Walkthrough of the game Dino Crisis 1 Japanese version. Dino Crisis complete walkthrough

Control
If you have played Resident Evil, then mastering the controls in the game will not be difficult for you. But if you haven’t played (shame on your gray head, you need to know the classics!), then you will be killed a couple of times before you get comfortable with the keyboard.
Z - inventory
B - aim
C – activate/shoot (while pressing B)
V – running

Combination weapon
All three types of weapons that are in the game can, but whatever, need to be upgraded. For example, how to upgrade a pistol. To do this, select it first in your inventory. Then in the same window (and not in the one where you select cartridges) you select spare parts for the pistol, that’s all.

Generator area
Regina, Rick and Jael speculate about what finally happened here. After Rick leaves, search the back room and take the key. The rack can be moved. There is always something useful on the shelf. Go with Gael to the room with the generator (go to the wire door you just came out of). Don't forget to search the torn body that you find along the way. Gael will remain guarding the entrance, and you will have to restore the power supply. Go into the room with the generator, go to the window with the fuses. The color of the fuses must match the color of the switches, arrange them in the following order: red, blue, green, gray. Lower the switches... Something happened outside.
Leave the room with the generator. Capita-a-an? Where are you?
It can't be a dinosaur! If you are not playing on Easy, then killing the raptor will not be so easy; it is best to run away. But be careful, this creature can jump over fences.

Сontrol room
Enter the building through the blue door and climb through the ventilation (well, not the girl, but Batman!). Go down through the first ventilation hole. There is a sign on the wall - Control room, which means we are coming here. Go into the computer room and talk to Rick. Go back out into the corridor, the locker (E-Box) on the wall is a kind of chests from Resident Evil, but in order to open them you need keys (Plug), in any new E-Box you can take items from previously opened lockers (Access button ). Behind the door under the vent there will be a room where you can sign up. Turn on the power (red light on the wall), read the files on the computer. You can find Plug in the nightstand. Take the shotgun, DDK Disc H and Panel Key II. Behind the corpse of a man (that's who dirty the door!) - a cabinet with an electronic lock (Code: 0375) you will find an Entrance Key. When you want to leave the room, they will offer to sign up.

Locker Room""s
Be careful with the reptile! You can lock her in a dead end with laser beams, but it’s better to kill her. Go out into the hall with the stairs (double doors, open the large door using the Entrance Key. Go outside, take DDK Card N from the chewed corpse. Return to the hall and go up to the second floor. (The cabinet at the top can be moved under it either drugs or a first aid kit .)

Second floor
Be careful, there are two raptors here! One has torn off the sofa and wanders along the corridor (sometimes you can find him sleeping), the second will appear later. Another overgrown lizard lives in the bar (the door opposite the window). You can simply put her to sleep - you won’t come here again. To get weapon parts, enter the code: 7687. Combine them with a pistol - it will become a little stronger. Go back out into the corridor, next to the torn sofa there is a door, code for it: HEAD. A dying scientist is waiting for you in the room. Talk to him. Walk a little further and if you get too close to the window... Meet him! Tyrannosaurus Rex himself! The worst thing is that he cannot be killed. The creature will break the glass and eat the scientist, slip past the tyrannosaurus to the door. Go into the same room again. In the right corner of the room there is a stand with rewards - act on it first with the LEO card (in the first slot) then the SOL card (in the second slot) it will open, enter the code: 705037 and you will receive an L Key Card.
Go down to the first floor, open the lock on the door under the stairs by entering the code: NEWCOMER.

Training Room
In the office, read the notes, take what you need from the red cabinet on the wall. Go to the Training Room (door on the left), there Rick seemed to see someone on the monitor. Raptors that suddenly appear in the corridor can be stunned with a cold shower (green button on the wall on the right). Hide from them behind the laser wall and shoot them with a pistol. In the Training Room (room with computers) take the B1 Backup Generator Key (on one of the computers), be careful the raptor will attack you! When the Danger! sign is on, you need to press all the buttons (actually, of course, the shooting button, but it’s unlikely that at this moment you will remember which one is shooting, then Regina will push the creature away and Jael will be able to shoot the reptile. Go turn on the backup generator It is on the street, behind the metal mesh door, not far from the place where you started the game, you can move it - there is usually a bottle of chemistry underneath it. You need to go down the stairs from the cabinet on the wall and place it. in the empty slot behind the glass. Place the fuses in this order: red, blue, green, gray. Move the switches next to the levers, you will find another Plug. Now you need to return to the Control Room (the room where Rick is sitting), but before. sign up for this!

Scenario selection
A signal came with a request for help, the saboteurs do not know from Cooper (the radio operator, you and I know that he was eaten at the beginning of the game) or from Tom (our spy) and Rick is going to go see which of ours is still alive. Gael insists on going to the dungeon because he noticed a man who looked like Dr. Kirk on the monitor. After Rick and Jael fight, you will have a choice - to go after Jael (first option) or Rick (second option). You better follow Rick, otherwise your conscience will torment you later.

1. Follow Gail
Follow the captain, go down the stairs and you will see dinosaurs (well, just the Lost World!), you should not pay much attention to them. Go to the room on the right, rummage through the cabinets to find a first aid kit and Plug, take the Soldier ID Card. Leave the room (you can save here). Go through the other door and meet Gael. When he runs after Dr. Kirk, open the door to the right of the grate. As soon as you approach the shield on the wall, a raptor will jump out of it. Again the inscription Danger! If you hit the keyboard fast enough, the raptor will be electrocuted. Go through the double doors, collect your inventory and pay attention to the corpse. Now act as if you were going after Rick. That is, go up the stairs to the street and go through the door covered with a metal mesh.

2. Follow Rick
Follow Rick (to the south door, this is back outside). Finish off or rush past the two Raptors, feel free to pick up shotgun shells along the way, and go through the brown door to the street. Oh shit! Pterodactyl! Fight off the winged one and pick up the dropped weapon. Go forward until you see a gate marked R-6, there is a door on the right - we go there. (Take the key from the wooden boxes to open the E-box.) In the room you will find Tom (this is our man who spied on Professor Kirk). Get the DDK disc and don't forget to take the other DDK disc from the table. Now get out to the roof (the second door in the same room) and run away from the pterodactyls as quickly as possible! Go down the stairs, the puzzle with six computers and pipes is solved like this. The computers are located as follows (top view):

6 (blue) 1 (red)

3 (green) 4 (green)

2 (red) 5 (blue)

Now you need to activate them in the order they are numbered. That is:
1. Top right - choose red color.
2. The bottom left is also red.
3. Middle left – green.
4. The middle right is also green.
5. Bottom right – blue.
6. Top left – last blue.

Come upstairs, you damned pterodactyl again! But this time you have aerodynamic conditions on your side. Well, did the long-winged one hit the fan? It serves him right! At least he didn't drag Regina away with him. Go to where you saw the very first pterodactyl, press the button on the elevator platform. Return back to Rick and Tom and take them with you. When you go down, Rick will ask you to clear the way. Climb the ladder to the control panel and program the crane to unload containers:

First program:
2 up, 1 down, 1 left, then hook and start
Second program:
1 left, release (release), execute (start)
Third program:
2 up, 1 down, then hook, execute (start),
exit.
You can go down, go between the containers, there is a door on the right... Oh! Many small dinosaurs eat the big raptor. Look what will happen to poor Tom (even after death he won’t want to give us Uzi!). Don't forget to take the Soldier ID Card, now we will need to turn on the elevator.

Underground
Go to the room with the red sign on the door, first of all, pick up the Finger print device (small computer) and DDK Disc E. Go through the hall to the street (where the crumpled yellow lights are). Going to the right, you will see the remains of the poor scientist; use the Finger print device on his body. Return to the Office room (this is through the corridor where you doused the raptors with water) and use the Military ID Card on the blue computer. Enter the code: 47812. Regina is now allowed secret access. Return to the two elevators (through the door under the stairs in the hall), you can now go down. In the elevator you will encounter another prehistoric suitcase, which has not yet had a handle attached to it.

B1 Hall
Computer Room
To open the door, enter the password: LABORATORY. But, when you go out into the corridor, do not rush to turn off the laser wall - behind it are two rather hungry creatures that can be easily shot. In the Computer Room, find a computer with a blue display and three stripes on it, to unlock the laboratory door, enter the password: 5037. There, take the tool (in my opinion it’s a gas key) from the red box, however, you can do this also Later.

Research Meeting Room
In the Research Meeting Room (a white room with a table in the middle) take the DDK Disc E. You will also find a Plug on the shelf there.

Gas Lab
In the Gas Lab, in order to neutralize the poisonous gas, press the blue (first), red (second) and green (third) buttons in the following order:
Blue, blue, green, red.
The guy in the laboratory will give you a B1 Key Chip, if you kill him (and the temptation is great :)), you will not receive a small key. When you pick up the already motionless body of the scientist, a raptor will jump into the chamber. Lock him there and gas him to death.

Data Base room
In the Data Base room (a room with three rows of cabinets), use the B1 Key Chip on the computer with a monitor in the wall, the code is scratched on the key itself - 3695. In the same room you can find additional parts for your pistol (Hand Gun Upgrade Part), they are located between the cabinets. Now use the Key Chip to open the data base machine (a cabinet-like unit with a glowing green stripe). You will receive an R Key Card (and the L Key Card was already found in the room where the Tyrannosaurus Rex almost ate you).

Computer room
Go to the Computer Room again, use the Key Card on one of the access devices (there is a large blue screen at the edges). Gael will come to Regina's aid. The screen will rise, revealing another door. Password: ENERGY. In this small room (Simulate room) behind the bookcase you can find shotgun upgrade parts. Return to the Computer Room.

Computer Room
Use the gas key and open the data base machine. You have to solve a simple puzzle, like tag. Follow the steps in the following sequence:
Rotate the right picture to the right once.
Don't rotate the left picture, put it as it was.
Turn the middle picture to the right once.
After this, two options will appear again:
1. If you like to fight, go with Jael. You'll have to shoot the raptors, but most of the reptiles can be easily escaped. You need to go to where you moved the containers.
2. If you want to rack your brains, go to the Simulate room and struggle with the computer. You have two attempts to remember and retype the characters that pop up on the screen, so keep a pen and piece of paper nearby. If it doesn’t work out, don’t be upset, go to point No. 1.

Communication room
When you get to the containers, you will meet Doctor Kirk and Jael. The commander will ask you to get into the Communication room. Return to 1F Control room, go into the elevator - you will end up in the Communication room. Take another Card from the red box on the wall. Through the second door, go out onto the roof and go until you see two doors, now on the left. Use Card to turn on the antenna. Get out into the fresh air... Mom, T-Rex! Run from him, hide in the corner near the door and shoot back at the tyrannosaurus with a shotgun; usually three or four shots are enough. Run to the main hall (where the stairs to the second floor are), two pterodactyls are waiting for you behind the large sliding door. Go through the gray door, be prepared to meet two raptors that will jump from above. Just run away from them (through the right door!). If you go up the stairs and go left, you will find a bazooka and some ammo for it (if you are playing on Easy, then it is in your backpack from the very beginning)! Now you can go to T-Rex. Go back downstairs, you have to do a little work as a loader. The boxes stand like this (b – small boxes; B – large boxes):

You need to put them like this:

This is done like this: move: B1 - to the right, B2 - down, B3 - to the right, B4 - up and do not touch B5. If you make a mistake, just leave the room and come back again. The path is clear. Collect ammo and go through the double doors. A splash screen will be shown. How come the damned T-Rex eats everything in sight! And it’s not enough for him! He ate a helicopter, and now he is chasing you, running around the remains of the helicopter, shoot at the creature with a bazooka. However, you don’t have to shoot at the T-Rex at all, but then you’ll have to run longer. It will take at least three shots, after which Rick will appear, now you can run to the elevator.
When the elevator stops, you will find yourself in a very dirty underground corridor. Only small dinosaurs are running around here, don't pay attention to them. On your right hand there will be a door to the utility room. Ha! Many small reptiles eat human flesh. Search the corpse - another access card. Leave the room and move on. To the right is another elevator, Rick is waiting for you there.

Important Note:
In this game, dinosaurs will appear until a predetermined supply for a specific zone is exhausted. There is no need to rejoice, because... this supply is very, VERY large.
After the impressive opening film, there is a scene in the game engine in which there is a slight “discord” between Dylan and Regina, after which Regina leaves in an unknown direction.

Docks
You gain control of Dylan. Just go through the door that he thoughtfully cleared with his machete.

Jungle. Northern route 1.
Just walk forward until the engine scene starts. Dylan will be attacked by three green velociraptors at once, with which he will have to fight. When you regain control of Dylan, retreat to the container and shoot the attackers one by one. After the fight, go left to encounter a pair of Velociraptors. Take the middle first aid kit in the upper right corner (there is also a “sweet” couple there) and return to the previous screen. After climbing the stairs on the left side of the screen, you will come to a fork. If you are interested in collecting more points, you should choose the right path, but if you want to go further quickly, it is better to go left. After this, you will see a staircase down that leads to the next location.

Jungle. Northern route 2.
There is nothing interesting here, so continue on your way. Just be careful - there are quite a lot of velociraptors here.

Jungle. Northern route 3.
Here you will meet the brown velociraptor for the first time. He has more health, so don't relax, but don't forget to move on.

Jungle. Northern route 4.
After climbing the stairs you will have two options. I advise you to climb the stairs on the right - this path is shorter. At the end of the area, enter the door that looks like a garage.

Water tower.
Before you can go about your business further, you will have to watch a small scene on the engine in which someone will run away from Dylan into the tower. Once you have control of Dylan again, pick up the red object on the floor. This is the first of the dino files that talks about velociraptors. Pay attention to the small glowing box on the wall. This is Extinct Point Service (or in another version Vital Point Service, let’s still call it EPS). Using this device you can buy weapons, charge them, stock up on medicines and various devices, and also record the game. After signing up, go to the farthest part of the location and go through the door leading towards the Military Complex.

Passage to Military Complex 1
To begin with, keep a closer eye on the appearance of new velociraptors so as not to lose your precious health. When you reach the fork, go into the small branch on the left and take the medium first aid kit. After that, continue your way to the right.

Passage to Military Complex 2
In front of the Military Complex
You will have to view the insert before you can do anything. Great container flight, great jump by Dylan, and a really great one-eyed T-Rex as an opponent. Hmmm... When the battle begins, immediately climb the nearest stairs and run along the top to the descent. Having gone down, run further (the faster the better, since the tyrannosaurus follows on your heels) and go up again, but along a different ladder. Run! When Dylan goes down the last stairs and runs a little forward, strange looking people will start shooting at him. The Tyrannosaurus will distract them, giving Dylan the opportunity to escape inside the Military Complex.

Military complex Entrance.
There are no enemies here on your first run, but they will appear later. Go to the lower left corner and take the dino file about the Tyrannosaurus Rex from the dusty table. After that, go through the white door (there is no other way anyway).

Military complex. Corridor.
Nothing interesting. Just go to the first door and enter the next room.

Infirmary
Go left and pick up the file with notes about the time shift. Return to the previous screen and go left. Taking the key in a small nook, replenish your ammunition in the EPS and sign up. Now exit the building. Be careful along the way - the complex is now full of velociraptors. Upon exiting, you will find that the Tyrannosaurus has not yet left. Run forward two screens and enter the only door available.

Household storage
Go along the corridor to the next room and take a file from the table with a description of the stored items. Now go left and use the key you received earlier to open the red panel. After taking the Research Complex Card from the niche, Dylan will find himself locked in the room. Regina will respond to his calls for help on the radio.
Docks. Landing place.
Now you have to play as Regina for some time. First, I advise you to go back to the ship and sign up. After that, go to the red light on the grate and use the stunner (you have a second weapon) to open the door.

Docks. Suspension bridge.
Don't worry about the vibration, there's just a T. rex passing under the bridge. He can't see you, so calmly examine the corpse in the corner to get a dino file on the Allosaurus. Cross the bridge and enter the next door.

Jungle. Southern route 1.
Actually, there is absolutely nothing interesting here except the raptors, so move on.

Jungle. Southern route 2.
Walk forward until you see a blue door. It's too early for you to go there yet, so turn left and go towards the Research Complex.
Passage to the Research Complex.

Go to the stairs and try to climb them. Not a very pleasant meeting, right? The Allosaurus, apparently, out of the goodness of his heart, tried to crush Regina with a jeep, and now he also wants to eat. It won't work that way. From my point of view, it is best to follow this battle scenario:
1. Go up the stairs on the right.
2. Shoot the allosaurus while moving back a little (4-5 steps).
3. When he approaches you, he will not be able to attack, so he will jump towards you.
4. Before jumping, he will move back a little. Use this moment to jump down.
5. Shoot him until he jumps back towards you.
6. Up again and all over again.
After dealing with the allosaurus, move on.

Research complex. Backyard.
There's not much to do here, just continue on your way to the ivy-covered door. Skip this door, go to the right and go into the Control Room.

Research complex. Control room.
Take the plant destruction file, replenish your ammo in the EPS available here, sign up and head back out to the Backyard. Again these strange people with strange weapons. While running away, one of them falls off and hangs on the edge of the bridge. Having carried out an operation to save him, Regina takes off the unusual helmet and discovers... a girl. Once Regina handcuffs her in the control room, control will return to you. Buy a flamethrower from EPS and sign up. Now go back to South Path 2 and go through the same blue door you missed last time.

Transition. Southern zone of poisonous plants.
Take your flamethrower and burn out the plants that are spitting poisonous gas. If you act fast enough, you can get a combo of 13 hits, which is 5600 points.

Transition. Northern zone of poisonous plants.
The same as in the previous location, only you can get a slightly smaller kombu - 11 hits. Entering the door at the end will take you to the Water Tower. Record the game, reload your weapon and head to the place where Dylan is locked (Vault). In the location Passage to Military Complex 1, Regina will be attacked by strange people again. Wow, they've already finished eating! Further on the way you will meet pteranodons. Be careful with them: they are very fast and also fly. In the vault, pick up the key thrown by Dylan from the floor and head towards the Military Complex Corridor. There, hit the red panel with your magic knife and go to the control room.

Military complex. Control room.
Go up the stairs on the left and take the file with instructions for using the keys. Go back down, and after going to the end, insert the key you have into the strange-looking machine. Check the car again and take the blue key. It's time to get Dylan out of captivity. Return to the Vault and use the blue key on the blue panel on the wall. Regina will tell Dylan about the strange girl she found, and they will return to the ship together. It turns out that someone had a lot of fun there, destroying all the equipment, including the time travel engine. Now we need to find at least some spare parts, otherwise Dylan and Regina will be stuck in this time forever.

Chopping.
Record the game in EPS and buy Heavy Blade from the Tools section. Now you can move on.

Deck
Walk along the side and up the stairs to the docks.

Docks. Drop off point
Get ready to take on the Allosaurus. It is best to use the previously described method with a ladder at the point where the Allosaurus actually appears. After killing him, go through the only accessible door.

Jungle passage to the northern path.
Here you will meet another Allosaurus. Kill him and go to the small waterfall. After checking the waterfall, you will notice a fallen leaf floating on the water. Check the place where he disappears to get a 3d energy card. After that, go further to Northern Path 1. Well, here you already know everything, so, killing raptors along the way, head to the Water Tower. Along the way you will notice a Tyrannosaurus, but don't worry - he won't see you again. At the Water Tower, replenish your ammo shortage, sign up and go through the door leading to the Passage to the Southern Path. Then follow the well-trodden path to the Research Complex. There you can sign up in the control room and replenish your ammunition. After that, use your machete to clear the ivy-covered door and enter the Research Facility.

Research complex. Entrance.
Hmmm, the kids are finishing up the dead raptor. Disgusting... go left and meet a new dinosaur species - Oviraptors. Run further along the corridor, just don’t forget to shoot the attacking raptors. At the end you will see a red race. Use the research complex card on it and enter the door.

Research complex. Passage.
There is nothing interesting here, so calmly go left and go through the door.

Research complex. Generator room
Walk around the room to the end and take the file with the researcher's notes. After that, clear the ivy on the door and move on.

Research complex. Research room.
Go left to three small cages. Check the one with the green light and you'll find a dino file about Compsognathus (those little critters that ate the raptor's corpse). Now close the ventilation hatch and go to the previous screen and down. After picking up the file with the researcher's diary, close the ventilation next to the EPS, replenish your ammunition and sign up. Now remove the ivy from the door and enter it. Go right and use the Research Facility Card on the red panel by the door. Oops... This little bastard stole our card! Need to come up with something.

So:
1. Drive the small fry to the ventilation hole at the entrance to the generator room.
2. Go into the generator room, close the hatch next to the door and chase Copsognatus further to the next hatch.
3. Enter the research room and close the nearby hatch.
4. The most difficult thing is to chase him around the room until you drive him into the cage, after which you will have the card again. Now save your game and go out the door next to the EPS. Use the card on the remote control at the door again (now no one will take it away). Be careful, because... now the location is filled with dinosaurs.

Research complex. Laboratory.
There are two items here: the Unidentified Body Report File and the Battery. Now it's time to return to the ship and get ready for the mini-game.

Chopping
Dylan discovers that the captive has disappeared. After talking with Regina, it turns out that the captive was not one of the survivors, which means they need to look somewhere else. Use the control panel and select the 3rd Energy Complex as your destination. The ships will begin to rock, and Regina will see that they are being attacked by Plesiosaurs. You are in control of Dylan again. Sign up and go out on deck for a mini-game.

Shooting of plesiosaurs and pteranodons.
Great mini-game. Here are some tips for completing it more efficiently:
1. Shoot the Plesiosaurs in the head. A shot to the neck doesn't do enough damage.
2. Be prepared to kill ALL Plesiosaurs.
3. If it’s hard, don’t pay attention to Pteranodons: they cause significantly less damage than Plesiosaurs.
After finishing this mini-game, you will arrive at the 3rd Energy complex, and Regina will be “handed over” to your control.

Chopping
Now you control Regina. Buy from EPS Heavy Machine Gun or Sub Maschine Gun. Better, of course, is Heavy, since it clearly has more destructive power. Don’t forget to buy an additional cartridge for 1000 rounds for the Heavy Mashine Gun (you don’t need it for the regular one - there are already 1000). After that, go out onto the deck.

Deck.
Just go forward and exit to the docks of the 3rd Energy Complex.

3rd Energy Complex. Docks
If you have a Heavy Mashine Gun, shoot each Plesiosaur 2 times, then it will throw back the ends. With conventional machine guns you will have to spend more time.
Note: This is a place to collect points. After the battle, return to the ship, reload your weapon and return to the docks. Plesiosaurs will again be at your disposal. As soon as you shoot, move on to the next zone.

3rd Energy Complex. Transition 1.
Again a point collection point. And again, having shot yourself, move on.

3rd Energy Complex. Transition 2.
Be careful, because... this place is crawling with Pteranodons. You can simply run to the next area or shoot to your heart's content. I was able to put together a 15 step combo here.

3rd Energy Complex. Warehouse area.
This place is also filled with Pteranodons. Run forward until you see a truck. Check it out and you'll get a dino file about Pteranodons. Go further and pick up the file with the soldier's notes from the floor. Now use the 3rd Energy card you picked up in the Jungle on the red panel and go to the next area.

3rd Energy Complex. Transition 3.
And again the place for harvesting points. Once you're done, move on.

3rd Energy Complex. Control room.
Go down the stairs twice and take the key to the box. Head up the next screen until you see an EPS on the right and a table on the left. Search the desk closest to the EPS to find a dino file on the Mosasaurus. After that, go through the right door.

3rd Energy Complex. Warehouse area 2.
There are also a lot of Pteranodons here, but it seems to me that they die easily from the Heavy Mashine Gun. Go to the end and search the corpse to get a mechanic's ID card. Now go back to passage number 3. Use the key on the box (you won't miss it because it's illuminated) and you will receive a file with the elevator security code. Remember and return to the control room. Record the game in EPS and use the ID card on the red panel next to the elevator. Now you need to enter the elevator code - and go!
Passage to the lower level.
Go forward to the next area.
Lower level. Elevator.
Go left and turn on the large monitor. Regina will hear the alarm and reactivate the main power source. Now you control Regina again. You need to use a secondary weapon to reactivate the energy source. You need to hit them on the red panels.

Here's a little hint:
Let's designate the panels with numbers from left to right from 1 to 3.

Here's the combination:
1,2,3,2,3,2,1,3,3,1,2,1 and 3, (1,3,2 almost together).

After this, Regina will hear a message that the power has been restored, and the computers in the same zone will turn on. Go down the stairs, run to the other end of the hall and go up to the upper computer. After taking the suit and the file with the mechanic's notes, use the lower computer.

Lift shaft. Inside
Before you can do anything, the emergency shutdown will go off and Regina will be attacked by Mosasaurs. Use your second weapon to paralyze them and finish them off with your pistol. Don't worry, it has infinite ammo. From now on, be careful as you will be attacked often. Go right and down. After the long jump, enter the only door.

Water circulation control room
There is EPS in this room. Go left and take the job description file. Don't forget to buy Aquargenade and the most expensive expansion cartridge for it. Record the game and go right into the next area.

Underwater level. Transport passage 1.
Be careful, there are Mosasaurs here. Go up to the next area.

Underwater level. Transport passage 2.
You will notice something at the top, but you won't be able to grab it yet. After 2-3 screens you will find an elevator that is not working yet. You can turn on the power later, but for now, head to the next area.

Water circulation room.
Go straight until you reach the door. Don't go into it, but climb onto the boxes next to the door. Go right until you see a cracked pillar. One shot from the Aquagrenade and the column will fall apart, giving you access to the top of Transport Passage 2. Once you enter the accessible door, check the red light to turn on the elevator's power. Go left, take the candle and return to the Water Circulation Control Room. Use the candle on the large computer and turn it on. The two valves that were previously blocking your path will open and a green light will turn on the monitor. Now go through the door next to which you jumped on the boxes.

Inside the cooling system
There is an EPS here, with which you need to replenish your supply of grenades and record the game. After that, take the elevator on the left. Go left and take the City Card from the corpse. Also be sure to pick up the Dino Plesiosaur file before taking the next elevator. Enter the door and get ready to meet the boss.

3rd Energy reactor.
Regina got to the reactor, but a big problem appeared, for many tons. The plesiosaur, in its desire to dine on Regina, destroys part of the reactor. The emergency system is activated, locking the compartment to prevent an explosion. Now you need to destroy the boss to turn off the systems.

Here is my destruction method:
1. Go to the next screen (just press forward and go).
2. Go right (bottom right side).
3. Press and hold R1 and quickly press L1 to auto-lock the target.
4. As soon as you see Plez's head, shoot. He will swim back.
5. Go to the bottom right side of the screen (don't go to the next one).
6. Wait in this place and repeat the operation with the shot.
7. Repeat steps until the boss is completely destroyed.
Well, the defense system has turned off, you can continue on your way. Go upstairs until you see some boxes. Climb onto them, then even higher and then jump to the right onto the bridge. Follow it and take the large first aid kit. Now turn right again and jump all the way to the elevator. Turn on the panel to the right of the elevator and take it up to Edward City.

Entrance to the city. Docks
Go down the stairs and watch a cutscene about Regina and Dylan meeting. At the moment of their conversation, someone will get in touch. It will be David, who will report the survivors found. However, the connection is interrupted before he reveals their exact location. After this, Regina will unlock the gate to the city. Now you control Dylan again. Return to the ship and buy an anti-tank rifle, as well as a chainmine as a second weapon. In fact, the chainmine will be more important to you, but the anti-tank gun is best suited for destroying large creatures. After recording the game, get off the ship and go through the same gate. Which Regina entered first.

Entrance to the city. Road
Be careful, there are two blue and red raptors in this area. Thank God they will attack one at a time. They are best dealt with with an anti-tank rifle. Go further without entering the door and take the Dino File about Inostrantseviya. Now you can go through the door.

Container warehouse.
There are no raptors here on your first visit, so take it easy until almost the end. At the very end, an Allosaurus will jump out at you. Kill him and record your game in EPS. Now return to the previous area and go from the place where you picked up the dino file to the right to the door covered with ivy. Clear the door and go through it.

Lake shore 1.
Walk forward a little and Dylan will find a mark left by David. Regina will appear from somewhere and, after a very short conversation, will disappear into nowhere again. Be careful, this area is filled with Oviraptors. Follow the road to the next area.

Lake shore 2.
There are also a lot of Oviraptors here. Proceed carefully to the next location.

Cave 1.
Use Chainmine to break the rock. Going further, you will see a large first aid kit. Break another rock and take it. Once you reach the end, go up the stairs to the next area.

Cave 2.
Walk forward a little and you will meet another dinosaur - Inostrantseviya. This species is quite dangerous, try not to let them get close. Walk forward until you see stairs to the next area.

Cave 3.
In general, there is nothing interesting here other than collecting points. You can take a shortcut if you break the rock on the right. At the end, go down the next ladder.

Cave 4.
There are two stones here that can be broken. To continue the path you need to break the left one. Go further to the door to a new area.

Command post. Interior
There is an EPS here where you need to replenish your ammo and record the game. If you want, you can return to the cave and earn more points, but if not, go up the stairs and you will meet Regina. As soon as Regina jumps down, an Allosaurus will appear, clearly wanting to have her dinner. Dylan will destroy him, but Regina will have to deal with the newly appeared one herself. Dylan will give her flares so she can point out shooting spots. You control Regina. Take the heavy machine gun, destroy the Allosaurus, run to the right and mark the crates with a flare so that Dylan can destroy them. After that, go up the stairs and go right. You control Dylan. Go to where Regina is. You shouldn't be particularly afraid of Allosaurus: an anti-tank rifle is an excellent means of fighting them. Continue down to the next area. You control Regina again. Run to Dylan and listen to his feedback on their work together. After that, they will move together to the next zone.

Command post. External perimeter.
Hmmm, a large number of corpses. Take the Triceratops dino file and record the game in EPS. After that, go down. Dylan sees a dying baby Triceratops. The visiting mother considers Dylan and Regina murderers and begins to get angry. Dylan and Regina jump into the jeep, dodge the attack, and... another mini-game begins.

Triceratops shooting.
It's also a lot of fun: just shoot and win. If you want more points, shoot while the dinosaur is attacking. This way you get extra points. Good luck! Great, except Regina missed the cliff. Oops... Watch a wonderful movie, after which our heroes find themselves in the city.

City. Residential areas 1.
Dylan and David are angry that they couldn't save anyone, but Regina reminds them of the second part of the mission - to find a disk with data on the 3rd Energy project. David leaves, Regina follows him, and you will control Dylan. To get started, grab the Oviraptor dino file on the right side of the screen. Now go left, go up the stairs and take the large first aid kit. After that, you can go to Robson's store.

Shop
Refill the cartridges from EPS, take the file with the store owner's papers and the key to the residential area. After recording the game, go out into the streets, go down the stairs and go right. You need to get to the door on the right side of the zone, fighting off annoying Pteranodons along the way.

City. Residential areas 2.
Go down to the next door, shooting Oviraptors along the way. Use the residential area key to enter the next area.

City Warehouse districts.
Wow, this one-eyed T-Rex won't leave Dylan alone. You'll have to use the services of a randomly turned up tank. Another mini-game... Shooting a cannon at a tyrannosaurus and finding a way out. You can shoot at the tyrannosaurus with regular projectiles, or you can use blinding charges to paralyze it for how many seconds (blinding devices are limited in number). In any case, you need to fill him up, and then clear the way for yourself further. The Tyrannosaurus will come to its senses again and again, so don't hesitate. One thing is pleasant: there is only one path to freedom, and you will not get lost. Having reached the exit, Dylan manages to get under the closing gate... well, he doesn’t quite make it, the tank still ends up pinned. But at least they got away from the tyrannosaurus.

In the country. Highway.
Go to the next screen and take the gas mask. Dylan was attacked again. Only now he is saved by the same girl whom Regina let go. She loses a necklace that reminds Dylan of his long-lost sister's necklace. After a sob story, Dylan and Regina find themselves in the ship's control room. Now you control Regina. Look at the control panel and select Jungle as your destination. Record the game in EPS, get off the ship and go to the water tower through the northern path. Replenish your ammo, record the game, and head to the Southern Path Transition. Go to the Southern Poisonous Plant Zone. Go up until you see a red sign. Now go down the stairs.
Poisonous gas zone.
Run down to the next area.

Waste disposal room.
After purchasing ammo and recording the game in EPS, exit through the door on the left.

Launch complex
Be careful, there are red raptors here. Go to the very end of the area, go down the stairs and enter the only door.

Data control room
Take the 3rd Energy disc from the computer, go left and pick up the last dino file about Gigantosaurus. After that, go out the door you came from and go up the stairs. Oh my god, there's that one-eyed freak again! They had already shot at him from a tank, but he was still alive. However, help comes from an unexpected direction. A gigantosaurus appears and after a short “conversation” eats the tyrannosaurus to hell.

Data control room
Regina is very scared. Dylan, who came to her, reports that everything is in order; he brought the ship closer, when suddenly an alarm signal is heard, and then a female voice announces the start of the rocket launch procedure. Hmmm... We got it... Dylan rushes to begin the evacuation process, and Regina goes inside the launch silo to try to deactivate the missile.

Launch complex. Mine.
The Gigantosaurus "enters" the mine, destroying the wall, and attacks Regina. Regina uses a gas valve to lightly scorch the dinosaur's skin. But here’s the problem: again there’s an emergency situation and the walkways on the way to the rocket go down. Well, this gigantosaurus will have to teach a lesson. Actually, the method of destruction has already been shown to you. You need to take turns opening the gas supply valves and igniting the stream using your weapon. Repeat the procedure until the Gigantosaurus throws off its skates. The bridges have risen, and the way forward is open to you. Go to the very end of the passage and check the computer screen on the wall. So, the story with the switches repeats itself, only now there are not 3, 5 of them. Hit the panels that light up red with your paralyzing blade, and as a result, another bridge will rise, giving you access to the missile itself. Go across the raised bridge, then along the rocket itself and take the elevator to the top. Once you get to the end, use the computer to access the missile control panel and deactivate the alarm. Now you can go back and watch an excellent movie called “Gigantosaurus and the Rocket.”

Launch control room
There is a complete fire around Regina. Be careful, the following areas are filled with Inostrantzevia. I advise you to buy a rocket launcher and a couple of expansion cartridges for it. After recording the game, go down the stairs to the next location.

Emergency exit. Corridor 1.
There are a lot of Inostrantzevia here, but with a rocket launcher they are defeated very quickly. Goes straight to the door to the next area.

Emergency exit. Corridor 2.
The same enemies and also in large numbers. After killing the dinosaur, go to the end and exit this damn complex.
Emergency exit. Outside.
Regina is met by Dylan and David, and they all take a boat along the river away from the complex.

River bank. In front of the dam.
Ops. But the path is closed with valves. It’s good that the sharp-eyed Regina notices a valve with which you can open the valves manually. Dylan and David are sent to do the “purely male” work of unblocking the path. As David begins to turn the valve, a raptor quietly approaches him from behind. Noticing this, Dylan grabs a machine gun and...

Another mini-game.
Shooting raptors while David turns the valve. Raptors will attack from three sides: from the right, from below and from the left. The best method for taking them out is to keep your aim close to David and shoot the raptors as they prepare to bite him. Great job, except the Allosaurus decided to snack on our heroes. David saves Dylan by throwing him into the water, but he himself becomes prey to the Allosaurus.

Jungle. Unknown zone 1.
Dylan woke up and saw that strange girl who helped him in the city. She tries to tell him something, and he understands that she is calling him with her. The main task is to protect the girl. Pick up an anti-tank rifle and hold R1. As soon as the girl stops, it is a signal for you to attack. Press L1 to aim and shoot the Oviraptors all the way to the next area.

Jungle. Unknown zone 2.
Everything is exactly the same as in the first zone. To go upstairs, use the stairs on the left.

Complex. In front of entrance.
The girl runs away, leaving you alone. There is no need to worry too much about the enemies: there are only velociraptors, which should not be a problem for you with an anti-tank gun. Go in the direction where the girl ran away and go up the stairs. Hmmm, the laser barrier has been activated, which means it will have to be turned off. To do this, you need to use four spare locks.
1. Bottom left.
2. Top left.
3. Bottom right.
4. Top right.
After that, go to the barrier and use the panel in front of it. Once you've done all this, go upstairs to the next area.

Complex Entrance
Take the file with the commander's will from the table and go right to the next area.

Commander's room
Take the file with the plan of Noah's Ark from the table and record the game in EPS. If you want to earn more points, be prepared to shoot the Gigantosaurus long and hard with a rocket launcher. The main thing is not to forget about first aid kits, you will need quite a lot of them. After recording, go to the next room.

Large laboratory.
Go down the stairs and get ready for another story. The girl turns on the holographic projector. The man in the hologram says that his wife was killed by a dinosaur and his daughter is in critical condition. After this, the man says that he is a member of the T.R.A.T. named...Dylan. What a news! It turns out that this girl is Dylan's daughter. Hmmm, yes, I see. Why is he in such a stupor? It’s not every day that such news hits you over the head. After this, the hologram tells the real Dylan that behind the door there is a time gate that can only be entered once, and that Dylan must return to his time with Regina and Paula (that is the girl's name). Follow the girl into the next room.

Great transport hall
Something is wrong, a female voice reports that the self-destruct mode has been manually activated. An unknown person appears in the hall and launches a disc towards Dylan and Paula. Dylan manages to take him down, but then the Gigantosaurus comes in and ruins everything (as usual). Dylan runs away from the bridge and almost at the same second the Gigantosaurus breaks this bridge like a reed. Run left to the next bridge. As soon as the slider passes, run forward IMMEDIATELY without stopping. The Gigantosaurus will collapse the bridge, and if Dylan is on it - Game over. Compartment damage has occurred and the emergency lockout system has been activated. That is, we were locked in the same room with the Gigantosaurus. Cool... Run upstairs to the monitor and activate it. Now you need to run down to the barrier that blocked the passage and turn on the monitor there. The orbital gun guidance system is now ready. All that remains is to run to the central monitor and press the treasured button. Hmmm, the weapon was just right: it not only smeared the Gigantosaurus, but also made a nice hole in the floor. After looking at the destruction, go to the place where the barrier was and go into the last room. It seems that everything is ready to move in time, and then from another earthquake, a monitor that fell from above crushes Paula’s legs. Dylan and Regina try to free her, but the monitor is too heavy. Dylan sees that there is almost no time left. He tells Regina to go alone and convey information about the project to government officials. Regina returns to her time alone, and the 3rd Energy Complex is once again destroyed.
Well, that's the end of our story. Don't worry, though, there are some fun surprises in store for you. I won’t talk about them, let them still turn out to be a surprise.





Complete walkthrough

Part 1

Thomas is an agent embedded in a secret experimental complex on the island of Ibis as an ordinary employee. The government organization for which he works has long suspected the complex of developing new experimental weapons. However, Tom in his report somewhat puzzles his command. Dr. Kirk, a reputable energy scientist who allegedly died several years ago, is safe and working hard on his next project. We have to find him and deliver him to the organization unharmed. It would seem that what is so complicated here? Everything will become clear very soon...

A small group of armed agents parachute down. Gail, Rick and Regina meet at the appointed time in the appointed place. Cooper is gone! Gale, who is apparently the leader of the group, doesn't want to waste time and they continue walking. They can't even imagine what happened to Cooper...

MorselsandPieces– Parts and pieces

Unlike related games in the series, the local graphics engine, believe it or not, provides a fully movable camera! This allowed the developers to even make in-game scenes staged in a human-like manner. Also, the floating clouds in the distance are pleasantly pleasing to the eye, and not the tightly sealed backdrop... The agents are surprised that the lights in the complex are not on. Rick suggests that the guards were having a drinking session. But Gail calls for seriousness, calls Rick a sucker and orders him to check what happened here. When they are all in the backyard, Rick decides to check the security control room and asks them to wait for the signal.

Well, we are left alone, control passes into our hands. First, let's look at the status screen (F4). It consists of several blocks: equipment, weapons, map, combination, exit. The last button means return to the game. The very first thing you should pay attention to is that your health is not indicated anywhere. You never know how much longer you can endure before you take your last breath. The only sign by which one can recognize Regina’s condition is her appearance. If she is injured, she will hold her chest with her hand. When the girl is near death, she will hobble, swaying from foot to foot - her movement speed will drop to very low, and you will not be able to run. The game offers us several types of first aid kits, among which there is a hemostat, First Aid Kit M, First Aid Kit L. Very soon you will see that if you are wounded, drops of blood will remain on the floor after each step. Sometimes small, sometimes whole puddles. And as a result, blood loss will lead to a worsening of the condition. A hemostat is a very useful dressing that can quickly stop bleeding, but does not heal wounds. First Aid Kit M, on the other hand, restores all health, but cannot stop bleeding. So even if you return Regina to her full “life bar,” her condition will continue to deteriorate as she loses blood. First Aid Kit L is a powerful universal first aid kit that heals all wounds and stops bleeding. Find all first aid kits, as well as third-party items, can be found in the block " Equipment". If you are playing on easy difficulty, then you already have one hemostat, one First Aid Kit M, several pistol cartridges, large shot and grenades. On Hard, your wealth is limited to two medpacks, which is also great. In the “Weapons” section you will see two windows. In one you can select the weapon that Regina should pick up. By default, this is a pistol. To change weapons, click on it and select the one you need in the pop-up window. Be careful, each weapon must be loaded with the appropriate cartridges. To do this, after selecting a new weapon, do not forget to go to the bottom window, in the pop-up window, select the required type of shells. For some types of weapons, several types of shells may be available. For example, for a shotgun, in addition to shotguns, during the game we will also see sleeping darts. . If you play on easy difficulty, you will have access to all three types of weapons. On hard, only a pistol, which is also good. Now look at the “Map” menu item. This miracle thing is one of the most valuable things in the game. All the territories we visited are automatically plotted on the map. Oh, you can’t even imagine how much I had to look for short routes, open/closed doors, ventilation shafts on this blue-gray... Speaking of doors, closed ones are marked in red, white thickenings on the walls are open doors. The blue color indicates the place where we are, the red color indicates the place where we need to go. And finally, look at the “Connection” item. (Combining equipment) In this window, by selecting one item, we will be able to combine it with another. All items available for connection will be displayed in white. For example, you can combine two types of first aid kit to get a more powerful one. get a deadly sleeping pill, etc. But do not rush to use the combination, you should study it first, otherwise there is a high risk of creating unusable or even losing items obtained as a result of combination (synthesis) have a strange index at the end by which they are found. can be distinguished from original items. Leave the status screen and start playing.

Walk forward through the location and come out into the light. Regina will see Gale looking at the gaping hole in the steel fence. Yes, only a very large and strong... creature could break through such a fence... so far no one can even assume anything. Gale will order us to “continue cleaning”, and he will begin to inspect the still hot cartridges on the floor. Go into the green door, near which the commander is located. This is a storage room. In the corner behind the boxes and the forklift on the shelf with tools, you will find a key. Press the Action key to pick it up. This is the key with number 112. Now go to the corner between the large boxes and boxes, and press against the shelf. Regina will be able to move it, after which the First Aid Kit on top of the boxes will become available to you. Take it, go outside the pantry. Gayla and go around the corner. You can see some equipment behind the fence. Try the door at the end of the fence. You need the key. Okay, let's go to the opposite wall and move the hemostat under it. So, your equipment window is now. must contain two completely filled cells: “Hemostat 2/2” and “Medpack M 2/2”. You cannot put more first aid kits in the same cells. If you find another hemostat or First Aid Kit, separate cells will be created for them. Let's go back. Go past the hole in the fence and try the door to the control room. Regina will comment that it's too dark. Now go to the door through which Rick entered, but Gail will stop you halfway, assuring Regina that our partner is completely independent. Well, let's drop this idea. Approach the door from which we got here. Rick will contact you along the way. He will report that there is no one in the complex, and this makes him uneasy, plus the electricity in the entire building is turned off. He will complain about the generator. We need to try to start the unit in the hope that it will help. Gail will overhear the conversation and butt in when she shouldn't. Regina will give him the key, he will order you to follow him. Come out. After going up the location, go through the next door. This is the passage to the generator. Go down past the boxes, then follow the narrow passage between the fences. When you turn the corner, a scene will play. The game is finally starting to show its brutal and bloody violent side. Two parts of the body lie on the ground - the torso and legs separately. Gail carefully examines the corpse with its intestines spread out on the concrete. The most important thing is that Regina will notice large teeth marks at the site of the rupture... Gale will order to move on. Examine the corpse by pressing the Action key. Regina will find a bottle of anesthesia. This is a special substance that increases the power of tranquilizers, which can be used in the “Combination” section. For now, leave the flask alone and follow the commander. At the entrance to the generator room, talk to him. He will say that he will guard the entrance while we deal with the generator Well, very nice. Enter. Go forward inside, read the note on the wall “Do not use batteries from other floors,” you should remember this. Go down, on the wall to the left of the switchboards you will see a battery charger (blinking green). Go left. Here you will see several switches on the wall and a small compartment with inserted batteries. Remember the colors of the levers in order: red - blue - green - white. Approach the window and press ENTER to take a closer look. Four batteries are connected to the power supply. Believe it or not, this is the first puzzle. You will be asked to press one of three buttons in turn to place the batteries in their places. There is only one condition: the color of the battery must match the color of the switches on the wall in the same order. Press center - right - center. True, the arrangement order can change each time, so if something doesn’t work out, return to this window. Now exit (ESC button) from the puzzle and go to the switches. Press the button, the levers will go down, the batteries will be launched into the circuit, the generator will start working. Well, good. Now go back, we need to tell the good news to the guys. But when you go around the corner, you will hear shots. Someone is desperately shooting back. Leave the room. But there is no one outside... Only trailing bloody footprints on the ground... Suddenly Regina sees a huge hole in the fence. It seems like there is a cliff here... But the bloody trail stretches even further. Regina dares to look out; the gutted corpse has disappeared somewhere. Suddenly the camera pans across the upper containers, and a real velociraptor appears in front of Regina... Where does it come from here?? But there's no time to think...

Don’t even think about fighting him, wrap him around your finger and start running. The lizard will not lag behind, and soon you will, in the most natural sense, become a fleeing victim. In general, it is not recommended to turn your back on predators, but we cannot waste ammo on him. The severed torso will meet you on the way before you fly out the door. Take a moment to catch your breath and move on to the building. Before you have time to take even three steps, the dinosaur will fly over the fence, and you will again find yourself under attack. Quickly exit through the next door, otherwise you will be killed in too narrow a space. The lizard will think and think, but will not dare to jump further, but will run away.

Rick will be in touch. Regina will tell him that she lost Gale, he will humorously laugh it off and report that the electricity has started working. No matter how hard Regina tries to explain to him what happened, he won’t believe a word. However, we have a chance to talk some sense into him in the control room. This place will be shown on the map.

Well, staying on the street is more expensive for yourself, especially when these scary green creatures are roaming here... Go through the door through which Rick got into the building - between the wall and the fence. Once inside you will find yourself in a corridor leading to the main office. To the left along the entire wall there are wide glass windows. Go forward and turn the corner. Regina will hear an ominous roar outside the windows and become a little wary. Walk further and you will see a sign on the wall, from which it will become clear that the double doors on the right lead to the office, and the door at the end of the corridor leads to the main hall. Try office doors. It's closed on the other side, okay, let's move on. But then it turns out that further passage is blocked by laser beams, and you can only get through the ventilation. Go to the hatch near the two burning red lamps. To the question asked, “Will you climb into the ventilation hatch?” answer YES. Regina will lift the winch and go up. The local ventilation pipes are not even pipes, but wide shafts, in which there are a lot of current distributors, and you can fit here at full height. Call up the map (F4 >>> MAP) and look at it. a blue rectangular arc. White squares indicate ventilation hatches through which we can climb in/out here. Now look at the control room blinking red and calculate which of the two hatches in the mine will be closer. Well, everything is visible to the naked eye... Go through. forward along the pipe, turn right, go past the panels and switchgear, and at the end of this section of the shaft you will see a hatch. Press Action, standing close to it, and answer YES to the question asked. Regina will go down, and we will find ourselves in the control hall. there is a door behind your back, don’t even think about leaving, but go forward, and at the end of the passage you will see a sign “Control room - to the right.” Indeed, turning right, you will see a door. But before you go in, go a little further and grab some pistol ammo. On the left side of the wall you will immediately see a strange green box - a box. Similar boxes are scattered throughout the complex, and each of them is an additional inventory in which items can be stored. This inventory, like your “pockets,” is limited in capacity. This is a type of ATM. Having put money in one part of the city, you can withdraw it in another. It’s the same here, but you’ll only put first aid kits and cartridges in them (putting the first aid kit in box on the first floor, you can later get it from the same one on the second). But there are also several conditions. Firstly, there are three types of boxes: green, red and yellow; each of them has their own emergency kit, it is always insignificant, but they cannot do without it. In red and yellow boxes you can find weapons and medicine, in green boxes - only medicine. As you can see, the boxes are not always found at the same time and in the same place, so you never know where you can pick up the assigned weapons or take medicine... And one more thing: all the boxes are opened with keys... Moreover, there is another trap here : some boxes require several keys to open. Green boxes rarely request more than one, the greediest ones are red ones. However, it is worth remembering forever that it is impossible to complete the game without additional ammo. The only thing that can be recommended here is not to open all the boxes in a row, but to save up the keys for the red and yellow boxes. I hope there won't be any problems with this. In the text, I described in great detail all the boxes that should be opened during the game. Now we don’t have the keys, so leave this matter and go through the door you are looking for.

Regina looks around the room and sees Rick on one of the chairs. Our computer genius assures us that this security system is easy to deal with. Well, well, we'll see... In any case, the lattice gate at the end of the corridor does not allow us to go underground, so we have plenty of time to examine at least the first floor. Regina notices that the cameras on the underground level do not work, which means that electricity also needs to be connected there - on different floors the current is supplied from different sources. Rick very early begins to think about getting the hell out of here in a helicopter. But here’s the bummer: Cooper has been digesting the stomach of a tyrannosaurus for an hour, and he only had a walkie-talkie, so he won’t be able to contact headquarters...

When the scene comes to an end, check the elevator door - it opens with an electronic card, and leave the room. Rick will warn us that the creatures keep appearing... When you are in the corridor, go right around the corner, opposite the green box. You will see a lattice gate, there is a button on the left wall. Click on it, but nothing will work. Go back, turn the corner from where you came, but this time do not go up into the ventilation, but go through the door behind the hatch. This is a management office, like a security room. On the right side of the floor you will see bloody streaks. There is a computer against the wall, and on the left, right next to the door, there is a case. In such cases you can find things related exclusively to weapons - either a new type of weapon (there are three in total), or an upgrade for an existing one. Press ENTER and a shotgun will fall into your hands. Now it can be found on the status screen in the “Weapons” section. If you play on easy difficulty, then you could find it there from the very beginning of the game. Now carefully examine the entire room. The computer does not work, the papers on the left side of the table are scattered in disorder , and on the cabinets on the right you can find a new device for us - DDK-disk R (in the English version - DDK Disk H). These are special disks that contain the body of the encrypted code necessary to open electronic locks. In order to begin decoding the code, you also need a second CODE disk with the same label, in our case - with the label P (H) After the CODE disk and the ENTER disk (which we have) have been placed. into the electronic panel of the lock, you can start decoding, and this, you know, is also not easy. opening all three types of boxes. So good. To the right of the door at the end of the room you will see a blinking switch, press it to start the computer. Now go to the computer and read the confidential mail... The complex employee warns that recruits need to be told about this DDC system, otherwise they will get lost here... This is the first document that we encounter in the game. Remember that the information you read must be remembered on the spot, since Regina cannot carry documents with her. When you're done, go to the far side of the room, where there are bloody trails through the opening. Regina will find a corpse on the floor. Approach him and pick up the dropped key from the panel from the floor, or rather its second half. There are letters on the key, you can clearly read “LEO”. Hmm... What does that mean? Examine the body, you will see that a huge piece of meat has been torn off from the man right up to his ribs... Here is the poor guy. There is a large metal safe with a code code against the wall Click the buttons if you want - we still can’t get to the contents, we don’t know the code. It’s time to leave here. By the way, this room is marked with an S icon, which means we can save here, go back to that part of the room, and then go through. into the door on the right, near which we activated the computer. At the exit they will ask “Save the game?” Answer YES. In this game, at both difficulty levels, the game can be recorded an unlimited number of times. Don't be afraid that saving too much may break or interfere with something.

Behind the door you will find yourself in the control hall, on the other side of the laser shutters. Rick will contact you. Good news! He was able to disable some of the shutters, and now we can pass freely! Once the connection ends, listen. Do you hear growling and some squealing? Oh, damn... Pick up the gun and turn to face the aisle. We can’t use a shotgun yet - we don’t have ammo for it (on the easy difficulty level everything is OK, use it, but sparingly)! A dinosaur will jump out from around the corner... This time there is nowhere to go, you will have to kill it... Hold down the CTRL key and press Spacebar, pointing the weapon at the reptile. In total, it will take about ten to fifteen shots, after which the lizard will die. These cheeky dinosaurs have two tricks. First: having received severe damage, they fall and pretend to be dead. Therefore, when the reptile falls obviously early, do not go around it, do not put away your weapon, but wait until the scum rises and shoot. After this, it will take about 3-5 shots to put the creature down for the last time. Second: they know how to knock weapons out of their hands! Don't point your weapon at a monster unless you intend to shoot. Hold it in your hand for a couple of seconds, and the only means of salvation will fly away to distant lands. This is what you should avoid in the first place. Raptors also like to lean their full weight on their prey and shred it with their claws. This usually causes Regina to bleed profusely, so be careful and try not to let the dinosaur get too close.

When you deal with this creature, go around the corner. You will see the next gates that we cannot open yet. Enter the door in the corner of the corridor and you will find yourself in the locker room. There are photographs of naked chicks pasted on the walls, in the center of the room there is a table with a blue magazine, on the cabinets against the wall to the left is the desired CODE part of the disk, and in the far corner of the room is a box with equipment. So, take the disc. Now we have both disks with the code mark P. This is good news. Now read the magazine on the table, these are notes and instructions for security. The last entry was made today. We learn that Dr. Kirk, for whom we came here, has made an appointment with a certain boss on the second floor near his office. They were supposed to be guarded by people with weapons, one of whom we saw lying on the floor with a piece of his torso chewed off... The security seriously suspects some employees, it is also said that in the closet you can find information on how to get into the room of the professor and this very boss ... Well, and most importantly, the password for the safe with ammunition is 0375. Stop reading and go to the corner behind the table. Choose your equipment. This time they will be Darts C, weak and giving a short-term effect. But we don’t have anything to choose from yet. Open the status screen and temporarily load the shotgun with darts. Leave the locker room and go back to the door to the security room. Inside, go to the safe and use the panel. The door will open and you will be able to remove the anesthesia bottle and the entry key. Now go to the “Combination” section. We already have two anesthesia flasks, it’s time to use them for their intended purpose. Select one bottle, move the cursor to Darts C and click “Combine” in the pop-up window. The diagram will show how much the power of the sleeping pill will increase. Confirm your choice and receive a bottle of green sleeping pills (Darts M-synthesis), which acts instantly. Now we have the opportunity to put dinosaurs to sleep immediately after an encounter, but again not for long. However, this can be corrected by adding another bottle of anesthesia to the sleeping pill. Ooh, now this is something! An orange-red sleeping pill (Darts L-synthesis), which puts dinosaurs to sleep instantly, plus it lasts a very long time. You can wish the dinosaurs good night. But not everyone... We only have a few pieces. But I'm sure this will be enough for the first time. Surely the raptor managed to scratch you, or even bite you. Walk around the room and watch to see if blood is dripping from Regina. If it drips, you will need a hemostat; if not, act according to the situation. However, remember that if you do not stop the bleeding, it will lead to an even greater deterioration in health, and in the end Regina will be easier to kill. That's all. Exit back to the control hall. In the hall, click on the green button to the left of the door, the lasers will turn off. Exit through the door at the end of the corridor.

A Dead have a green color of face... – Death has a green complexion ...

We found ourselves in the central hall of the building. The camera will fly around the entire room, including the top floor, look at the stairs, and the emblem on the floor right next to the main entrance. Immediately from the door, run to the left, go behind the column and see a box with equipment. Pick up, anesthesia again. Try the door on the right, it is closed by the DDC system. Okay, let's leave it for now. Run around the room further and at the next wall you will see another door, enter. This is the office lobby through which we entered the building. The passage is blocked by the lasers we are already familiar with, so just pick up the first aid kit from the floor and go back out. Next, go up the stairs, to do this you just need to press Action. Regina will immediately be at the top. Go forward, on the small balcony you will find another bottle of anesthesia. Try to move the table against the wall, under it you will find... anesthesia again. In fact, anything can lie under it; the location of the equipment is determined by a number of certain conditions, including the level of complexity. You may also come across a first aid kit or some kind of restorer. This is a bottle of green serum that can be used to increase the power of your first aid kit in much the same way as we increased the power of darts. If you want, you can synthesize the remaining tranquilizers. But be careful! You can’t mix anesthesia with first aid kits, and restoratives with tranquilizers! It's absolutely useless. You will simply lose precious serum, and your items, after unsuccessful synthesis, will receive an incomprehensible index that means absolutely nothing. Now make sure your gun is loaded and enter the next door. Immediately behind it you will hear a grinding sound. Take your weapon at the ready (hold CTRL) and walk a little deeper into the room. The cause of the grinding will appear before you, smelling a tasty piece of meat. You will spend about two dozen rounds of ammunition on this creature, and you can breathe easy. It’s worth improving your health only if it’s already critical; otherwise, don’t touch the first aid kit. Opposite the broken mirror you will find it... This is the most valuable thing - a fraction. We will rarely shoot with shotguns, because... there is very little of it and spending it the same way as a pistol is an unaffordable luxury. Look at the two picturesquely torn sofas and examine the next door. This is the office of the director of the enterprise. The door is also closed by the DDC system. Don't touch anything yet. On the opposite wall there is a double door leading to the bar. Don't rush there yet either. Run to the farthest door and go outside. You will immediately see another door on the left. Go inside and find yourself in a narrow antenna control booth. We will use this room soon, but for now there is practically nothing that can be done here. To activate the antenna you need a special key. Look around, on the terminal in the right corner you will find a journal with entries, read it. The engineer leaves the password for the weapon box in the rest room (in the bar) - 7687. He also very clearly explains the principle of operation of the DDC system. As you already understood, you can calculate the code using the elimination method. The technician also gives an example. Of greater interest are the lines “As a result of the experiment, a strong magnetic storm may arise...”, what the hell does that mean?? Okay, leave the cabin and go back into the building. Charge the pump-action shotgun with the most powerful tranquilizer and enter the door near the wall. Inside immediately Point the gun at the dinosaur and press the Fire. Quickly run behind the wall to the far side of the room. Here, look at the bar counter and the document at the end. This is a brochure with a description of new chemical products, among which you will find the already familiar Anesthetic (blue flask), Reductant. (green flask), as well as an amplifier and a multiplier. The use of these different means at first glance comes down to one thing - increasing the power - specifically - first aid kits and tranquilizers. In general, you already know everything about this, so leave the document and run to the wall. opposite, to the right of the wine cabinet, enter the password found in the technician's journal - 7687, and get a case with parts for the pistol. Now be ready and go back to that part of the room. If you acted quickly, the creature should not have woken up yet. Otherwise, shoot another dart at her. Grab the gear box (Darts) in the corner and run out the door. Outside, heal the wounds (if required), pour a bottle of anesthesia into the tranquilizer you just found and upgrade the pistol (in the weapons section, select the pistol, then click on the pistol again and select the bolt with the wrench icon, press “use”, and the Glock will become stronger). Now go to the sofas and use the blue panel at the door. You will be asked to insert the DDK disks, obey. The screen will change to a visual image of the password input panel. On the left you will see two disks, one leads to the code entry field, the other to two windows: in the upper one you will see the whole body. code, in the bottom - the characters that need to be excluded. To enter the code, you will have to use the keyboard at the bottom of the screen. Use the movement keys to move the cursor along the letters and press Action to push the selected character into the field above. Pay attention to the arrow buttons in the lower right corner; they allow you to move between the entered characters if you missed something. Also on the right there is a “Delete” button, which erases the last character, and right above it there is an “Enter” button - completion of the work. As a result, you should learn the word “RUFV” (in the English version - HEAD). The lock will open, and you will gain access to the director’s office. Well, it’s not that complicated, right? But keep in mind, these are just flowers. Just think, linear excluding letters... Only preschoolers will have difficulty with this. They will have to think for a long time when they encounter a system with the exclusion of rows, columns, and also with double serial numbers of characters that need to be excluded...

Enter the office and watch an interesting scene.

A dying scientist lies at the desk. Regina introduces herself as a rescuer and does not hide her interest in Dr. Kirk. But the young scientist only says that Kirk is a cretin. He also conveys something to us... Unfortunately, this was his last gesture. Examine the card you received. This is the first key from the panel (we picked up the second one in the security room, remember?), which says “SOL”. Again, unknown encryption... Close the status screen. Pay attention to the wide front window from floor to ceiling. Dangerous, isn’t it? ? On the left between the closet and the sofa, behind the glass table, you will find another box of fractions. Listen, life is getting better! Now go behind the director’s desk, examine the papers, and on the bedside tables under the military emblem you will find a new DDC disk. In the right corner. you will see two commemorative medals on the nightstand. At this moment you may really get scared. “Is this a joke?” – Regina will take a few steps back and find herself trapped between the overturned table and the wall. Choose the moment when this hefty muzzle pulls back a little, and run to the door. The monster will knock you down with its breath, so run as quickly as possible. Perhaps the monster will even try to swallow Regina (what makes you think he can’t do that?), so don’t linger too long. Once on the other side of the door, calm down and catch your breath. Now, if you look at what happened soberly, it will become clear that a real Tyrannosaurus is roaming the territory of the complex. This means that we are always in danger... The atmosphere of the game gets one big plus.

Regina will have to overcome her fear and go back into the office. The monster snatched the man’s body like spaghetti and ran away. Walk past the broken window and take another look at this commemorative medal box. It has two key slots. Open the status screen, in the “Equipment” section, go to the “Equipment” tap and find Panel Key 1 in it. Use it on the box by selecting the left connector. Insert the panel key 2 into the right one accordingly. The panel will move up, and... what a surprise! You are prompted to enter a numeric code... Well, that's a bummer. Take out both keys and get the hell out of here. We looked at everything at the top, so we need to go down. Through the door, then at the bottom immediately opposite the stairs, run to the large dark entrance door. Regina will unlock it with the key she found earlier, come out.

We are on the street.

It's quite beautiful here... Go left, but the passage will be blocked by fragments of the wall. Turn back, run along the path from the bushes, and you will see a rather large hole in the wall. Try pushing the rickety gate against the wall on the right. Well, yes, that’s exactly how they opened... Move on. Soon, in the light of the lantern, you will see a rotating box of equipment and the upper part of the body in a dark puddle of muddy blood. Pick up a box, it's a fraction. Also, next to the body, take the DDK code disc with the T mark. Examine the body, you will find anesthesia, and next to it you will see a bloody piece of paper. Laboratory staff are being redistributed (for safety reasons?). From the document you will learn the personal code of this worker. Mark Doyle, personal code – 47812, has been transferred from the testing room to the laboratory. Try to push the door ahead, but in vain. Obviously, we won’t get to the Helipad any time soon. Go back to the complex. When you're in the hall, go under the stairs and use the panel by the door to insert the disk. Suddenly Regina is interrupted by Rick. He will report that he noticed someone alive in the gym. This needs to be checked. Look at the map (nothing interesting - all the paths have not yet been revealed), click on the panel again and start deciphering the code. So, this is already interesting. The body of the code already consists of four lines, instead of one. Exception characters: F I V A P R (in the English version - A B D F G H), they should be excluded from each line in turn. That is, exactly the same as before, only now four times. Look through each line separately and enter those characters that remain. As a result, you will get TUTSSSCHUK (NEWCOMER). Press the treasured button and enter the door.

Dino Crisis


Very similar to the Resident Evil series, but people fight dinosaurs instead of zombies like in RE.
You play a female spy infiltrating a military complex on an isolated island. She is trying to find a brilliant scientist who was thought dead. His clean energy research had the potential to solve critical environmental problems, but something unexpected derailed his plans. Are these really dinosaurs, what do they want?
You'll have to fight fast and powerful raptors, pterosaurs and giant tyrannosaurs!
There are several versions of the game (Japanese, American, European), and although they differ slightly, do not be surprised if the description in some details does not match the version you have. Now let's get down to business...

* Basic techniques.


U.P.- forward movement;
DOWN- moving backwards;
RIGHT- right turn;
LEFT- left turn;
X- running (while holding the direction on the D-pad);
Square
O (Circle)- Action/Shoot (while holding R1);
Triangle- open the Character Menu;
R1- aiming;
R2- turn 180 degrees,
Start- pause;
Select- Game Options.

*Characters.


We will not dwell on a detailed description of the characters. The game begins with you receiving a message from your contact Tom by email. Serious troubles have occurred on Ibis Island. Your task is to go to this island to save and bring out Dr. Kirk.
You play as Regina, a Secret Task Force Agent, on your Team Leader Gail.

* Item menu.


This menu has an item indicator, which has three sections: Mix, Item, Map. When you highlight an Item, three options appear. The first option is "Use"; the second - “Describe the item” (describe the item); the third is “Sort The item” (item quality).
The Mix menu contains similar options, except for the first one.

* List of items.
When you explore a particular complex, you will definitely find various objects. These are weapons, ammunition, keys, clues, first aid kits, arrows with sleeping pills and tubes for shooting them. Each weapon can be improved as the game progresses, and the ability to combine various options well will allow you to save your life in the most difficult situations and win the game.
Since the amount of ammunition in the game is very limited, you need to try to hit the target accurately. There is a lot of uncertainty in the game, so we will dwell in some detail on particularly important items.

* "Patch" (pouches).
* Blue and green patches stop bleeding, but fall off very quickly and bleeding can resume. And in this game you will have to shed a fair amount of blood. You will find it in your first aid kit.
*Yellow patches contain useful wound medicines, but only heal minor wounds. If the wound is serious, they will not completely heal, although of course they are better than blue and green ones.
* Red patches are simply super, they cure once and for all!

* Tubes (Cilinders).
The contents of different tubes can be mixed on the Mix screen and sometimes surprising results are obtained. For example, if you mix a green tube with a yellow patch, you get a red patch. The sleeping pills in darts will become more powerful and will kill dinosaurs much faster. If you want to keep things clean, mix two red patches together to make a red first aid kit. Red arrows will simply kill the dinosaur! These arrows can be obtained by mixing a full tube with a red first aid kit, but can also be found in the game if you're lucky.
How to get all this stuff? Most often you will find them behind moving objects such as shelves, boxes, dead bodies, but they can also lie in the open.
Since the game changes from time to time, i.e. Having started the game again, you will not be able to repeat the completed version, then there cannot be a really detailed walkthrough. You just need to carefully examine all the rooms, look into all the corners, understand the purpose of all the traces, keys, clues and corpses. Success in each mission also depends on your understanding of the process of creating objects and your ability to use weapons.

* Keys.
In this game you will often find keys, cards and DDK disks: on tables, computers, corpses and in secret safes. To enter a very important room, you need two disks, but this is sometimes not enough, since you often have to solve complex puzzles first to get the right password.
Here is an example of finding a password from a puzzle. It is obtained as if by subtracting the key from the code.
Code: OXPYEZN
Key: XYZ
Password: OPEN.
Similarly in the following example, you just need to replace the letters X, Y, Z with the corresponding “secret formula” A = 1, B = 2, C = 3.
Code: OAPBECN
Key: 123.
Password: OPEN.
You also need ID Cards to gain access to computers. Don't forget to improve them as you progress through the game.
The Jigsaw and Power Control puzzles are quite simple, you can solve them without problems, but you will come across noticeably more difficult ones. Don't panic, we'll get through somehow.

* Remember the game.
The only way to remember the game is to go to a special Save Room (SR). They are marked on the map, there are always one or two on each floor. Therefore, if you need to take a breath or get out of a difficult situation, immediately run into them.
There is an interesting new feature in the game - special machines that give you ammunition and medicine in an emergency (Emergency Slots). They come in different colors (green, red and yellow), but only in red and yellow you can get ammunition. To do this, you still need to find special “plugs” (plugs), which you will find in boxes, behind shelves or on the floor.

* Weapon.
The game has three types of military weapons: Handgun (pistol), Shotgun (shotgun) and Grenade Launcher (grenade launcher).
The pistol shoots two types of cartridges, some - 9 mm, others more powerful - 40 caliber.
The gun also has two types of ammunition, regular powerful cartridges (Shell) and weaker ones (SG). You can fire arrows with sleeping pills from the Gun.
The grenade launcher fires high-explosive and explosive grenades; the latter are much more effective against living enemies.
Note. If you play the ending as Gale, then every bullet will count, so aim more accurately.

* Enemies.
Dangers are always unexpected; dinosaurs (as in life) can jump out from any direction. They hit, bite, roar and whistle! Be very careful, as we will not be able to warn you about the impending danger in a timely manner!
Dinosaurs grab you, they can throw you like a ball, but they especially like to snack on a human if your health is not good, you have lost a weapon or it is already a corpse. However, you can always press the right buttons and save your hero.
There's no need to kill everyone you see; sometimes it's smarter to just run away. Some dinosaurs will only be encountered once in the game, so sleeping arrows are sometimes the best weapon.
It's great to set a trap for these monsters. This way you can kill them or evade the fight. Laser fences are located in different places of the game. They can be used as traps or weapons against dinosaurs. Be sure to make sure they are open when you want to lure an enemy there.
The gas release device allows you to establish a barrier between you and the ferocious beast. It is not always effective, but sometimes it can help out.
It will take 11 pistol shots to kill the Raptor right off the bat, so try to get your shotgun before the real fun begins.

* Raptors.
The most popular dinosaurs in the game are velociraptors, they are persistent and so dangerous. Only when you see blood can you be sure that the enemy is dead. They chase you everywhere, and when it becomes completely unbearable, run to SR; in normal rooms you cannot escape from them.
In the second half of the game, the raptors gradually mutate into Super Raptors. These have a peculiar coloring, characteristic of the monsters of prehistoric times, oh, how difficult it is to finish them off! Fortunately, they appear when you have already gained experience.

* T-Rex.
Nightmare monster. The first thing that comes to mind is to run away immediately. Tyrannosaurus Rex will appear as one of the bosses, so a battle is inevitable. Shoot with a gun or grenade launcher, the gun and arrows are completely useless. He picks his teeth with these arrows instead of toothpicks when he bites you. And if possible, run as fast as you can.

* Pteranolon (Pteranodon).
A huge flying monster, real death from heaven! Don’t waste ammunition on them, tear your claws without thinking and preferably in zigzags! You can do it without any problems if you master this technique. Well, if you decide to finish off the deadly beast, SG cartridges are best suited.

* Pterosaur.
It seems that such deadly Dinos have never been seen in games before. They do not wait in ambush and do not pursue you, but simply attack without hesitation. You only have a few moments to unload your weapon at the attacker - preferably a grenade launcher or, at worst, a gun.
You will meet these monsters in Arsenal Storage, do not forget about it when you decide to play as Gail.

* Procompsogna thurs.
Small corpse eaters do not pose any particular danger, you can deal with them without any problems. Most often they spin around corpses, crawl out of ventilation pipes, and you can easily kill them even with a pistol. Only children who are interested in dinosaurs can pronounce the name; it is inaccessible to the rest of humanity.

* Choices.
The ending depends on this. If you're low on ammunition, you can choose Rick as your character, there are a lot of puzzles here. Gale's fate is noticeably easier, just follow the red dots on your map and shoot everything that moves, crawls, etc. Use ammunition and arrows, don't be afraid and win.

* Walkthrough.


Easy mode.
You are in the first area (Area 1), go west to meet Gail. After a short scene, enter Room 1 with the green door. Take the key on the top left shelf and don't forget about the first aid kit on the other shelf (you need to move the shelf first). Exit the room, go to the south door of room 1 and watch the video. Activate the generator and Gale will give you the key. Follow him to area 2 and go through the west door to area 3. Continue until you see Gale and a human corpse. Talk to Gale and enter room 2 (right behind him).
Go to the end of this room and find two panels, one in front of you (1st panel) and the other - 2nd panel, on the right. The first puzzle awaits you here, it is very simple. Click the Action button in front of the 1st panel. The correct combination (from left to right) is red, blue, green, white. Or just press the right button, the middle button, then the right button again. Now press the Action button in front of the second panel - this will turn on the generator. When you try to leave the room, you will hear a scream and a shot. Go to the exit from this room. When you go outside, you will see that Gale has disappeared. Go ahead and watch the video. Then a large lizard (or small dinosaur) will attack you. You can kill him or run away to the 2nd zone. Return to area 1.
Rick will contact you and offer to meet you in the control room (there is a flashing red light on your map), enter room 3 (door to the north). Go north, watch the video, turn west and see a laser fence. There is a red switch nearby that turns off the lasers, but this can only be done when the red color changes to green. Enter the air duct, go forward, go down the hole and find yourself in room 4 (the room behind you allows you to remember the game - SR). Go south, then a little west, you will see a door - enter through it into the control room.
Watch the video, remember the game in SR and go to the north door. Next to the door you will see a red switch, press it, take the DDK-N (the rotating object on the left shelf). Enter the room on the left and you will see a dead man, take the Leo medal near him. Open the safe (combination " 0375 "), take the key inside, enter room 5 and watch the video.
Kill the dinosaur, disable the laser fence, enter room 6, take the DDK-N from the box. Go to room 7. go up to the 2nd floor, enter room 8, kill the dinosaur, go to room 9. Don't miss the dinosaur in the corner, open the safe on the wall in the back of the room (combination " 7687 ").
Take the weapon upgrader, exit room 9. Now you have two DDK-N disks, one is a code disc, the other is a key disk. Go to the door to the 10th room, press the Action button on the switch.
Code: HBCEFAGDI.
Key: Sun FGI
Password: HEAD.
Enter room 10, watch the video. Now you have the Sol Medal/After the video, take the DDK-N, walk around the table, and then a tyrannosaurus attacks you, he has already had a wonderful snack and intends to continue the meal. Open fire immediately, and after two accurate hits from a grenade launcher, he will get very worse. Now use the Sol and Leo medals on the red box (on the wall) near the broken window, Sol on the left, Leo on the right. This time the combination is "705037". Take the L-Disk, return to 1st floor, go to area 4 (door to the north). Near the right door you will find another corpse, exit the room, go to the southern door (under the stairs), Rick will contact you. By the way, it’s completely incomprehensible why these lovers of carrion with an unpronounceable name haven’t yet grabbed the corpses?
Open the door.
Code:
A B N D E F G H
A B W C D F G H
A B D F G H O M
A B D E F G H R

Key:
A B D F G H
Password:
NEWCOMER
(You need to exclude all letters A-B-D-F-G-H from the code).
Enter room 11. take the map in the center of the room, go to room 12, turn off the laser fence, go further and you will be attacked by two dinosaurs. If difficulties arise, you can do the following. Before you see these two dinos, go into room 14, kill one dinosaur, go outside and kill the other. Then you won't have to fight two at once. Enter room 13, grab the key at the end of the room (near the white board) and the Dinos will attack you. Click X to get out. Gale will appear and finish off the beast.
Watch the video, enter room 14, open the north door, return to the control room and watch another video sequence. Gail will advise you to restore your health. Go to area 1, enter area 5, go down the stairs to B1. You will see a panel on the western wall of this room with a green light flashing on it. Press the Action button in front of it, take the plug, insert it into the panel on the south wall. Press the right button, middle button, left button, right button again, middle button again, then right button, and then turn on the generator.
Rick will suggest meeting in the control room. Here in room 3 you are attacked by a dinosaur that you need to finish off. When you arrive in the control room, Gale will note that he saw a strange phenomenon in the basement (B1), then Regina will receive a call from someone, probably from Tom, and Rick will offer to save him. But Gale still wants to examine the hole, maybe Dr. Kirk is there. Gail and Rick will argue, the choice will be yours. If you want to follow Gale, select the first option, and if you decide to support Rick, then the second.

A). Let's follow Gale.
Leave the room, go down to the basement B1 and find yourself in the room
15. Go north, turn east, watch the cutscene, kill the baby dinosaur (if you want), enter the SR and pick up the ID card on the table at the end of this room. Enter the room
16. Meet Gale, he was chasing someone, but Regina did not have time to jump through the closing door. Now she must take a different route, through the elevator on the 1st floor.
Enter room 17. When you approach the broken elevator, a dinosaur will suddenly jump out and attack you. Destroy it and go east, turn off the laser fence, open the door to the generator room. Return to 1st Floor, go to 5th Room, disable another laser fence, enter Room 18. Take DDK-E and Fingerprint Machine. Go to area IV, fingerprint the corpse, return to room 14, enter the ID card into the computer, code number " 47812 ".
Go to area P. Rick will contact you and tell you that Tom is dead. Go to area IV, where two dinos are waiting for you, give them a good beating. Go to area VII, watch the video, take out your weapon and enter room 19. Take the DDK-L, examine the corpse and take another DDK-L disc. Go to the other side of the room, grab the map from the wall, enter area VIII, escape the Pterodactyl and enter room 20. Go down the stairs, grab the item on the floor, go to the six panels on the wall.

A D
In E
C F





Watch the video, leave the room and instantly press the button X, otherwise the game will end. If you have time, you will see a wonderful scene, then go to area VII. Press green to activate the elevator, a few more scenes will follow, and then you will find yourself in room 21. Go up the stairs, use the item found in room 20 on the crane, and move the container to the side to clear your path to the other part of the room.
1 Select UP, DOWN, LEFT, HOOK.
2. Select LEFT, RELEASE.
3. Select UP, HOOK.
4. Select EXIT.
Go down the stairs and exit to room 17.

Q. Let's follow Rick.
Return to Area II, go to Area VI, kill the two dinosaurs here, enter Area VII and watch the video. Then take your gun, enter room 19 and meet Rick and Tom. He dies and hands you the DDK-L disk, take the second disk on the table. Enter the second part of the room, take the map from the wall. Enter area VIII, run to room 20, go down the stairs, grab the item on the floor and go to the six panels on the wall.

A D
B E
C F


1. Activate panel C and select the red button.
2. Activate panel D and select the red button.
3. Activate panel B and select the green button.
4. Activate panel E and select the green button.
5. Activate panel A and select the blue button.
6. Activate the F panel and select the blue button.
Watch the video, leave the room, quickly press the button X, otherwise the game will end, and deal with the Pterodactel. Go to area VII, hit the green switch, go back to room 19 and watch some scenes. Now you are in room 21, go up the stairs, use the item found in room 20 on the mechanical crane. And again you need to move the boxes to clear the way to the other side.
1. Select UP, DOWN, LEFT, HOOK.
2. Select LEFT, RELEASE.
3 Select UP, HOOK
4. Select EXIT.
Go down the stairs, go to room 17, find a dinosaur in the room, take out the gun, finish it off (if you want), you can go to room 15. Watch the video, enter SR. So Tom died. Return to room 15, turn off the laser fence, enter room 18, take the DDK-E disk and the fingerprint machine. Go to area IV, take fingerprints from the corpse, return to room 14, use the ID card on the computer - combination " 47812 ".
Go to room 11, use the left elevator, watch the video, kill the dinosaur, and... you will find yourself in room 16, open the northern door. Code:
LFACBDOEGH.
RFACTDOERY.

Key: 345678.
Password: LABORATORY
The numbers indicate the numbers of letters in the alphabet that need to be eliminated from the code (C = 3, D = 4, E = 5, etc.).
Enter room 22, disable the laser fence, kill the two dinosaurs, enter room 23 and kill the dinosaur at the end of this room. Enter room 24, deal with the two dinos, disable the fence, go to room 25 and take the DDK-E disk on the table. Exit the room, disable the fence and enter SR-2. Take the screwdriver from the toolbox and activate the computer near the yellow files. Code number " 5037 ".
Enter room 26, press the panel in front of the gas chamber (middle button, left, right), enter the chamber, watch the video and receive a card with a code number " 3695 ". Examine the corpse, take the key, go out and fight the dinosaur. Press the button with lightning speed X, immediately sneak away from the battlefield and imprison the dino in the gas chamber. You have a simple choice, kill him or just run away.
Return to room 23, use the map " 3695 " on the computer on the left side, solve the puzzle.

1. Press B twice.
2. Press C once.
3. Press E once.
Use the map (" 3695 ") on the box with the green light, get the R-Disk, return to room SR2. On the north wall you will see a computer with switches on the right and left. Use the L-Disk on the left switch. Gale will enter the room and help you figure out the computer. Open the door. Code : THE THIRDEFNFE BALL O N H I R O R R S G S Y
Key: 1 2 3 4 5 7 9
Password: E N E
R G Y
(ENERGY)

Enter room 27, examine the panel on the central table (near the brown book) - the combination is: " gamma", "beta" And " alpha". Watch the video, leave the room, watch another video scene, use a screwdriver and figure out the secret puzzle circuit ( A B C).
Panel A- don't do anything on it.
Panel IN
Panel WITH- turn right once.
You must install the panels in the following order, i.e. C, A and B.

Another video scene and another choice.
If you want to follow Gale, select the first option, if you want to follow Rick, then select the second.

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