, which Poli had brought up in advance.

15. The bastard is lucky! / You Lucky Bastard!

The main task: kill Sergio Morello.

Sergio Morello Jr. should fall next by your hand. Lucky Bastard! Now you will see that this nickname suits him perfectly.

Go to a restaurant Italian Garden, go into a telephone booth, call and... urgently run away to Salieri’s bar, killing your pursuers along the way.

Attempt two. Drive up to the house of the youngest Morello's mistress, wait until the guard at the door enters the house, run up to the car and quickly mine it. Run back to a safe distance and monitor developments.

Attempt three. Now let's go to the restaurant Rainbow Garden. Closet-looking young people are hanging out at the entrance, and Sergio is with them. As luck would have it, Paulie’s machine gun is jammed, which means Tommy will take the rap. Throw a grenade at the bandit's car. Everything is easier! The rest are easy to get. Sergio faded...

Attempt four. The last one. Because I'm tired of it. After the video, drive after Sergio's car. It is strictly forbidden to lag behind! He will take you to the port. At the port, run straight all the time, lazily shooting back at the defenders of the honor of the Morello family. Some bandits have settled on the cranes - don't lose sight of them.

Having reached the warehouse, at the entrance to which there is Morello Jr.’s car, make sure that the railway track leads from the warehouse to two tanks standing at a dead end. If necessary, move the arrows. When everything is ready, pull the block out from under the first tank. When it crashes into the warehouse door, all you have to do is run up to it and set it on fire. Bang!

The doors were as if they had never happened. You can run inside and kill six heavily armed gangsters, and with them the younger Morello.

Having finished with this, run out into the wild and head to your car, firing back at the plainclothes police agents who finally deigned to get here. Returning to Salieri, you can visit Luca again.

16. The cream of society / Creme De La Creme

The main task: kill Morello.

After the youngest, it was the turn of the eldest. Drive up to the theater and try to squeeze Morello's limousine right there. If all else fails, rush after him and try to deal with him on the way to the airport. If nothing worked here and Morello turned to the airport, turn behind him, abandon the suddenly stalled car and run to the hangar, not paying attention to the two big guys. Shoot the engines of a plane taxiing for takeoff. Continue shooting and running after the plane along the taxiway. On the way, Paulie and Sam will pick you up, and now in a car with a Tommy gun at the ready, continue to chase and shoot the plane. Shoot both engines. Having brought the plane's life bar to zero, you can rest assured that Morello is no longer a tenant.

But it may happen that Morello does not turn to the airport, but moves on. Chase him without falling behind, and at the destroyed bridge, simply push his car down.

Before reporting to Salieri about the successful completion of the task, you can visit Luca again.

17. Re-election / Election Campaign

The main task: kill a politician.

We will eliminate the politician Salieri dislikes. Stock up on a sniper from Vincenzo and head off to the old prison. Having parked the car near the prison, go around it on the left side and kill the worker at the sewer hatch. Hide the body in the hatch. And climb there yourself.

Get out along the other stairs. Here you are inside the prison. Now we need to pave the way to the very top. There are quite a lot of enemies here, but they are not very well armed. Be that as it may, don’t take out the sniper rifle yet - make do with what you picked up from the bodies.

From the first to the second floor there is a wooden staircase inside the prison building, from the second to the third there is a staircase on the external balustrade. The tower is again reached by a spiral staircase inside the prison building.

Go out onto the balcony. Focus on the small island. Take out your sniper rifle and switch to sniper mode. You need that person on the island who makes a speech from the podium. He must be taken down with ONE shot. Otherwise, explanations with the police cannot be avoided.

After dealing with the politician, exit the prison building through the door that leads to the courtyard with the dogs. Kill the dogs and shoot the lock on the gate.

You could try dumping all your weapons right here (in case the cops search you). Go outside. And if everything is in order, with a song on your lips and a breeze in your left ear, go to Don. However, Luka is again not averse to helping you in any way he can.


18. Just For Relaxation

The main task: get the cargo at the port.

The Boss wanted to relax! Smoke some good cigars! We will please...

Drop Sam off where there is a cross on the map and radar, and you and Paulie go to the port. Do not enter the territory, but wait until the truck leaves the gate. Go after him. When the truck enters the warehouse, drive further, turn the corner and barricade the road with your own car. After unloading at the warehouse, the truck will go exactly this way and immediately fall into a trap. Throw the driver out of the cab, take his papers and climb into the cab of the truck. Now they will let you into the port.

Having approached the far left warehouse (there is still a man standing in the doorway), back the truck up close to the doors and get out of the cab. Immediately the man will reach for the pistol. Here you, without letting anyone come to their senses, defend your honor and dignity.

After clearing the surrounding area of ​​guards, begin loading boxes of cigars into the truck. Having loaded all 12, get into the cockpit and go straight to the nook where Sam was dropped off earlier. In this very nook, meet Sam and Paulie and show Kuzka’s mother to your pursuers. There are not many of them - six people in two cars. Protect your truck from shocks!!!

Having completed the showdown with a score of 0:6, go to the Master's warehouse.

But the owner decided to cheat! There are diamonds in the boxes instead of cigars... So, we'll take the bank. Without him!

19. A little hack / Moonlighting

The main task: rob a bank.

With Paulie, ride the Skytrain a few stops and get off in Downtown. Go to the bank and listen to Paulie's plan. While he's telling you, look around. Remember where the clerks' desk is. Then there will be no time to look for her.

After going to the bank, Paulie will leave you, and you alone, without a car, will have to collect weapons and get wheels.

Go to Hoboken, run around the right side of the cinema Twister, knock on the door and get it from the arms dealer Yellow Pete the following set of products: Colt 1911, Colt Detective Special, S&W Magnum, S&W M&P, Thompson 1928. However, this set can be completely different - it all depends on your taste.

Now either steal a car, or ride the elevated train, or grab a car, but in any case, drive to Luka. He will give you the task to carry the package Big Dick . Go to your destination. After you give the package, kill the three idiots and return to Luka. He will give you a tip on a luxury car. Personally, I was unable to catch her in the indicated place, I had to travel around the city, and then arrange with her former owner an ugly brawl right in the middle of a busy intersection (luckily there were no police nearby). Maybe you'll have better luck.

Drive your newfound car to Paulie’s house and make beeps right under his windows.

Your path again lies in the bank. Once inside, immediately dispatch the police (while they are stunned), go behind the clerks' desk and pick up the keys to the depository. Go up to the floor above, casually shooting left and right, go into the director's office and, after talking with him, grab the keys to the safe from the board.

Now, in full combat readiness, you can go down to the depository and go to the safe.

After the safe is taken, take Paulie and make your legs.

20. Decadence / The Death Of Art

The main task: meet Sam at the museum and kill him.

There’s not even anything to say here. EMPTY-HANDS, quickly get out of Paulie's apartment and, ignoring the two policemen, sneak past them into the street. Steal any car and rush to Yellow Pete to stock up. Take the same kit as before, but instead of a Tommy gun, take US Rifle M 1903 Springfield .

Go to art gallery and shoot everyone there. Open all the doors that open and shoot everyone there. Sam will be the last to fall. And after that you will have to watch the final video first with joy and then with horror.

The developers' first nod to Mario Puzo, Martin Scorsese and the most famous mafia film " Godfather" lies in the name of the starting mission. There, Don Corleone, I remember, also made offers to friends and enemies that they could not refuse. Now you yourself have found yourself in the position of friends/enemies. It’s a pity, of course, that it was your taxi that ended up in the way of two guys , fleeing from their pursuers and crashing their car, it is now you who will have to save their skins (and your own too), trying to lose their tail.

The car at the tail will be more powerful than yours, so the main weapon lies not in the hands of the fugitives who crawled into your car, but in your reflexes. Dust the hounds' brains, wag your taxi's backside like the last whore, don't hesitate to enter gateways and dark courtyards (here you will need the TAB button, which calls up the map). Set up your pursuers, forcing them to crash into oncoming cars, and carefully monitor the health indicators of your two clients (lower left corner of the screen) - as soon as one of them loses all blood, you will lose. In principle, escaping from being chased is quite easy; you will need no more than three to five attempts at this operation, or even less.

In general, as soon as you get rid of the attackers, feel free to go to Salieri’s bar (an arrow will point to it on the map).
Do they really want to kill you for saving these two???

Well, since you didn’t take Salieri’s offer seriously, first you’ll have to work as a taxi driver. You have to carry five passengers, and they are gentle creatures - they don’t like collisions, they don’t like breaking the rules, they don’t like “press” people... They only want one thing - to get to the right place in the shortest possible time. “Taxi” missions here clearly play a teaching role - they introduce you to city areas, their names and the main routes of movement between them. Smart.
Well, after these trips you decided to rest, because you forgot how the coffee break ended in the first mission...
Yes... The mafia has long arms. Of course, you didn’t want to get involved in the squabbles between the Salieri and Morello families, but... no one is interested in your opinion. The Morell bastards identified you using your taxi number and suddenly came to visit you. After receiving a couple of blows and taking one last sad look at your car, which was destroyed by a bat, RUN
Oh, what a cool tune that plays during this mission! It's the only reason I've replayed Running Man ten times, it fits the concept so well. Games, of course, and not a film with A. Schwarzenegger, where the name of the mission refers us. So, about running. The main thing here is to follow the directions of the green arrow and not pay attention to the men peeing by the fence, because every stop threatens to shoot you in the back. Therefore, run straight (don’t try to strafe, dodging lead lumps - you will be safer), clearly avoiding the corners, and you will calmly, alive and well, reach Salieri’s bar.
Do you remember they told you that you could come to Don at any time and ask for help? Perhaps this moment has come. After a short showdown with Morello’s hounds (they shouldn’t have come in for coffee), you’ll finally decide that being a mafioso isn’t so bad.

Since you have decided to retrain from a taxi driver to a mafioso, you will have to pass a short test. Don Salieri invites you to carry out a small task - to destroy the cars of the leader of the Morello clan. At the same time, you will wreak personal revenge on them.
After receiving the task, together with Paulie, you will take a baseball bat and a couple of Molotov cocktails from the family's "storekeeper" Vincenzo, and you will learn how to steal from the family's regular repairman, Ralph. new type cars, in one of which you will go “on a mission.” Following the arrow, drive up to Morello's establishment and, without slowing down, crush the guard at the gate, otherwise he will call for help.
Spend two Molotov cocktails on two cars, smash the third with a bat and add it to the others if they don’t have enough fuel. In the worst case scenario, Morello's thugs will jump out of the cafe. You can split the heads of the brave men with a bat (and they have pistols...) or quickly climb into your car and scratch back to Salieri’s catering. I'd rather not get into trouble, but it's up to you.
After successfully completing this task, you will become a full member of the Family, op la

Although your first task was very successful, Don decides to test you again (at the suggestion of his console, who is much more suspicious of newcomers than his boss). The task is quite standard for ordinary members of the Family - you need to go to three different points and collect bribes for “protection protection”.
Get a Smith & Wesson from Vincenzo and ask Ralph about a car to complete the mission. The first two points are located within the city, and the third, a motel, is outside Lost Heaven, in the north.
Getting the first two leather suitcases does not cause any difficulties, but the third one will have to tinker.
After receiving the second bag, take the only northern road out of town where the compass points. Soon you will arrive at the motel. Paulie and Sam will leave you, go into the building and then...
Hmmm, Morello definitely wants to start a war. Paulie, despite being seriously wounded in the stomach, will order you to rescue Sam. Of course, with a fart from Vincenzo, you will not be able to complete such a responsible task involving the risk of life.
Go around the motel on the left and climb up the boxes to the second floor. Don't pay attention to the dog, you'll only waste bullets and health. Open the door on the veranda and dive into the room as you go. There's a Thompson lying on the bed - that's already something! After leaving the room, stand in front of the toilet and wait for the mafia to open the door. Hello Travolta and Pulp Fiction! By the way, all toilets in the game have quite functional uses - I recommend trying them out.
Naturally, the gunmen from the first floor will come running to hear the shots. It will be better if you retreat into the corridor to the right of the stairs, sit down and start shooting at those running in with single shots. Save your ammo, because apart from pistols falling from corpses, you have nothing else to profit from! Having dealt with the fastest stallions, go down the stairs to the first floor. There, in the same position of the forester who sat down to poop, lay down three Morellians. You can buy Thompson cartridges from one of them. Sam is kept in the back room, behind the pool tables.
Most likely, the bloke in a dirty T-shirt beating him will jump out at the noise and get his share of lead. However, don’t flatter yourself - a little later he will cause you more trouble. Having pulled Sam out of the “beating room”, you will encounter another cowardly bastard who, despite all the advantage in the tactical position, will not shoot you and Sam. Well, cowardice must also be punished!
As soon as the jerboa gets into his yellow convertible, jump into the car (I hope you didn’t wreck it too much on the way to the motel?) and follow the canary. You need to return the Family's money to your home. The best way to stop a fleeing bald man is to build a barricade with your car in the tunnel or turn his car around on the road with a calculated blow. After that you can finish the job with regular lead.
By the way, I personally was helped by a car driving through the tunnel, which simply hit the impudent person.
Mission, like, complete!

Don Salieri does not like to lose, but he always prefers to play honestly. Well, since his concept of honesty is very unique, his methods of play are appropriate. Don's task is this: to drive a new supercar for racing from a garage outside the city to Lucas's workshop. In the morning he will take part in the race, in which a car is on display, on which Don bet a tidy sum. No, no, nothing particularly criminal is expected. Lucas will just look into his competitor’s car, see what’s there and how, maybe tweak something. Well, in general, a small thing that will reduce the chances of the racer from Europe and increase the chances of Salieri’s protege.
You need to complete the task clearly and quickly, while keeping the car safe and sound. It is strictly forbidden to enter into any “getting away” relationships with cops.
In the car given to Ralphie, drive out of town along the western road until you enter a tunnel blocked by a barrier. At the house near the arch you will be met by Ralph's friend, who is familiar with the number of bills that are due for Salieri's help.
In the garage behind the tunnel, you will get into a super-fast car and drive it to Lucas's garage, which is located in the western part of the city, under the bridge (on which, by the way, only in this mission you will have a chance to admire the local suicide).
After "straightening" the car, drive the "F1" back to the racing garage and whistle to Salieri's bar.

Wow! By the will of fate, Tommy must replace the driver who, due to “injury,” will not be able to compete with the pepper whose car you “damaged” a little earlier. Don's Console, Frank, will meet you in the race track garage and put you behind the wheel of a Formula 1 prototype.
You understand that you can’t even mention second place - the Family will not forgive such a shame, and the Game will be Over. With a bloody nose, you need to get around your main rival - the European Martin Lichtenberg in a red car, and finish first after five laps. I don't think you will complete this mission the first time. Most likely, you won’t succeed even in the tenth, because the car skids terribly at high speed, and the rivals are not sleeping, and the gap in laps is usually tenths of a second. The main thing in this mission is caution, knowledge of the habits of your opponents and the ability to maneuver dangerously.
Remember that the AI ​​is very gentle when cornering, and this is where you need to catch it. In principle, if you take the lead immediately after the first sand mound and continue to drive carefully, along a explored route, slowing down in the zigzag forest, you will be able to reach the finish line with a decent lead. But if there is a sharp skid and a turn... it’s better to immediately start the level again, because in those seconds that you spend on acceleration, only a lazy person will not overtake you.
In general, patience, knowledge of all sections of the course and caution will make you the winner of the race and the recipient of the kiss with the trophy. After the races, you will still need to quickly go to Lucas's garage, and then steal the wonderful yellow Phaeton, this time for personal use. But with theft, everything is quite simple - you can do it yourself, without any prompts.

For now I have everything, if there is anything new I will definitely write Scream.

Luigi asks you to take his daughter Sarah home, as she is being accosted by hooligans on the street.
Keep pace with the girl, have a conversation with her, and bandits will attack you in one of the alleys. Put on your brass knuckles and chat with the three scoundrels until they scatter in all directions. Pick up the baseball bat, go even further, turn into the alley and you will see a couple of hooligans pestering Sarah. Make them deeply regret their rash action. Take Sarah home and watch the sex scene. In the morning, Tommy will tell Salieri about what happened. Don will order you and Paulie to sort it out. Visit Vincenzo and get a baseball bat and a Colt 1911 from him. Go to Biff, who can be found in the central square in Chinatown, for information. He will direct you to the old station, which is nearby. Let Paulie kick down the door, prepare a baseball bat and take on the leading role in clearing enemy territory. Keep a close eye on your comrade, he sometimes becomes so bold that he does not hesitate to swing with five opponents at the same time. Just do not open fire under any circumstances, otherwise you will scare everyone away and ruin everything. Try to hit on the back, so you can kill anyone with the first blow. Go up the stairs and jump into the trash heap. Get your Colt 1911 ready, because the local guys will be the first to open fire, and you'll have to answer them. Shoot everyone in the vicinity, remembering to monitor your health. Some people will eventually hide from you, so immediately get into your car, wait for your friend and follow the villains. After some time, they will crash into a wall, and Tommy (or, alternatively, Paulie) will take care of their fate.

You are assigned three tasks at once: deal with the whore who is transmitting information to Morello, blow up the hotel and kill the manager.
Go to the Corleone Hotel in the Downtown area. Hide your weapon so no one suspects anything. Go up to the third floor and look for an unlocked door. The girl takes a bath. There is still something human left in Tommy; he will take pity on the young lady and order her to get out of the city. Go down to the first floor and go to the restaurant. The manager (in white) does not stand still. Wait for him to return to the restaurant, close the door and immediately shoot the guy in black at the table (with a pistol). After this, deal with the defenseless manager. The guards will come running at the noise, find cover and serve them one by one. At the reception, take the key to the Director's Office and heal yourself at the first aid kit. Go up to the top floor. Just don't fly into the director's office with the demon of retribution! The opponent will be ready for the meeting, so be careful. Tommy will plant a bomb and an explosion will occur. Now you are on roof, and the police are hunting for you. Climb up the stairs, go through the doors, climb onto the parapet and jump onto the roof of the house on the right. From afar, a cop is aiming at you with a gun - go down a little lower, and the police will run out of the door. Climb back. go up and take them out from an advantageous position. There is another enemy hiding on the roof opposite, which is extremely difficult to notice. After that, a couple more cops will appear, and follow them to the wooden ladder, with the help of which Tommy will climb to the roof of the church. there is a bucket, and there is a worker below it. It’s funny. Go down and heal at the first aid kit along the way. You will find yourself at the funeral of a friend whose fate you and Paulie determined in the last mission. The priest will notice you, but do not stick your head out, but wait until the especially curious ones run up to you. You know how to please them. After that, rush inside and hide behind the coffin. Because of the cover, you can easily remove opponents from balconies, as well as take out those hiding behind benches. Soon another portion of bandits armed with shotguns will come from the street. It makes sense to run under the roof of the church, and there you can deal with everyone one by one. Follow the street. The police are looking for you, as indicated by the WANTED icon at the top of the screen. Get into the first car you come across and rush to Salieri's bar.

Salieri gives the next task: to pick up whiskey from a warehouse outside the city. The mission promises to be hot.
First you need to meet Paulie at Salieri's warehouse. Ralph will give you a brand new Bolt V8, which you can use to visit your friend. From there you will reach your destination by truck. The village is suspiciously quiet, and Paulie will send you to scout the situation and find out what happened with Salieri’s people and with the alcohol. Continue through the entire farm to the truck. Open the door and the driver's corpse will fall out of the cab. Guys with shotguns will immediately appear and open fire on you. Don’t pretend to be a tough guy, but run zigzag back to Paulie, who has already prepared with his comrades for a warm welcome. Sit next to yours and don’t let your opponents get close. After the ace subsides, talk to Paulie - now you need to save poor Sam. Follow main road to the open barn right side. Opponents are waiting for you inside. There is a first aid kit here for you, and Paulie will find a crowbar. Across the street is the locked barn where Sam is being held. Once Paulie breaks down the door, get ready to avenge Sam. You should move extremely carefully, as opponents are hiding almost everywhere. On the second floor you can find another first aid kit, and on the third floor lies the crippled Sam. Paulie will run for help, but then, as luck would have it, the cops will arrive. Remove them from above from the window, but be prepared for the fact that especially nimble ones can break through and jump out from behind you. Go down and you will leave this vile place. You are in the back of a truck and must shoot back from cars catching up with you. You have to destroy three cars. Shoot through the windshield at the driver. After Sam is taken to the best doctor in town, you can stop by Bertone for a mission. Lucas asks you to warn his friend about this. that the police will soon come for him. Rush headlong to Hoboken, because there is very little time left. You must get ahead of the police and knock on the door first. Return to Bertone and he will teach you how to deal with the Ulver Airstrim Fordor. Go to Oakwood and steal a car there, then drive your new car to Salieri's bar.

Mission 10
Omerta is the Italian mafia's code of silence. Frank betrayed his family and is going to hand over his documents to the police. You must track down the corrupt consoler. Vincenzo has a shotgun for you. and Ralphie has prepared a new car for you. Go to Chinatown for the first informer, and then to the museum in Central Island for the second. After this, you have to visit the bald guy who lives under the bridge not far from Bertone's workshop. True, the comrade will refuse to say anything. Give him a couple of punches in the jaw, and in a moment you'll know where the cops are keeping Frank. Get a fast car like the Bolt V8 Roadster and drive to Oakwood. From there, follow Frank to the airport. A mission from the "one against all" series. Head towards the building where four opponents are waiting for you. Leave the first aid kit on the wall “for later.” Follow Frank to the hangar, taking out the caped cops along the way. A truck will approach, from which a driver will get out with a mount. Feed the guy lead, get into the car and run over everyone who gets under the wheels. Collect cannons from corpses and do not forget to remove the enemy from the tower. Frank is in the car park behind the building, kill his bodyguards and talk to the traitor. You will find out the reasons why the person closest to Salieri wants to leave the family. It turns out that the cops are threatening to kill his wife and child. Having handcuffed Frank, follow the building on the right, which is guarded by a pair of policemen. Inside you will find the consolire's wife and son. Talk to them, return to Frank and take him to his family. You will be asked to find tickets. In the parking lot, take the car you like and return to the first building. Inside, on the table are the treasured tickets. Give them to Frank and you will witness a touching scene. After that, without paying attention to anyone, leave the airport and go to the bank in Downtown, where you need to pick up the ledgers. Visit Bertone for a task. You need to deliver a "message" to Stan at Works Quarters. Find this black boxer and beat him up, Stan will get scared and run away. Lucas will teach you how to steal a Thor 810. This beauty can be found in the Oak Hills area, where the stars live. Having acquired a new car, return to Salieri's bar.

The next task from Salieri: steal important document from a villa in Oak Hills.
Get a baseball bat and a Colt 1911 from Vincenzo, and on the way to the millionaire's house, pick up the burglar Salvatore in Hoboken. Head to Oak Hills. Find an unsightly gate in the fence and order Salvatore to open it. Without wasting a second, run to the left and hide behind the statue. Order Salvatore to stay put. As soon as the guard passes you, come out of hiding and greet him from behind with a baseball bat. You will receive a key and a shotgun. To the right is a small gazebo, in which another guard stands thoughtfully. Take the shotgun from him too. If you did everything quickly, you will have time to overtake the third guard as he descends the stairs near the house. When the area is cleared, return to Salvatore and call him with you. Go inside the house. If you run into a maid, don’t hesitate to introduce her to your bat too. Whose life is more valuable to you, after all? The main thing is not to play around with switches anywhere, otherwise you will get yourself into trouble. Go up to the second floor and find a safe in one of the offices. Order Salvatore to hack it. and then the owner will unexpectedly return. Grab your documents and leave the house through another exit. There is a rich man's Silver Fletcher car on the street, order Salvatore to open it and get out of the estate. Drop Salvatore off at his house and go to Salieri's bar.

Paulie found a certain William Gates from Kentucky, who sells alcohol on the cheap. The goods must be picked up at the car park.
Drive to the indicated location. Go up with Sam and Paulie to the top floor, where your deal partners are already waiting for you. However, Morello. as it turns out, he longs for war. Suddenly two cars pull up, from which good guys with Thompsons and shotguns get out. Immediately bend down and shoot everyone from afar, trying to save ammo. Soon another car will arrive, from which opponents will also fall out. On the floor below, two guys are sitting behind bars, and the third is hiding behind a column at the other end of the room. Even lower, a bunch of guys are waiting for you on the left, try to lure them out one by one. On the second floor, the passage is barricaded; in addition, be careful - grenades will fly at you. Do not use an ordinary ladder, but quickly shoot everyone from cover. Once you've cleared everything out, return to the top floor and drive the truck to the exit. The success of this mission largely depends on the intelligence of Paulie and Sam, who sometimes behave downright stupidly and get in front of bullets. Now you have to take the goods to a warehouse in Hoboken, a chase with a shootout is expected. But it is best to discuss all the details on the spot. Arm yourself with the Thompson and deal with the guys to the left of the entrance, and at the same time blow up two black cars. The chase is called off.

Salieri asks you to become his bodyguard for a while and take him to a restaurant for lunch. Don has a fancy car, to say the least. Take Salieri to a restaurant in New Ark. True, it won’t be possible to really eat; Morello’s people have come to convey a “message” to Salieri. You only have a Colt 1911 with you, so things are looking bad. Immediately jump to the right and hide behind the bar counter. Shoot the guys on the right side because they have a greater chance of falling to Salieri. Save your ammo, as soon a kind trio will burst into you through the door behind you. Ideally, you should not let them take a shot. Go into the corridor. From the window you can see how the enemy with the Thompson sat between the houses. Blow his brains out, and then run into the courtyard and look through the door on the right. Another happy owner of a Thompson is lurking on the second floor. Make him miserable. From the window you can finish off the rest of the guys below. Go outside and once again make sure that everything is calm. Just in case, climb into any car and chase the remaining villains. Now you and Salieri have to visit Carlo, whose apartment is located near the West Marshall Bridge. Collect guns from the corpses and go. Go upstairs with Salieri and kick down the door. The guy in shorts jumped out the window, follow him up the fire escape. Catch him behind the garages and feed him lead. Two idiots with baseball bats and a third, smarter one with a pistol will immediately appear from the door. You know what to do with them.

Don is very unhappy that he was not allowed to eat in peace at Pepe's restaurant. Morello wants war? He will get it. But first you need to remove the politician who is going to celebrate his birthday on the ship.
Ralph will teach you how to steal a Crusader Chromium Fordor. Go to the pier in the southern part of Central Island. True, no one will let you go anywhere without an invitation. In the building opposite, the door is enticingly open, and clothes hang in the basement. Dress up as a sailor and you're already on board. Now you need to find the pistol that Vincenzo prudently hid in the toilet. There is one on the lower deck on the left, but you can only find one bucket in it. By the way, a guy in a sailor suit walks nearby and smokes. Pay attention to him. On the deck above at the back of the ship near the stairs you can find a door with a note SKIPPER HAS THE KEY. Remember the guy in the sailor suit? Persuade the skipper to give you the key. You have to clean the toilet, but you will find a gun. Go up to the upper deck and wait for the politician to begin his speech. Get close to him and give him Don Salieri's sincere congratulations. After that, rush to the lower deck, pushing and shooting the guests blocking the way. Paulie is already waiting for you on the boat.

The time has come to take a much more serious step - to kill Sergio Morello. Paulie will take the Thompson from Vincenzo, and he has a Colt in store for you. Ralph will give you a Guardian Terraplane.
Go to the Italian restaurant, call from the street phone and ask for Morello to answer the phone. True, someone else will do, but Paulie will still feed him lead. Oops... There was a mistake. Break away from your pursuers and follow to Salieri's bar. A new plan is born. Take the explosives from Vincenzo and go to Morello's house. Wait until the guy at the entrance finishes his cigarette, and then place dynamite under the car. True, a woman gets into the car and... This happens, as Salieri says. Now you have to make an attempt on Sergio at the Rainbow Garden restaurant in Downtown. Only “Thompson” Poley will let him down at the most decisive moment. You have to break away from your pursuers. The easiest way
drive up to the bridge and fly down the stairs to the water, then the chase will thunder into the water. After so many failures, the task is given to others. However, luck is again on Sergio's side. You have to chase a gangster to the port along the route Central Island - Giuliano Bridge -Works Quarters. One of the most difficult missions. You have a Colt 1911 in your hand, and the guy running out to the right gets shot in the forehead. The one lurking on the left in the bushes should also not be left out. Two more people flash behind the car ahead. Collect guns from the corpses and climb into the truck. Kill everyone in the area and find two first aid kits at the pier: one inside the house next to the tanks, and the second on the wall of the building at the other end. After that, run around and calm down the others. The main thing is to remove the snipers from the red towers that are watching your every move. Then find Morello's car. Therefore, Sergio is hiding in the warehouse.
Rearrange the switches on the railway tracks so that the tank can drive straight to the gate. Knock out the planks from under the wheels of the carriage and it will roll towards the warehouse. Tommy lights a cigarette and stylishly throws it on the ground... Go inside. A guy with a Thompson is sitting on the boxes, and the rest are running around with shotguns. Morello himself was hiding in the far corner. That's all. Lucky but dead bastard. Return to Salieri's Bar. Along the way, stop by Lucas Bertone. You're just in time. His friend in Chinatown is seriously injured, and you need to take the poor guy to the hospital. Notice that in Bertone's garage there is a first aid kit hanging on the wall. Follow the north bridge to the location, passing the middle island. You need a fast car for four people, since in addition to the wounded man, his friend will also get in. On the way to the doctor, set a speed limit of 60 km/h and calmly deliver the guys to Oakwood. Lucas will teach you how to steal a Bruno Speedster 851. There is one in the parking lot in Central Island. Deal with the owner of the stylish car, and then return to Salieri's bar in a new car.

Now it’s the turn of Morello himself. Vincenzo has a sawn-off shotgun for you, and Thompson has a Thompson ready for Sam and Paulie. Go to the theater in Central Island. Morello will start to run away from you in a limousine to the airport, follow him. keeping up. At the airport, as luck would have it, your car will break down. Leave the vehicle and run to the plane, where two guys with shotguns are already waiting for you. As soon as you deal with them, your car will arrive. Climb into the back seat and you'll be handed a Thompson. Shoot at the engines of the plane taking off. Another scenario is that Morello’s car will not turn towards the airport, but will go further to the destroyed bridge. There, at the cliff, you can also get even with Morello. They say that he can be nailed on the way. It's not true, if you kill him, you will be informed that he "ran away" from you. After that, take Sam and Paulie to Salieri's bar, and go to Bertone yourself. Lucas will ask you to throw an old car off a cliff in Oakwood. This is done very simply. Drive the car to the cliff near the lighthouse, go out onto the road, steal someone else's car and push the marked car into the water. Return to Bertone, he will teach you how to steal a new car. Go to New Ark, where the beautiful Celeste Marque 500 is waiting for you in the parking lot of Roy's Grill bar. Just kill its owner first, and then with a clear conscience head to Salieri's bar.

Salieri orders the removal of another politician. Ralph has a Wright Coupe in store for you, and Vincenzo will equip you with a Mosin sniper rifle and a pistol. Drive to the prison. Get rid of the worker at the sewer hatch - you don't need witnesses. The entrance to the building is located on the right. Go through the first floor and find the stairs to the top. Right from here you can clear the second floor, and at the same time practice your sniper skills. Catch the survivors one by one. Eventually you will reach a spiral staircase littered with enemies. On the top floor, go to the balcony. Take good aim - you only have one shot. After that, run down the stairs, new enemies will appear. In the room from which they came out, there is a crowbar. It will be useful on the way out. Go down the stairs to the first floor, getting rid of all weapons along the way. Go through the kennel and you will find yourself on the street. The police are already waiting for you, who will search you and release you. Stop by Bertone's. You need to deliver the guy from Works Quarters who the police are looking for to Lucas. Hitch the Thor 810 Sedan on the street and follow the North Bridge to Downtown. Bertone will teach you how to steal a Lassiter V16 Appolyon. This beauty is parked outside a mansion in Oak Hills. There are guys chatting at the gate, they won't pay attention to you. But only at first. Run to Salieri's bar.

The Don is clearly hiding something when he sends you on a dangerous mission to get some cigars. Take the bat and pistol from Vincenzo, and Sam and Paulie will each take a Thompson. Ralph will give you a Lassiter V16 Fordor. First, take Sam to the right place in the Works Quarters, which is not far from the port. Paulie will offer you an idea about robbing a bank, but no one will take it seriously. Go to the port and wait for the truck full of boxes to leave. Follow it to the warehouse, where it will be unloaded. Block the truck’s return path, pull the driver out of the cab and take the documents from him. After this, follow to the port - they will let you in. Drive forward - one of the warehouses is open, and the owner is standing at the entrance. Inside, you will notice boxes marked Scorsese import-export. the owner, and he will order you to drag the boxes from the street to the warehouse (Dispatch Hall). . At this time, quickly load all the boxes of cigars into the back, and then follow to the place where Sam and Paulie are waiting for you. When entering the courtyard, stop so that the truck enters halfway. Thus, the pursuers will not be able to break in en masse, but will crawl towards you one by one. After everything settles down, take the truck to Salieri's warehouse. Inside the boxes, it turns out, there are not cigars at all... Salieri clearly does not trust you.

Tommy agreed to Paulie's proposal to rob the bank.
Follow Paulie from his apartment to the station, where the train will take you Downtown to the First National Bank. Inside you will learn all the details of the plan. After that, go to Yellow Pete, the owner of a gun store located in Central Hoboken. Grab a selection of Colt 1911, Colt Detective Special, S&W Magnum, S&W M&P and Thompson 1928. Then head to Bertone for a fast car. You will receive a task - to deliver a package to the guy Dick under the East Marshall Bridge in Downtown. Give the guy the package, and the hooligans will immediately attack him. Just hide behind the boxes and do your job. Bertone will inform you that you can steal a Trautenberg Model J from Oakwood to Central Island. Find and intercept the car. Now you are fully prepared for the robbery. Drive up to Paulie's house, honk at him and go to the bank. Everyone on the floor! Quickly run forward, break down the door with your foot, there is a key hanging on the left wall next to the clerk. Open the nearby door - a guard is waiting for you at the stairs. Hurry to the second floor to the office with the Director sign on the door, find out where the keys to the safe are, and take them from the closet. Go down to the basement, where you will have to calm down two more guards. Fill the bag with money and return to Paulie. Quickly jump into the car, in theory you should make it before the police arrive. Head to the Palermo Club in Hoboken.

Everything is bad. Sam calls and asks to meet him at the art gallery. Hide your weapon and leave Paulie's house. You will encounter policemen on the stairs, just walk past them. On the street, climb into police car and go to the Yellow Pete store for weapons. You will definitely need it. After that, go to Bertone. He will give you the task of following the prostitute who works in the Corleone brothel. You need to follow the girl on foot, keeping a decent distance so that she does not suspect anything. Go to Lucas and tell him everything. He will advise you to steal the orange Kord 812 Cabriolet FWD, which is for sale in Chinatown and is guarded by angry dogs. On the new
follow the wheelbarrow to the gallery. Sam and his guard are already waiting for you inside. Prepare your cannon and immediately put a bullet in the forehead of two guys, be prepared that two more will come running from the door ahead, and one will appear behind you. Follow the corridor to the room in which the guy with the shotgun is hiding. The second one with a pistol is not a hindrance. A comrade with a Thompson will appear on the balcony opposite, hide around the corner and he will come running to you. Save the shotgun for the three thugs below. Approach the stairs and immediately run back - a grenade will fly from above. After that, arm yourself with the Thompson and carry out a major cleanup on the second floor. Between the stairs you can find a first aid kit and heal. Only a grenade is waiting for you there too. Find open door. In a series of rooms, be extremely careful - opponents are hiding behind the furniture. Smoke Sam out and follow him to the next floor.
The final fight. Once you stick your head out, you will immediately regret it. Pick up the Thompson and wait for Sam to flippantly turn away. You have a few seconds to empty the entire clip into him, and he will leave his position. After that, follow the corridor and follow the bloody trail. Keep your aim ready. Sam will peek around the corner...
Enjoy the somewhat shocking ending to this great game.

» Secrets of completing missions


Mission 2. About transporting passengers.
Taking a closer look at the passengers, we recognize Sarah, Sam, and other characters among them. There are also several cars in the parking lot at the very beginning of the mission. In some you can sit as a passenger, the driver will take you about 10 meters, and then the game will end. And from some you can get a passenger or even a driver out. Stolen cars are indicated in white on the radar.


Mission 2. About escaping from gangsters to Salieri's bar.
In the alleys you can see the following: a man peeing on the wall, another man breaking open a door with a crowbar, but the crowbar cannot be taken away from him, another man repairing a vacuum cleaner, and another woman standing in the alley waiting for someone who can be told where to stand and her friend is waiting.


Mission 3. About the destruction of cars in the Morello bar.
Having arrived at the bar and killed the guard with a baton, we place the box lying to the left of the entrance in front of the back exit door, we block the main exit with any car and throw incendiary mixture at the parked cars, and the gangsters will not be able to leave the bar, but only the main one will scream heart-rendingly and ask to “knock down this damn door” :) Instead of a box, you can park a car at the back exit.


Mission 4. About Clark's Motel.
We climb out the window and, without killing anyone, take the machine gun on the second floor on the bed, go downstairs and shoot off the wheels of the yellow car, then the bald man will not be able to leave. Then we climb back to deal with the dudes. There is also a toilet on the ground floor, and Tommy can relieve himself a little. There is also a lamp hanging above the bar counter. If you hit it, it will fall to the floor, the floor will light up, and there will be a mini-show.Also on the third floor in the toilet sits Tarantino with a newspaper, who can be killed there;)


Mission 5. About stealing a sports car.
In working-class neighborhoods, some homeless people stand and warm their little hands by a barrel of fire. On the bridge between the central island and Newark you can see a suicide, ready to jump into the water, but never jumped, and a crowd of people nearby.


Mission 7. About Sarah.
After the hooligans appear, you can take the board on the right by the wall. It is believed that there are two mission cutscenes, and the second one appears if you kill all the bullies. But this information has not been confirmed and is therefore unreliable.


Mission 8. About hooligans in a car repair shop.
A man will come into the yard and just stand up; you won’t be able to talk to him. Don't touch it so as not to spoil the secret. Then, in the next mission "Chase", run into that guy's yard again - you can now talk to him. He will say: “Sorry, I couldn’t resist.” Also during the chase, approximately at the exit from Chinatown, you will see an accident (a car hit a truck). If you hit the truck driver or try to steal the truck, he will take a board from the pile and attack Tommy (one of two places in the game where you can get a board). If you talk to a woman (who is arguing with that driver), she will say "Hi Tommy" or "Hello Mr. Angelo".


Mission about prostitutes in a hotel.
In one of the rooms you can take a knife and quietly cut almost all the enemies with it. When you find yourself on the roof of the church, immediately in front of you you will see a bucket hanging on a rope, and a worker standing below. If you shoot a bucket, it will fall on the unfortunate person.


Mission about a trip out of town at night to buy a "kosorylovka".
The vacant lot in Hoboken can be accessed through a fence post located in the northwest of the neighborhood. There is an interesting car hidden there that you can sit in. The feds will come on it for Luka’s friend.


Mission about Frank's transportation and shootout at the airport.
Little Tony has a dog. We park the car next to the dog, and when the dog runs up to it, we shoot at the car with a sawn-off shotgun so that it explodes. We approach the dog's head and use it. You can have a lot of fun with gangsters at the airport. For example, you can force a black man with a crowbar, who is getting out of a truck, to kill all the gangsters with machine guns hand-to-hand, although after the fight the black man will die anyway. To do this, you must first drive up to the black man in a truck, and then drive behind the fence opposite the airport building. The black man will run to the parking lot where the cars and taxis are parked. The gangsters will run out, and the black man will start beating them with a crowbar. You can also, by getting into his truck, force all the gangsters from the ENTIRE airport to be distributed in cars (there are just enough of them, and if a couple are blown up at the beginning, then they will begin to pull each other out rear seats). But all this must be done before Frank runs out of the cash register, and you must not go there yourself.


Mission about a deal with Bill Gates.
Before the gangsters attack, you can block their path by placing cars in a heap in the driveway to the top floor. Some can be smoked by crashing into the walls, since you can’t shoot there. Then, when the gangsters arrive, they will find themselves locked among the cars and stuck. Then you can blow up the previously smoking cars with a few shots, then the rest of the cars in the chain will explode, and almost all the gangsters will die.


The mission is about taking Salieri to a restaurant and about a traitor in shorts.
If you load from the previous mission somewhat incorrectly, but being slightly to the side of the entrance door of Carlo’s house, and even preferably jumping and somersaulting, then after loading the next mission, Tommy will not be in the entrance immediately behind Salieri, but to his left through the wall. So he can run around the “apartments” of the house guests a little, but it will be very difficult to go out into the yard, since an invisible wall will prevent the exit, but you can see Carlo’s lurking friends and beat almost everyone to death.


A mission about a party with a guy on a ship who got sick.
There will be a glass in the bar on the boat (on the left on the bar counter). Might get a little drunk


The mission is about Morello, who must be caught, escorted to the port, and shot in the hangar.
In the chase, you can shoot out the tire of his car... And in the port, if you shoot at the large barrels on the platform at the very end of the port, they will explode and hit many enemies, including those sitting on the cranes.


Mission about an old prison and local bandits.
Look at the sea when you exit the tower to the top. There will be a fisherman boatman who is trying to fix his boat.


Mission about Sam and the art gallery.
Sometimes, even before yellow Pete, Tommy has a knife in his inventory...


Secrets in Big walk (Extreme) .
At a construction site in Hoboken, behind a transparent fence, there is a hidden blue car... And also in Extreme.


Secrets related to all modes and missions.
For those who want to have access to all the cars in freeride, then in the “Extreme” mode, go to the northeast of Oakwood, there is a phone booth next to it, go up to it and press the action button. That's it, now in freeride you can choose all the prototypes of cars. And to make a model like the Thor 812 available for freeride, which Luca can teach you to steal in the last mission, use it in the Workers' Quarter, not far from the warehouse from mission 18, but only while in the "Freeride - Little Italy" location.



In any task you can get a secret car. To do this, you need to shoot through the window located on the western side of the turret, which is located on the bridge between the working quarters and the Central Island. If the shot was successful, then the screen will go dark for a second. After this, you need to go to the bridge connecting the Central Island and the Business District. If you go under this bridge (on the left side) while on the Central Island, then you will see a neatly parked red Ford from final scene. And if you shoot at one of the windows from the side of the Central Island, which is located on the balcony connecting the two houses, then the screen will darken and the game will freeze... To prevent this from happening and to still hear selected Czech swear words, download it and put it in a folder with the Mafia. Personally, I heard this phrase, but after that the game still froze for me, so it depends on who you are.


Cops are weirdos, here's a short one video for review.


Prepared a selection of secrets
Denis Tsarev a.k.a. ringostarr

"Mafia" can confidently be called legendary. This free online browser game has captivated millions of people around the world and has remained one of the most popular gaming products since its introduction in 2002. "Mafia" is a parlor role-playing turn-based psychological game. It offers a gripping detective story that simulates the struggle between a large but disorganized team and a team of several members who know everything about each other and act organized group. The genre of the game is Action, it contains elements of a car simulator. The game consists of two dozen missions, each of which you must try to complete. Main question - How to complete the first mission in the mafia?

But of course, it all starts with the first, starting mission. It is she who will show whether you can become a real mafia boss and get into the TOP of gamers. It would seem that if it’s the first, it means it’s the easiest. However, this is not quite true. The developers focused on the famous Martin Scorsese from the film “The Godfather,” who made offers to friends and enemies that they could not simply refuse. And now you, as a gamer, have become this very enemy/friend. Your taxi ends up in the wrong place at the wrong time, namely in the path of two guys escaping from their pursuers who crashed their car. And then yours turned up. Well, you will have to save their skins, as well as your own, whether you like it or not. To do this, you need to reset the “tail”.

The problem is that the car on this “tail” is steeper than yours. Therefore, your main weapon and your safety are not in the rivers of fugitives who broke into your car, but in your own reflexes. As they say, you can’t take it by force - you can take it with your mind. The hounds behind need to try to powder their brains. To do this, you can wag the “back” of a taxi, and not be afraid to drive into dark gateways and courtyards. At the same time, do not forget to use the “TAB” button, it will open the map. Set up your pursuers, make them crash into oncoming cars, and not make turns while moving. At the same time, do not forget to monitor the health indicators of your passengers (at the bottom left corner of the screen), because if one of them loses all their blood, then you will be a loser. All this sounds difficult, but in fact, escaping from being chased is not so difficult and it will only take three to five attempts, if not less.

As soon as you get rid of your pursuers, feel free to go to Salieri's bar (the arrow on the map will point to it). These two in your car will probably not touch you - you saved them! This is how you can complete the first mission in Mafia.

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