Simple fun games at home. Cool competitions for adults, having fun at the birthday party table

When a good company gathers around the table, the party promises to be fun!

But the guests drank and ate... talked about the latest news from the lives of their loved ones and the country as a whole... danced... and some prepared to be bored... But that was not the case!

Good hosts always have something in stock that will not only relieve boredom, but will also bring the guests of the holiday closer together, and will also be remembered by everyone for a long time with fun and humor - these are, of course, various competitions.

They are very different:

  • movable (with and without objects),
  • musical,
  • drawing,
  • verbal, etc.

Today I will introduce you to those that can be carried out without leaving the table.

NOTE! They can be performed in different versions, change the rules, add items, increase or decrease the number of participants - in a word, take a creative approach to drawing up a program of fun and amusing table competitions for an adult company sitting at the table.

Let's start with the simple - what's at hand (literally and figuratively!)

"The alphabet is near us"

The presenter names any letter of the alphabet, except for the four Y-Y-L-Ъ (you can agree to exclude the letter E).

Players playing in a circle name objects - products - things starting with this letter, which are located directly next to them and which can be reached with their hand or touched.

Option! - add adjectives to the list of nouns: B - incomparable salad, incomparable lipstick (from a neighbor), endless pasta, C - nice vinaigrette, sugar cake...

The game continues until the words are exhausted. The last one to call wins.

Here's another game with letters.

"Burim in order"

Starting with the first letter of the alphabet, the players come up with a mini-congratulation (depending on the occasion of those gathered) or simply sentences that are appropriate for this holiday.

The phrase should begin first with the letter A, the next one with B, then C, and so on. It is advisable to come up with funny phrases like:

- How great it is that we have gathered today!
- It happened that...
- That's …
- Gentlemen...

Attention! What is important here is the sequence of letters in the alphabet and the meaning of the invented sentences. It is clear that some letters (ь-ъ-ы) are skipped.

The winner is the one who came up with the funniest phrase. Decided by unanimous vote.

There was the ABC - it was up to the poetry!

“Tell me what’s in the package!”

If there are people at the table who can write poetry (the level of poetry, of course, will be taken into account, but the main thing here is different), then offer the next competition.

Several poetry masters are given an object, which is packed in an opaque fabric box-bag. They should quietly look at what they got and write a poem about the item. Guests listen and guess.

Important! You cannot name what is hidden, you can only poetically describe its purpose, appearance...

The writer of the longest and most original piece wins.

Everyone loves fairy tales!

"Modern fairy tale"

Equipment: sheets of paper, pens.

The players are divided into two teams. Usually they are divided according to the “we sit next to each other” principle. Each chooses (option: the driver assigns) a profession. For example, cooks and truck drivers.

After 5-7 minutes of preparation, the teams must voice any fairy tale they have chosen (option assigned by the leader) in a modern way, using professional vocabulary and terminology.

For example, the fairy tale of a brave cook begins with the words: “Once upon a time my grandmother had a piece of ham worth two and a half kilos...” We advise the program creator to come up with starting phrases in advance for the different professions of the participants.

Everyone has fun! The winning team receives a prize: sweets, a bottle of champagne for everyone...

Try this too! It is not teams who play, but individual participants. Then more time is given for preparation, and it will be easier for the guests to select the winner.

Everyone’s favorite since childhood, “Broken Phone”

Here, the more people, the better.

The driver (or the first person sitting) thinks of a word (phrase), writes it on a piece of paper (for the purity of the experiment!))) and passes it along the chain, whispering in each other’s ears.

Everyone remembers that you need to whisper quietly and as close as possible to what you heard. The latter speaks the word out loud.

The funny thing begins at the moment when, if there is a mismatch between the input and output, a “showdown” begins - at what stage, for whom what went wrong.

Robot YES-NO

The host prepares cards with the names of the animals in advance and announces that the guests will guess them by asking any questions that he can answer only with the words YES-NO (in extreme cases, “I can’t say”).

The game continues until the animal is guessed and the presenter shows a card with the correct answer.

Questions can be about hair (short or long), about legs, about whether there is a tail (fluffy or smooth), about claws, a neck, about what it eats, where it sleeps, and so on.

Game option! It is not the animal that is being riddled, but the object. Then the questions will be about size, color, appearance, purpose, presence in the house or on the street, ability to pick it up, presence of numbers, presence of electricity in it...

Another version of the game is frivolous. You can wish for items from men's or women's wardrobes, underwear, or for the most daring, from the assortment of adult stores.

Competitions with paper

And here’s another game where the funniest thing is the mismatch.

Chipmunk Speaker

Props:

  • nuts (or orange, or bread),
  • paper,
  • pen.

Those sitting at the table are divided into pairs: “speaker” and “stenographer”.

The “speaker” puts nuts (orange slices, a piece of bread) behind his cheeks so that it is difficult to speak. He is given a text (poetry or prose), which he needs to pronounce as clearly as possible (as far as the contents of the “cheek pouches” allow). The “stenographer” is trying to write down, as he understands, what he heard. Then it is compared with the “source”.

The winner is the couple whose “transcript” is the most correct.

Option! One “speaker” is selected, and everyone is recorded.

"Explain in 30 seconds"

  • pens/pencils according to the number of players,
  • small pieces of paper
  • box/bag/hat.

We play like this:

  1. Guests are divided into pairs. It can be by lot, it can be at will, it can be next door at the table. Each pair is a team.
  2. Players receive pens/pencils and pieces of paper (each has several of them - 15-20).
  3. Everyone writes 15-20 (discuss this in advance with the players) of any nouns that come to mind: on one piece of paper - one noun.
  4. Leaves with words are hidden in a box/bag/hat.
  5. First, the first pair-team plays: they take turns taking out sheets of paper with words and must explain to each other the word that they came across, but in no case naming the noun itself.

For example, the word “cart” is a horse-drawn carriage, “frying pan” is a pancake maker.

After the first word is guessed, you can take out a piece of paper with another.

You have 30 seconds to do everything. You can agree on a minute - depending on the state of the company)))

The number of words a team guesses is how many points it will receive.

Then the turn passes to the other pair of players.

The time limit makes this competition spectacular, loud, noisy and fun!

The team that guesses the most words wins.

Fun table competitions with answers

Prepare: a box containing pieces of paper with various questions written on it.

Attention! In winter they can be made in the form of snowflakes, in summer in the form of apples, in autumn in the form of colored leaves, in spring they can be flowers.

We play like this:

Everyone takes turns pulling out paper pieces of paper with questions and answering them not only as truthfully as possible, but also funny.

Questions could be:

  • What was your favorite toy as a child?
  • What was your most memorable vacation?
  • Have your New Year's wishes ever come true?
  • What's the funniest thing that happened to you in childhood that you remember?
  • What's the funniest purchase you've ever made?
  • If you have an animal at home, what funny incident can you remember (what did it eat)?
  • What did you dream about as a child and did it come true?
  • What's the funniest prank you can remember?
  • Do you love your housemates and why?

Questions for the story can be very different, taking into account the degree of frankness of the company.

The winner is the one whose story pleases the most guests.

Are you asking? I answer!

Let's prepare:

  • cards with questions,
  • answer cards,
  • 2 boxes.

We play like this.

One box contains questions, the other contains answers.

The players sit down, if possible, alternating: man-woman-man-woman... This will make the answers more interesting!

The first player takes out a card with a question and reads it aloud to his neighbor at the table.

He takes, without looking into the box, the sheet with the answer and also reads it out.

Sometimes the question-answer coincidences are very funny)))

Questions could be like this (assuming that the company is close and everything is on a first-name basis):

— Do you like watching horror films?
— Can you say that you like shopping? (it doesn’t matter whether a man or a woman answers here)
—Are you often hungry?
-Can you look me in the eyes and smile?
— What do you say when you step on people’s feet in public transport?
— How do you react to your friends’ clothing experiments?
- Tell me, do you like me?
— Do people often knock on your door at night?
— Is it true that your husband/wife likes to look at other people’s women/men?
— Do you like to swim under the moon?
- Why do you smile so mysteriously?
— Is it true that you preferred to go to the village rather than to the Maldives?
— Why do you sometimes travel on public transport without a ticket?
—Have you ever read thick books?
— In an unfamiliar company, do you easily find a common language with guests?
— Are you a fan of exotic cuisine?
— Does alcohol often appear on your table?
-Can you deceive me right now?
— Do you like to walk on the rooftops of your hometown?
— Why are you afraid of small dogs?
— When you were a child, did you sneak into your neighbors’ house to pick raspberries?
- If the phone rings now and they say that you have won a trip to the sea, will you believe it?
— Do others like your cooking?
— Why are you afraid to drink milk?
— Do you like receiving gifts?
— Do you like to give gifts?
- Would you like a drink right now?
— Do you rest a lot at work?
— Why did you ask for my photo?
— Do you like to eat meat products?
—Are you a very temperamental person?
— Why do you eat pickled bread crusts on Sundays?
-Can you lend me a thousand dollars right now?
— Do you often wink at strangers in public transport?
— Do you like to take a bath in your clothes?
- Do you really want to answer my question now?
— Do you like to dance with married men/married women?
— Why did you say that you have to eat a lot when visiting?
—Have you ever woken up in an unfamiliar bed?
— Why do you call throwing a pebble from a balcony at passers-by your favorite sport?
— Do you often delegate your work to others?
— Why do you love watching striptease so much?
— Do you like to eat delicious food when visiting?
— Do you often meet each other on the street?
— Do you fall asleep at work?
— Why do you hide your age?
— Do you snore at night?
— Do you like fried herring?
-Have you ever run away from a policeman?
— Are you afraid of taxi drivers?
— Do you often promise too much?
— Do you like to scare others?
- If I kiss you now, what will your reaction be?
— Do you like my smile?
- Can you tell me your secret?
— Do you like to draw?
— Why do you often take time off from work?

Sample answers:

“I can’t live a day without this.”
- How can I live without this?!
-Only on your birthday.
- When not at home, why not.
- I won’t tell you this now.
- Just not now.
“I’m embarrassed to answer anything now.”
— Ask my husband/wife.
- Only when I'm well rested.
— I can, but only on Mondays.
- Don't put me in an awkward position.
— I’ve loved this business since childhood.
- Well, yes... things happen to me...
- I can rarely afford it.
- Yes, I am capable of anything for your sake!
- If I rest, then yes.
- Who doesn’t it happen to?
— I’ll tell you about this a little later.
- Fortunately, yes.
- If they really ask me.
- Nowadays this is not a sin.
- Do you really think that I will tell the truth?
- As an exception.
— After a glass of champagne.
- So I told you the truth just now!
- This is my cherished dream.
- Let's dance better!
- Unfortunately no.
- This is my passion!
— I’ll tell you about it when you give me your phone number.
- With great pleasure!
- I blushed - this is the answer.
- And I'm proud of it.
— My years are my pride.
- I can’t stand it.
- How dare you ask me about this?!
- Only if they pay me.
- How can you miss such an opportunity?
- Only in the mornings.
- It's quite simple.
- If I get paid.
- How could it be different?
- By itself!
“I’ll say this only face to face.”
- Exclusively on holidays.
- How great it is!
- They told me it was good.
- Only in good company.
— I consider this a political issue.
- Who do you take me for?!
- And you guessed it.
- Let me kiss you better.
- Only when no one is looking.
- You're embarrassing me.
- If there is no other way out.
“And you’ve been trying to ask me about this all evening?”
- And at least now I can tell you the same thing.

Two truths and a lie

This fun competition at the table for an adult company does not require any preparation. Best suited for a company where the participants do not know each other very well.

Each player must say three statements or facts about themselves. Two true, one false. Listeners vote to decide which one is false. If they guess correctly, the player (the liar) wins nothing. If you guess wrong, you receive a small prize.

Variant of this: everyone writes down their statements on pieces of paper, marking the false ones, give them to the presenter (the host of the party), and he reads them out in turn.

One more?

Several competitions for a drinking group that wants to become even more drunk.

Find the crocodile

This game can be played during other games, as an additional one. It essentially lasts the whole evening, but at the very beginning you need to tell the guests its rules.

At some point in the party, the host secretly gives one of the guests (the “hunter”) a clothespin (crocodile) and he must attach it discreetly to the clothes of a “victim” he has arbitrarily chosen (or put it in a lady’s purse or a man’s jacket pocket). Then he gives a sign to the leader that the task is completed.

As soon as the clothespin has found a new owner, the presenter says, “The crocodile has escaped!” Who did he get into? and starts counting out loud from 10 to one. Guests are looking to see if they are the target of a prank.

If, within 10 seconds of the countdown, the “victim” finds a lurking “crocodile hidden in a bag or clinging to his collar,” the “hunter” drinks the penalty glass. If he doesn’t find it, the “victim” must drink.

You can limit the search area (the crocodile only clings to clothing) or give it more time.

Drinking alphabet chain

To conduct the competition you need: glasses with your favorite drinks, memory for names and knowledge of the alphabet.

The game goes in circles. The first player names the celebrity's first and last name. The next person must also name a celebrity whose name begins with the first letter of the previous one.

To make it clearer, look at the example:

The first player makes a wish for Cameron Diaz. The second by Dmitry Kharatyan. Third Hugh Grant. The fourth is by Georgy Vitsin. And so on.

You can name any famous people, politicians, actors, athletes. A player who cannot find the correct name within 5 seconds (approximately) must drink his glass. Then the glass is filled, and the turn passes to the next player.

The longer the game lasts, the more difficult it is to select new names (you cannot repeat yourself), the fun and company are rapidly gaining degrees.

Insert your two cents

The organizer of the competition needs to prepare sheets with phrases that are far from the theme of the feast or birthday. Give each guest a card with a phrase at the very beginning of the party.

Phrases could be:

The task of each participant is to insert “their” phrase into the conversation so that others do not understand that this is a phrase from a piece of paper. After the player has said his phrase, he needs to wait a minute, after which he says “Win!!!” During this time, any other guest who, during the conversation, suspects that a phrase from the sheet was uttered can try to incriminate the player. He must repeat the phrase that he thinks was used. Of course, there is a chance that he will not guess correctly.

If the accuser makes a mistake, he drinks a “penalty glass.” If you guess correctly, then a penalty kick is awarded to the person who was caught using the phrase from the sheet.

Guess the brand

If the company name is included in the slogan, then you can shorten it. For example: Who goes where, and I (to Sberkassa). This slogan is included in the retro section of our list. In a young company, you can at least invite guests to guess whose advertising slogan it might be. You can come up with hints or several possible answers.

For example: Who goes where, and I... (at VDNKh, to Moskvoshway, to get married, to Sberbank).

Find your soul mate

If the company is about half women and men, then you can play this game. Although, it will fit, with some degree of conditionality, in other cases.

To do this, you need to prepare small cards in advance on which to write the names of famous couples. One name per card. For example:

  • Romeo and Juliet;
  • Alla Pugacheva and Maxim Galkin;
  • Dolphin and mermaid;
  • Twix stick and Twix stick;
  • Angelina Jolie and Brad Pitt...

Each guest receives a card with a name - this is his “image”.

Task: everyone must find their soul mate by asking the other guests in turn questions that can only be answered “yes” or “no.” Direct questions like “Is your name Angelina?” or “are you Brad’s wife”? prohibited. Questions like “Do you have children with your significant other?” are allowed; “Are you and your significant other married?”; “Do you and your significant other live in...?”

Those who find their soul mate by asking the minimum number of questions win. The more cards of pairs you prepare, the better. Since only half of the guests will play in the first round (when they find their soul mate, they are deprived of the opportunity to look for theirs). Therefore, after the first round, new cards are dealt and the second round begins.

Option: in the first circle they are looking for a woman's soul mate, in the second - men.

Do you have..?

This game is suitable for a large company and for celebrating a variety of holidays.

The company is divided into two teams with an equal number of participants. We must try to have the same number of women in each.

The presenter, starting with the words “Do you have...?”, reads out the list of things you are looking for. Members of each team need to find this thing and show it to the leader.

Team members search in pockets and purses, those who find them show the item they are looking for, the team gets a point for each item found. For one named item, the team gets only one point (no matter how many five thousand dollar bills the team members have, the team can only get one point for the item with the bill).

So, do you have...?

  • 5000 ruble banknote;
  • Notebook;
  • photo of the child;
  • mint chewing gum;
  • candy;
  • pencil;
  • keychain with at least 7 keys;
  • penknife;
  • 7 (or 5) credit cards for one person;
  • small change in the amount of at least 95 rubles (for one person);
  • hand cream;
  • flash drive;
  • nail polish;
  • shoe sponge...

The list of things can be supplemented at will.

Play and have fun with your guests at the festive table!

Don’t forget that each competition can be creatively reworked to suit your company.

Let your friends remember this day not only for the most delicious dishes, but also for the funniest and coolest competitions.

Eat! Drink! And don't be bored!

Regardless of the occasion for which a cheerful adult company has gathered - an anniversary or just a birthday, it does not hurt the birthday person to prepare in advance. Of course, a good menu, suitable drinks, appropriate music are an important part of spending time together. But fun competitions for an adult company at a table or in nature will achieve a special effect.

The company may include both long-time friends and unfamiliar people. It is possible that informal communication is organized for people who are seeing each other for the first time. These can be people of different ages - men and women, boys and girls. No matter how the communication is supposed to be, having at least a conditional plan of action, including competitions for young people, quizzes for adults, funny jokes and theatrical performances, means ensuring the success of any event!
So, competitions for young people: students, schoolchildren, adults, young at heart!

Fun competition at the “Thoughts” table

A musical selection is prepared in advance, where wishes or funny sayings are expressed in songs. For example, “I’m a chocolate bunny, I’m an affectionate bastard...”, “And I’m unmarried, someone really needs it..”, “It’s great that we’re all gathered here today..”, etc. The host simply approaches each guest and puts a magic hat on his head that can read thoughts.

Carbon Contest “Milk the Cow”

On a stick, chair... (whatever is more convenient for you) attach 1 medical ordinary glove for each participant in the competition, make tiny holes at the end of each finger and pour water into the glove. The participants' task is to milk the glove.
The delight is indescribable for both participants and spectators. (Especially if no one has seen how to milk a cow and the company drank a little). The mood will be through the roof!!!

Competition “Guess the Animal”

It is necessary to prepare several photographs of famous stars in advance. Only one person participates in the competition - the presenter. The presenter selects a player from the audience, the player turns away, the presenter says - I show the audience a photo of the animal, and you ask leading questions, and we will all say yes or no. Everyone except the player sees the photo (for example, Dima Bilan in the photo), everyone starts laughing, and the player thinks that this is a funny animal and starts asking crazy questions:
– does he have a lot of fat or not?
-does he have horns?

Mobile competition for the company

Two large but equal teams are participating. Each participant ties an inflated balloon in the color of their team to their leg with a thread. The thread can be any length, although the longer the better. The balls must be on the floor. On command, everyone begins to destroy their opponents’ balls by stepping on them at the same time, preventing them from doing the same with their own. The owner of the burst ball steps aside and stops the battle. The winner is the team whose ball remains the last on the battlefield. Fun and not traumatic. Verified. By the way, each team can develop some kind of strategy and tactics for combat. And the balls may not be the same color in a team, but to successfully fight you need to know your partners well.

Competition for those who are thirsty (can be held outdoors) -)

We need to take about 10 plastic glasses, fill them in front of the competition participants with various drinks (both tasty and intentionally “spoiled” with the addition of salt, pepper or something like that, but most importantly compatible with life). Glasses are placed in a pile. Participants take turns throwing a ping pong ball into glasses and whichever glass the ball lands in, the contents of that glass are drunk.

Competition “Make a Wish”

Participants collect one item of each, which is put into a bag. After which, one of the participants is blindfolded. The presenter pulls out things one by one, and the blindfolded player comes up with a task for the owner of the pulled out thing. Tasks can be very different: dance, sing a song, crawl under the table and moo, and so on.

Competition “Fairy tales with a modern twist”

Among the people invited to the birthday party, of course, there are representatives of various professions. Each of them is a professional in his field, and, of course, has a full set of terms and specific vocabulary inherent in people of his profession. Why not make sure that instead of boring and uninteresting professional conversations, guests make each other laugh? This is done simply.
Participants are given sheets of paper and given tasks: to present the contents of well-known fairy tales in professional language.
Imagine the fairy tale “Flint”, written in the style of a police report or a psychiatric medical history. And “The Scarlet Flower” as a description of a tourist route?
The author of the funniest fairy tale wins.

Competition “Guess the picture”

The presenter shows the players a picture, which is covered with a large sheet with a hole two to three centimeters in diameter in the middle. The presenter moves the sheet across the picture. Participants must guess what is shown in the picture. The one who guesses the fastest wins.

Writing competition (fun)

The players sit in circles and everyone is given blank sheets of paper and pens. The presenter asks the question: “Who?” Players write the names of their heroes at the top of the sheet. After this, fold the sheet so that what is written is not visible. After this, they pass the piece of paper to the neighbor on the right. The presenter asks: “Where did you go?” Everyone writes, folds the paper and passes it to the neighbor on the right. Presenter: “Why did he go there?”…. And so on. After this, the fun reading begins together.

An incendiary game “Let's dance!?”

Preparation is simple: a neckerchief and a presenter responsible for musical accompaniment are selected. The main task of the presenter is to provide the competition with fast, fiery melodies that can excite the participants so that they want to perform the most fiery steps and pirouettes.

Everyone taking part in the entertainment stands in a large circle. The first dancer is chosen. This may be the hero of the occasion; if there is none, you can decide by drawing lots or counting. The player stands in an improvised circle, a scarf is tied to him, the music is turned on, and everyone dances. After making a few or many movements, the dancer must transfer his attribute to another person standing in a circle. The scarf must be tied in a knot around the neck, and the “heir” must also be kissed. The new dancer takes the place of the previous one and performs his steps. The dance lasts as long as the musical accompaniment lasts. When the leader turns it off, the remaining dancer in the circle is taken by surprise and is forced to shout something like “ku-ka-re-ku.” The more unexpectedly the music stops, the more fun those present will have.

Competition “Dress each other”

This is a team game. Participants are divided into pairs.
Each couple chooses a pre-prepared package containing a set of clothes (the number and complexity of items must be the same). All participants in the game are blindfolded. On command, one of the pair must put clothes on the other from the package he received by touch in one minute. The winner is the couple that “gets dressed” faster and more correctly than the others. It's fun when there are two men in a couple and they get a bag of purely women's clothing!

Competition “Boar Hunting”

To play you will need several teams of “hunters”, consisting of 3 people and one “boar”. The “hunters” are given cartridges (this can be any piece of paper) after which they try to hit the “boar”. The target can be a circle of cardboard on which a target is drawn. This circle with a target is attached to the “boar” on the belt in the lumbar region. The task of the “boar” is to run away and evade, and the task of the “hunters” is to hit this very target.
A certain time is recorded during which the game is played. It is advisable to limit the space for the game so that the game does not turn into a real hunt. The game must be played in a sober state. It is prohibited to hold a “boar” by teams of “hunters”.

Greedy

There are many balls scattered on the floor.
Those interested are invited. And on command, to the accompaniment of fast music, each participant must take and hold as many balls as possible.

Competition “Try and Guess”

The participant stuffs a huge piece of bun into his mouth in such a way that it is impossible to speak. After that, he receives a text that needs to be read. The participant tries to read it with expression (preferably it is an unfamiliar verse). The other participant needs to write down everything that he understood, and then read aloud what happened. As a result, its text is compared with the original. Instead of a bun, you can use another product that makes it difficult to pronounce words.

Competition “Overcome the Obstacle”

Two couples are invited to the stage. Chairs are placed and a rope is pulled between them. The guys' task is to pick up the girl and step over the rope. After the first pair does this, the second pair does it too. Next you need to pick up the rope and repeat the task again. The rope will rise until one of the pairs completes the task. As has already become clear, the pair that falls before the other pair loses.

Competition “Potato”

To participate in the competition you need 2 players and two empty packs of cigarettes. Ropes are tied to the players' belts, with a potato tied at the end. The essence of the competition is to quickly push an empty pack to the finish line with these same potatoes, which are dangling at the end of the rope. Whoever reaches the finish line first wins.

Competition “Clothespins”

Couples take center stage. All participants are given 10-15 clothespins on their clothes. Then everyone is blindfolded and fast music is played. Everyone needs to remove the greatest number of clothespins from their opponents.

Competition “Who is the fastest?”

Two teams of five people each are recruited. A pot of water is placed in front of each team; the water in both pans is at the same level. Whichever team drinks the water from the pots using spoons the fastest, that team wins.

Competition “Diver”

Those wishing to take part in this competition are invited to wear fins and look from the back through binoculars to overcome a given distance.

Competition “Associations”

The participants of the game stand in a row or (everyone sits in a line, the main thing is to make it clear where the beginning is and where the end is). The first one utters two completely unrelated words. For example: wood and computer. The next player must connect the unconnected and describe the situation that could happen with these two items. For example, “The wife got tired of her husband constantly sitting at the computer, and he settled in a tree with him.” Then the same player says the following word, for example, “Bed.” The third participant must add this word to this situation, for example, “Sleeping on a branch has become not as comfortable as sleeping on a bed.” And so on until the imagination is enough. You can complicate the game and add the following. The presenter interrupts any of the participants and asks them to repeat all the words spoken; the one who fails to do this is eliminated from the game.

Competition “How to use?”

The competition requires 5 – 15 people. Any object is placed on the table in front of the players. Participants must take turns saying how the item is used. The use of the item must be theoretically correct. Anyone who cannot come up with a use for the item is eliminated from the game. The one who remains last in the game is the winner.

You can complicate competitions and make them more creative and creative. Be happy not only on holidays. Give laughter and smiles to your friends, family and loved ones.

There are also interesting games that you can play in a group, for example, mafia.
Here are the rules of the mafia game:

Professional rules for playing Mafia

Ten people participate in the game. The presenter monitors the progress of the game and regulates its stages.

To determine the roles, the presenter distributes cards face down: one to each player. There are 10 cards in a deck: 7 red cards and 3 black. “Reds” are civilians, and “Blacks” are mafiosi.

One of the 7 red cards is different from the rest - this is the card of the Sheriff - the leader of the “Reds”. “Blacks” also have their leader - the Don card.

The game is divided into alternating stages of two types: day and night.
Purpose of the game: “Blacks” must eliminate “Reds” and vice versa.

Read more...

Ten players sit at the gaming table. The host announces “night” and all players put on masks. After which, in turn, each player takes off the mask, selects a card, remembers it, the presenter removes the card and the player puts on the mask.

Participants wearing blindfolds tilt their heads down so that the movements of their neighbors or the play of shadows do not become a source of additional information for them.

The presenter announces: “The mafia is waking up.” Participants who received black cards, including the Mafia Don, take off their bandages and get to know each other and the Leader. This is the first and only night when the mafiosi open their eyes all together. It was given to them in order to agree with gestures on the procedure for eliminating the “Reds”. The “agreement” should be carried out quietly so that the “Red” players sitting next to them do not feel the movements. The presenter announces: “The mafia is falling asleep.” After these words, “Black” players put on headbands.

The presenter announces: “Don is waking up.” Don opens his eyes and the Presenter meets Don. In subsequent nights, Don will wake up with the goal of finding the Sheriff of the game. Presenter: “Don is falling asleep.” Don puts on the bandage.

Presenter: “The Sheriff is waking up.” The Sheriff wakes up and meets the Leader. On subsequent nights, the Sheriff will be able to wake up and look for "Blacks". Presenter: “The Sheriff is falling asleep.”

Presenter: “It’s a cheerful morning! Everyone wakes up."

First day. Everyone takes off the bandages. During the day there is a discussion. According to the professional rules of the Mafia game, each player is given one minute to express his ideas, thoughts and suspicions.

The Reds must identify the Black players and remove them from the game. And the “Blacks” will provide themselves with an alibi and remove a sufficient number of “red” players from the game. “Blacks” are in a better position because they know “who is who.”

The discussion starts with player number one and continues around the circle. During the day's discussion, players can nominate players (no more than one per player) with the goal of removing them from the game. At the end of the discussion, the candidates are voted on. The candidate who receives the most votes is eliminated from the game.

If only one candidate is nominated for the first round (Day), it is not voted on. During the following rounds (Days), any number of candidates are voted on. The one who drops out of the game has the right to the last word (duration - 1 minute).

There is a term in the game called "Car Crash". This is a situation in which two or more players receive the same number of votes. In this case, the voters are given the right to justify themselves within 30 seconds, convince the players of their “redness” and remain in the game. A re-vote takes place. If someone gets more votes, they are eliminated. If the players again gain an equal number of votes, then the question is put to a vote: “Who is in favor of all those voting leaving the game?” If the majority votes for elimination, the players leave the game, if against, they remain; if the votes are divided equally, the players remain in the game.

After the first circle, night falls again. During this and subsequent nights, the mafia has the opportunity to “shoot” (a gesture agreed upon at the beginning of the game). The “shooting” occurs as follows: the mafiosi who agreed on the first night on the procedure for eliminating the “Red” mafiosi “shoot” on the following nights (with their eyes closed!).

The presenter, after the words “the mafia is going hunting,” announces the numbers of the players in turn, and if all the mafiosi shoot at a given number at the same time, then the object is hit. According to the rules of the Mafia game, if one of the mafia members “shoots” at another number, or does not “shoot” at all, the Host records the miss. “Shooting” occurs by simulating a shot with your fingers. The presenter announces: “The mafia is falling asleep.”

Then the Presenter announces: “Don is waking up.” Don wakes up and tries to find the Game Sheriff. He shows the Leader a number on his fingers, behind which, in his opinion, the Sheriff is hiding. The presenter, with a nod of his head, either confirms his version or denies it. Don falls asleep.

The Sheriff wakes up. He is also entitled to night checks. He is looking for "Black" players. After the Leader’s answer, the Sheriff falls asleep, and the Leader announces the beginning of the second day.

If the mafia eliminated a player at night, the Host announces this and gives the last word to the victim. If the mafia misses, the Leader announces that the morning is indeed good, and no one was hurt during the night.

The discussion of the second day begins with the next player after the player who spoke first in the previous circle.

During this and the next circles, everything happens in the same way as on the first day. Nights and days alternate until one team or another wins.

The game ends with the victory of the “Reds” when all the “Black” players are eliminated. “Blacks” win when there are an equal number of “Reds” and “Blacks” left.

Subtleties of the mafia game rules:

1.
The player must draw his game number.
2. The player has no right to swear, make a bet, or appeal to any religion, swear, or insult players. For this, the Host removes the offending player from the game.
3.
The player is not allowed to say the word “Honestly” or “I swear” in any form. For this violation the player receives a warning.
4.
The player does not have the right to deliberately peep at night. If this violation is detected, the player is removed from the game and is usually deprived of the opportunity to visit the Club for a long period. In case of involuntary peeping, the player is removed from the game.
5.
A player has the right to nominate only one candidate.
6.
The player has the right to withdraw his nomination as part of his speech.
7.
The player has the opportunity to vote for only one candidate.
8.
When voting, the player must touch the table with his hand and keep it on the table until the end of voting. The end of voting coincides with the Leader’s word “Thank you.” A vote placed after the word “Thank you” or together with the word “Thank you” is not accepted. The presenter counts the vote only if the hand touches the table.
9.
If during voting a player touches the table with his hand before saying “Thank you” and then removes it, he is immediately removed from the game.
10.
If a player does not vote, his vote is assigned to the last one voted.
11.
The “black” player has the right to “shoot” only once. The “shot” is considered effective only in this case. In all other cases (the player does not “shoot”, “shoots” twice), the Leader registers a miss. A miss is also recorded if the player “shoots” between the called Lead numbers.
12.
The “red” player at night does not have the right to indicate to the Sheriff who to check. For this violation, the player is removed from the game.
13.
The “black” player at night does not have the right to show signs to Don who to check. For this violation, the player is removed from the game.
14.
The player does not have the right to sing, dance, hit the table, speak or perform other actions that are not within the scope of the players’ “nightly” behavior. For this violation, the player receives a warning from the Leader.
15.
Don and Sheriff are unable to check on the first night.
16.
Don and Sheriff have the right to check no more than one player each at night.
17.
A player may not speak out of turn. For this violation he receives a warning from the Leader.
18.
The player has the right to speak during the day's discussion for no more than 1 minute. For failure to comply with the regulations, the player receives a warning.
19.
During a Car Crash, the player has the right to speak for 30 seconds. For failure to comply with the regulations, the player receives a warning.
20.
After the Leader’s phrase “Night is coming,” the player must immediately put on the headband. In case of delay, the player receives a warning.
21.
The Host has the right to give warnings for: a) unethical behavior, b) excessive gestures that interfere with the game or distract players, c) other violations, the extent of which is determined by the Host.
22.
If a player uses profanity, “inhumane” and “obscene” behavior of a player at the gaming table (including due to the player’s excessively “alcoholic and cheerful” state!) or insults another player, the player may be removed from the game by decision The presenter.
23.
According to the professional rules of the Mafia game, a player who receives three warnings is deprived of his word for one round. If a player receives a third warning after his performance in a circle, he will lose the floor for the next circle.
24.
The player who receives the fourth warning is removed from the game.
25.
A player who files a protest before the end of the game is removed from the game.
26.
The rules of the mafia game provide that a protest can be accepted for consideration by the Leader only after the end of the game.
27.
The game is canceled, its result is changed or replayed if the protesting team (entirely) + one player from among the opponents votes for the protest.
28.
A player who is eliminated from the game immediately leaves the gaming table.
29.
Whenever a player is removed from the game, he does not have the final say.

There are other rules for playing Mafia on cards. How to play Mafia is up to you, but the presented version of the rules of the Mafia card game is the most interesting and balanced. In any case, Mafia is an exciting psychological board game that can deliver incomparable intellectual pleasure.

Funny tasks and games will help you not only have fun, but also get to know each other better, which is especially important in a company where there are many new characters. It is better to select competitions in advance, taking into account the composition of the company and its preferences. And there’s so much to choose from!

In the first part of the article, we offer cool funny competitions for a cheerful company at the table. Funny forfeits, questions, games - all this will help break the ice in an unfamiliar environment and have a fun and useful time. Competitions may require additional props, so it is better to resolve this issue in advance.

The competition is held at the beginning of each event. It is necessary to prepare a comic answer to the question “Why did you come to this holiday?” on several pieces of paper. These answers may vary:

  • free food;
  • look at people and show yourself;
  • no place to sleep;
  • the owner of the house owes me money;
  • I was bored at home;
  • I'm afraid to be alone at home.

All the papers with the answers are put into a bag, and each guest takes turns taking out a note and asking a question loudly, and then reading the answer.

"Picasso"

You need to play without leaving the table and already drunk, which will add a special piquancy to the competition. Identical drawings that have unfinished details should be prepared in advance.

You can make the drawings completely identical and not finish drawing the same parts, or you can leave different details unfinished. The main thing is that the idea of ​​the drawing is the same. Reproduce sheets with pictures in advance using a printer or manually.

The guests' task is simple - finish the drawings the way they want, but use only their left hand (right if the person is left-handed).

The winner is chosen by the entire company by voting.

"Journalist"

This competition is designed to allow people around the table to get to know each other better, especially if many of them are seeing each other for the first time. You will need to prepare a box in advance with pieces of paper on which to write questions in advance.

The box is passed around the circle, and each guest pulls out a question and answers it as truthfully as possible. The questions can be different, the main thing is not to ask too frank, so that the person does not feel uncomfortable:

You can come up with a large number of questions, funny and serious, the main thing is to create a relaxed atmosphere in the company.

"Where I am"

You should prepare clean sheets of paper and pens in advance according to the number of guests. On each piece of paper, each guest must describe his appearance in words: thin lips, beautiful eyes, a wide smile, a birthmark on his cheek, etc.

Then all the leaves are collected and placed in one container. The presenter takes out sheets of paper one by one and reads aloud the description of the person, and the whole company must guess it. But each guest can name only one person, and the one who guesses the most wins and receives a symbolic prize.

"I"

The rules of this game are extremely simple: the company sits in a circle so that all participants can clearly see each other’s eyes. The first person says the word “I”, and after him everyone repeats the same word in turn.

Initially it is simple, but the main rule is not to laugh and not to miss your turn. At first, everything is simple and not funny, but you can pronounce the word “I” in different intonations and lines to make the company laugh.

When someone laughs or misses their turn, the whole company chooses a name for this player and then he says not only “I”, but also the word that was assigned to him. Now it will be more difficult not to laugh, because when an adult man sits next to you and says in a squeaky voice: “I am a flower,” it is very difficult not to laugh and gradually all the guests will have funny nicknames.

For laughter and for a forgotten word, a nickname is again assigned. The funnier the nicknames are, the faster everyone will laugh. The one who finishes the game with the smallest nickname wins.

"Associations"

All guests are in a line next to each other. The first player starts and speaks any word into his neighbor’s ear. His neighbor continues and in his neighbor’s ear he speaks his association with the word he heard. And so all the participants go in a circle.

Example: The first one says “apple”, the neighbor passes on the word association “juice”, then there may be “fruit” - “garden” - “vegetables” - “salad” - “bowl” - “dishes” - “kitchen” and so on . After all participants have said the association and the circle returns to the first player, he says his association out loud.

Now the main task of the guests is to guess the topic and the original word that was at the very beginning.

Each player can express his thoughts only once, but not say his own word. All players must guess every association word; if they fail, the game simply starts over, but with a different participant.

"Sniper"

The whole company sits in a circle so that they can clearly see each other's eyes. All players draw lots - these can be matches, coins or notes.

All the tokens for the lot are the same, except for one, which shows who will be the sniper. The lot must be drawn so that the players do not see what falls to whom. There should only be one sniper and he should not give himself away.

Sitting in a circle, the sniper chooses his victim in advance, and then carefully winks at her. The victim, noticing this, loudly shouts “Killed!” and leaves the game, but the victim must not give away the sniper.

The sniper must be extremely careful so that another participant does not notice his wink and call him. The players' goal is to identify and neutralize the killer.

However, this must be done by two players simultaneously pointing at the sniper. This game will require remarkable endurance and speed, as well as quick wits to identify the enemy and not be killed.

"Guess the Prize"

This game will be an excellent option for a birthday celebration, because it can be based on the name of the hero of the occasion. For each letter in the name of the birthday person, a prize is placed in an opaque bag, for example, the name Victor - the bag should contain 6 different small prizes for each letter of the name: a wafer, a toy, candy, a tulip, nuts, a belt.

Guests must guess each prize. The one who guesses and receives a gift. If the prizes are too intricate, then the host should give the guests tips.

This is a very easy competition that requires the preparation of additional props - pens and pieces of paper. First, the whole company is divided into pairs; this can be done randomly, by lot, or at will.

Everyone gets a pen and paper and writes any words. There can be from 10 to 20 words - real nouns, not made-up ones.

All the pieces of paper are collected and placed in a box, and the game begins.

The first pair receives a box and one of the participants pulls out a piece of paper with a word. He tries to explain this word to his partner without mentioning it.

When he guesses the word, they proceed to the next one; the pair has no more than 30 seconds for the entire task. After the time has expired, the box moves on to the next pair.

The one who guesses as many words as possible wins. Thanks to this game, a good time is guaranteed!

"Buttons"

You should prepare a couple of buttons in advance - this is all the necessary props. As soon as the leader gives the command, the first participant places the button on the pad of his index finger and tries to pass it to his neighbor.

You cannot use other fingers or drop them, so you must pass them very carefully.

The button must go around a full circle, and the participants who drop it are eliminated. The winner is the one who never drops a button.

Simple comic competitions for a cheerful adult company at the table

At the table, when all the participants have already eaten and drank, it is more fun to play. Moreover, if there are a couple of interesting and unusual competitions that will amuse even the most boring company.

What feast is complete without toast? This is an important attribute of any feast, so you can diversify them a little or help those who don’t like this business or don’t know how to make speeches.

Therefore, the host announces in advance that the toasts will be unusual and must be said while observing the conditions. Conditions written on a piece of paper are placed in the bag in advance: associate the toast with food (let life be all in chocolate), make a speech in a certain style (criminal speech, in the style of “The Hobbit”, stuttering, etc.), associate congratulations with animals ( flutter like a butterfly, be fragile like a moth, love devotedly like swans), say congratulations in poetry or in a foreign language, say a toast where all words begin with the same letter.

The list of tasks can be increased indefinitely, the main thing is that you have enough imagination.

"In my pants"

This spicy game is suitable for a group where everyone knows each other well and is ready to have fun. The presenter cannot reveal the meaning of the game in advance. All guests take their seats, and each guest calls the name of any film in his neighbor's ear.

The player remembers and, in turn, names another movie to his neighbor. All players must receive a title. The presenter, after this, asks the players to say out loud “In my pants...” and add the same name of the film. It's a lot of fun when someone ends up with The Lion King or Resident Evil in their pants!

The main thing is that the company is fun, and no one is offended by jokes!

"Illogical Quiz"

This little quiz is perfect for lovers of intellectual humor. It is good to hold it at the very beginning of the celebration, while the guests can think soberly. It is worth warning everyone in advance to think carefully about the question before giving an answer.

Players can be given pieces of paper and pencils so that they can write down the answers or simply ask questions and immediately out loud, after listening to the answers, name the correct option. The questions are:

How many years did the Hundred Years' War last?

What country did Panama hats come from?

  • Brazil;
  • Panama;
  • America;
  • Ecuador.

When is the October Revolution celebrated?

  • in January;
  • in September;
  • in October;
  • In November.

What was the name of George the Sixth?

  • Albert;
  • Charles;
  • Michael.

What animal does the Canary Islands get its name from?

  • seal;
  • toad;
  • canary;
  • mouse.

Although some of the answers are logical, the correct answers are:

  • 116 years old;
  • Ecuador;
  • In November.
  • Albert.
  • from a seal.

"What I feel?"

You should prepare pieces of paper in advance on which emotions and feelings will be written: rage, love, anxiety, sympathy, flirting, indifference, fear or disdain. All pieces of paper must be in a bag or box.

All players position themselves so that their hands are touching and their eyes are closed. The first participant in the circle or row opens his eyes and pulls out a piece of paper with the name of the feeling from the bag.

He must convey this feeling to his neighbor by touching his hand in a certain way. You can gently stroke the hand, feigning tenderness, or hit, feigning anger.

Then there are two options: either the neighbor must guess the feeling out loud and draw out the next piece of paper with the feeling, or pass on the received feeling further. During the game, you can discuss emotions or play in complete silence.

"Where I am?"

One participant is selected from the company and seated on a chair in the center of the room so that his back is to everyone. A sign with inscriptions is attached to his back using tape.

They can be different: “Bathroom”, “Shop”, “Sobering-up station”, “Maternity room” and others.

The rest of the players should ask him leading questions: how often do you go there, why do you go there, for how long.

The main player must answer these questions and thereby make the company laugh. The players on the chair can change, as long as the company has fun!

"Ladle bowls"

All players sit in a circle. The presenter prepares in advance a box of forfeits, on which various kitchen utensils and attributes are written: forks, spoons, pots, etc.

Each player in turn must take out one forfeit and read its name. He must not be named to anyone. After all players receive the pieces of paper, they sit down or stand in a circle.

The presenter must ask the players, and the players must give the answer that they read on the piece of paper. For example, the question is “What are you sitting in?” the answer is “In a frying pan.” The questions can be different, the presenter’s task is to make the player laugh and then give him a task.

"Lottery"

This competition is good to hold in a women's company on March 8, but it is perfect for other events. Small pleasant prizes are prepared in advance and numbered.

Their numbers are written on pieces of paper and put in a bag. All participants in the event must pull out a piece of paper and take the prize. However, this can be turned into a game and the host must ask funny questions to the player. As a result, each guest will leave with a small nice prize.

"Greedy"

A bowl with small coins is placed in the center of the table. Each player has his own saucer. The presenter gives the players teaspoons or Chinese chopsticks.

At the signal, everyone begins to scoop coins out of the bowl and drag them to their plate. The presenter should warn in advance how much time the players will have for this task and give a sound signal after the time has elapsed. Afterwards, the presenter counts the coins on the saucer for each player and chooses the winner.

"Intuition"

This game is played in a drinking company, where people are not afraid to get drunk. One volunteer goes out the door and doesn’t peep. The group places 3-4 glasses on the table and fills them so that one contains vodka and all the others contain water.

Volunteers are welcome. He should intuitively choose a glass of vodka and drink it with water. Whether he manages to find the right pile depends on his intuition.

"Forks"

A plate is placed on the table and a random object is placed in it. The volunteer is blindfolded and given two forks. He is brought to the table and given time so that he can feel the object with forks and identify it.

You can ask questions, but they should only be answered with “Yes” or “No”. Questions can help the player determine whether an item is edible, whether it can be used to wash their hands or brush their teeth, etc.

The presenter should prepare in advance two forks, a blindfold and items: an orange, candy, a toothbrush, a sponge for washing dishes, a coin, an elastic band, a jewelry box.

This is a famous game that came from America. You don't need tape or sheets of paper, or a marker.

You can use sticky stickers, but check in advance whether they will stick well to the skin. Each participant writes any person or animal on a piece of paper.

These can be celebrities, movie or book characters, or ordinary people. All the pieces of paper are put into a bag and the presenter mixes them. Then all participants sit in a circle and the leader, passing by each one, sticks a piece of paper with an inscription on his forehead.

Each participant has a piece of paper with an inscription attached to their forehead using tape. The players' task is to find out who they are by asking leading questions in turn: “Am I a celebrity?”, “Am I a man?” Questions should be structured so that they can be answered in monosyllables. The one who guesses the character first wins.

An example of another fun table competition is in the next video.

A true life hacker is designed in such a way that he simply needs to periodically “sharpen his brain” - like cats sharpen their claws in order to be constantly in shape. The May holidays are coming, summer is coming, and many of us will be relaxing in company or traveling with friends. We would like to offer you some cool logic games to have fun in the company and once again practice your brains. Games were selected according to the principle:

- no special props (such as cards, chips, cubes, etc.)
— the ability to play in any environment (on the train, on the bus, in the country, around the fire or somewhere else).

"Contact"

Perhaps one of the most popular party games.

Number of players: minimum 3 people.

Rules: the presenter thinks of a word, a noun in the nominative case, a common noun, and announces to everyone the first letter of this word. The rest of the participants take turns asking definition questions, trying to guess what they have planned.

For example, I thought of the word “life hacker”, the first letter is “L”. To the question “Is this not a predatory animal?” I need to quickly produce an answer that satisfies the conditions, that is, a predatory animal starting with the letter “L.” Answer: “No, it’s not a lion.” Further similar questions without clarification (“Isn’t this another predatory animal?”) are prohibited.

Participants need to come up with a question to which at least two of them know the answer, but the host does not (whispers and agreements are prohibited).

For example: “Isn’t this an auxiliary statement for the proof of the theorem?” I don’t know the answer, but one of the players understood what it was about. In this case, he shouts: “There is contact!” and starts counting down from 10 to 1. At the count of “1”, the players shout out the correct option in unison. If they voiced the same thing, the contact is considered successful. In this case, the presenter names the second letter of the hidden word, and the game continues in the same spirit until the entire word is solved. The author of the correct question becomes the next presenter.

"Secret Keeper"

A mind-blowing and very exciting game. The presenter thinks of a phrase, slogan, or quote known to all participants. Names the number of words in it. Players ask the “keeper” any questions. Each answer must contain a word from the hidden phrase. The answer must be contained in one sentence.

Example: I thought of our slogan “Life is imperfect. Fix it! You can ask me 4 questions.

Vasya: What did you eat for breakfast today?
Me: All life I only eat sandwiches with tea for breakfast.
Petya: Do you like Zemfira’s last song?
Me: I don’t listen to it, modern music imperfect, for my taste.

…and so on. After this, the participants analyze what they heard for some time (it is better to specify in advance exactly how long) and give out their version of the original phrase. The presenter’s answers are allowed to be recorded: recorded on a phone or simply on a piece of paper.

"Paper"

Number of players: even, minimum four

Everyone comes up with 5-10 words, nouns, common nouns, and writes them down on scraps of paper. Then all the scraps are collected in a heap and mixed. Players are divided into teams in pairs. In 30 seconds, you need to explain to your partner as many words as possible from randomly selected pieces of paper (we pull out one at a time). Similar words are prohibited in explanations. The opposing team starts a stopwatch on the phone and monitors the time. We keep the successfully solved scraps for ourselves, and put the unsolved ones back into the pile. Until the papers run out, the game continues. At the end, the teams count their points and determine the winner.

"Danetki"

Good old detective fun. Danetka is a word puzzle, a confusing or strange story, part of which the presenter tells, and the rest must reconstruct the sequence of events. Questions can only be asked that can be answered with “Yes”, “No” or “Irrelevant”, hence the name of the game. There is even a website dedicated to Danetkas.

"On the road"

The presenter writes down on paper (or on the phone, as an option) a rule that determines what things can be taken with you on the road. Then he says: “I’ll take with me...” and names a thing that can be taken without breaking the rule. The remaining participants take turns asking if they can take this or that item with them, and the leader answers whether the rule allows them to take this item or not.

The winner is the one who can guess the rule first. The rules can be both simple and very elaborate.

Of course, there is still the immortal “Crocodile”, where the hidden words must be explained with gestures. But it still depends more on the acting abilities of the participants, and not on the intellectual ones.

What games are popular in your company?

Did you like the article? Share with your friends!