Special skills (abilities) of Geralt. Special skills (abilities) of Geralt Location of Aneshka - the witch

As you progress through the game The Witcher 2: Assassins of Kings, for killing people and various monsters, as well as for completing individual missions, you receive talents - one talent for each character level. There is no other way to get them.

Talents can be invested in the development of certain abilities that make your hero stronger. Proper character development can help save a lot of nerves at high difficulty levels, but the wrong one will cause a lot of trouble in battle against strong opponents.

There are three main options for character development: fencing, magic, alchemy. Fencing abilities enhance your offensive and defensive abilities, including by learning new fighting techniques; magical abilities are aimed at strengthening Signs - their new forms are revealed, and the characteristics associated with magic are enhanced; Finally, alchemy allows you to effectively use potions, oils, bombs, traps and mutagens, and also increases the strength of your character in general.

In the case of magic, everything is quite simple: you invest talents in the skills of Signs, and use the entire range of available Signs. There are no special frills here, but in the case of fencing and alchemy, you can cross these two ability trees, choosing the most useful skills in each of them. It is precisely this option for character development (it is, of course, not the only one) that we will talk about.

What abilities need to be upgraded?

If you play on a dark difficulty level, then it’s time to think about leveling up your character from the very beginning of the game. Let's say, if you use Quen and don't use magic, then why take skills to increase the rate of energy regeneration if Quen blocks it in any case?

First of all, we take the Tempering skill twice - this will give us an increase of 50 units of health, which is about half of what we already have. At the initial stage, this will be a good help against enemies who can potentially kill with one blow, and in the future it will not be superfluous.

You will have to upgrade Parry one level or another. Of the remaining three talents, I highly recommend spending two on Fortitude, because the build described does not involve any other build-up of energy, and it is very important for using the Quen Sign. The remaining talent goes to Reflect Arrows - this skill can be improved with mutagen.

Basic skills

Let's start fencing. We take Defense, because this skill lies on the way to two other more useful ones: Power and Mill. Both are needed to draw a portrait of the attacking witcher. Of the skills that are at the base of the fencing tree, we will only need Footwork, and then we move along the straight path Proud Man - Military art— Immortal. The first two skills can be upgraded by one level, since none of them leads to a direct increase in damage and do not provide large bonuses, but the Immortal is worth pumping up twice, since even in the latest patch the bonuses are still significant.

The chance to kill an enemy with one hit is uninteresting in gameplay terms, as is bleeding. The last skills - Combat Sense and Hurricane - are worth taking twice each.

Fencing

Protection Power Mill
Footwork Proud man Military art
Immortal Feeling of fight Hurricane

At the same time, we are pumping up alchemy - and we will allocate the largest number of talents to it.

From the initial skills you can take Side Effect to knock out eight Powerful mutagens powers. But in this case, you will have to use the “save and load” tactic many times; instead, you can be content with ordinary power mutagens (3-5 damage versus 3-6), and go through the Synthesis branch - Specialist: Elixirs.

By the way, if you still choose Side Effect, then the resulting mutagens can be sold (which will allow you to collect a decent amount), and the Alchemist may not be out of place.

Three skills open up before us - all useful. Mandatory here is Blood circulation, which enhances mutagens. Transmutation and Taster are about equal. The first increases damage from oils (but it's only 10% versus 20% for Falka's Blood), while the second allows you to drink an additional elixir, but unfortunately does not increase the toxicity threshold, so in most cases you still won't be able to drink four good potions straightaway. The taster still looks preferable due to bonuses for intoxication. There is another option - do not take either one or the other for two times (leave the talent for fencing) - in this case we take Transmutation to one level, and we don’t touch the Taster at all.

The remaining five skills can be equipped with mutagens, so we pump everything up at least one level. Moreover, if Condensation and Berserk are on the verge of at least some use and uselessness, then Metathesis could generally be taken at two levels (or it, or Taster, if protection is more important to you). The second level mutant does not provide any necessary bonuses, but the Increase looks very appetizing.

Alchemy

Alchemist By-effect Reaper
Catalysis Circulation Taster
Condensation Berserk Metathesis
Mutant Increase

Mutagens

We collect mutagens and carefully store them until the moment of pumping up the Blood Circulation skill, since it does not work on already used mutagens, and you will not be able to get rid of them. From all the mutagens available in the game, choose Powerful Force Mutagen(or regular ones). Of course, at the beginning of the game you will not have either the necessary skill or the mutagens themselves, so you will have to wait a while with this part of leveling up. To knock out eight Powerful Force Mutagens with Side Effect, you either need to prepare an outrageous amount of potions, or use the classic “save and load” technique.

Cm. in the game "The Witcher 2".

Trophies

The best attack trophy in the first chapters is the troll trophy. Also note the Draug and Kayran trophies with their undocumented attack bonuses. The trophy from the third chapter that is most suitable for the current build is the golem trophy.

Cm. in the game "The Witcher 2".

Special abilities

Gain a special ability called Seasoned, which gives you a 10% increase in experience.

Cm. in the game "The Witcher 2".

Armor and swords

At the beginning of each chapter, buy the Sacred/Treacher/Brotherslayer swords from the blacksmiths, as they have top damage indicators and do not require special parts. As for armor, breastplates require special components that can only be obtained towards the end of the chapter, so there is not much point in them, given the high cost of recipes.

See sections , and in the game The Witcher 2.

Elixirs

At the beginning of the game there are a couple of elixirs for a comfortable game - Swallow and Rook. After leveling up Catalysis, you can take combinations of Raffard the White's Potion + Swallow + Rook, Raffard the White's Potion + Thunder, Mallard + Thunder, Virga + Mallard + Rook, etc.

Cm. in the game "The Witcher 2".

Adrenalin

In each of the three development branches, you can get to skills that will open up new game mechanics related to adrenaline. Adrenaline is produced during a fight with an enemy and when it is 100% full you can activate a special ability

  1. Fatality. A series of finishing blows that allow you to deal with several opponents at once. The ability is available in the fencing branch.
  2. Heliotrope. A new additional Sign that significantly slows down everything that happens around you. Opponents start moving slowly, but you don't. The ability is available in the magic branch.
  3. Berserk. Once activated, it significantly increases damage for a short time. The ability is available in the alchemy branch.

In our case, we will be able to use group finishing blows and berserk (although purely subjectively, heliotrope is the strongest of the adrenaline abilities).

In the game The Witcher 2, mutagen is a powerful substance that can improve a character's characteristics. It causes an instant mutation in the witcher's body, which cannot be undone. And it is due to this mutation that skills improve. But many people don’t know how to use mutagens in The Witcher 2, in general, it’s not difficult, but first things first.

Mutagens are divided into:

  • weak;
  • average;
  • powerful.

In addition, there is Concentration Mutagen and Madness Mutagen, which have no gradations.

Their action has a continuous effect. It is not recommended to use mutagens that are lower in gradation than powerful ones. The reason is that if it has been used once, it will no longer be possible to remove the effect and replace the mutagen itself. The exception is completing the additional quest “Memory of Old Years”, during which in Loc Muinn you can receive an offer to reset mutagens and skill points. If you agree to the proposal received, it will be possible to shuffle them in a new way.

What can mutagens be used for?

They can be used in three ways:
  • Sale: not very profitable, since the mutagen does not cost much money. But such a possibility exists.
  • In alchemical reactions (after patch 1.3): sometimes the mutagen may contain an ingredient needed for the recipe. But it can only be used if there are no more suitable components.
  • For its intended purpose: to upgrade the witcher’s skills.

Basically, mutagens are used specifically to improve the characteristics of a character. It is noteworthy that not all skills can be improved. The development of some skills is available in the sections “Training”, “Alchemy”, “Sword Fighting” and “Magic”.

How to use mutagens?

Now let's talk about in the game The Witcher 2 how to use mutagens... To improve your characteristics with the help of mutagens, you need to go to the witcher's skill tree. You need to find a skill whose icon outline has a small gray slot. Only already known skills can be upgraded.

The improvement is applied by selecting the icon and pressing the Enter key. After clicking on it, a menu appears where you can select the mutagen to use. The game will ask you to confirm “Mutate ability?” before finally using it. After the mutation, the subtitle “Mutagens” will be added to the skill description, and additional characteristics will be written under it.

How to get mutagen?

There are two different methods for obtaining mutagens in The Witcher 2. The first is by killing enemies. They can be randomly generated on a corpse along with other trophies. There is always a chance for a mutagen to drop.

It is also possible to generate mutagen in another way - to obtain it by performing an alchemical reaction. To do this, you need to upgrade the “Side Effect” skill, which allows you to increase the possibility of mutagen falling out as a byproduct of the reaction (up to 10% at the second level). Another question is whether this is really necessary, since only a few mutagens are needed during the game.

Hitman- Damage when attacking from behind +25%.

You need to approach the body in a white robe with a hood in the castle courtyard (located a little further than the ballista, which was repelled from the soldiers of La Valeta).

Strong back- The backpack fits more things. Allowable weight: +50.

It is necessary in a conversation to convince Arian La Valette and his soldiers to lay down their arms. And later, when escaping from the dungeon, help him get to the oil storage room. Important!- if you use this option for obtaining the ability, then it will be impossible to obtain the Executioner ability.

The alternative is to lose the fist fight.

Experienced- Bonus to experience gained +10%.

Geralt needs to destroy 10 dummies:
5 - in the Foltjesta camp,
2 - at the Flotsam shopping area,
2 - in the nonhuman quarter,
2 - at the Loredo residence,
2 - on the second floor of the barracks.
2 - in the Temerian quarter (chapter 3),
2 - in the Order quarter (Chapter 3).

Note: Killing only counts when you are given experience. When you subsequently kill the same dummy, no experience is given and the kill is not counted. However, there are people who claim the opposite.

Executioner- increases the chance of killing in one hit by 1%

It is required to kill Ariane la Valette, Adam Pangratt and allow Roche to kill Henselt.

Screen- Damage reduction: +10%.

At the beginning of Chapter 1, you must constantly be under Triss's protective barrier while Roche carries her.

Trade- Prices of all items in stores: -20%.

It is necessary to convince the merchant at the Flotsam docks to double the reward for the destruction of Kayran, using the Axii sign. After killing Kayran and taking the reward from the merchant, the skill will be obtained.

Alternative - [Chapter 2: Roche's Path] Receive the "Good Book" from Julian in the cafeteria of the Kaedwen camp by making a donation. And then, in a conversation with Raimund Gessler, a dwarf near the tent brothel, get a discount in the store by showing this book.

Poisonous Blood- probability of poisoning enemies attacking the Witcher +30%

It is necessary to reduce Geralt's protection from poison to a minimum (remove all relevant armor) and get poisoned several times.

Strong stomach- Resistance to critical effect: poisoning: +10%. Before the fight with Keiran, you need to drink the Mongoose elixir, and then kill Keiran.

Thrower- Damage when throwing a knife: +5. You need to defeat Bianca in a mini-game of knife throwing while drinking with Roche's friends (come in the evening to the house where the Blue Stripes are based).

Magic Resistance- Increases magic resistance by 20%

Obtained when completing the task “Roses of Memory” (Act 1). After falling into the elven bath, you need to approach the brick wall where the exit from the ruins is and use the “Aard” sign (left mouse button). Next, Triss will speak to you, in the dialogue with whom you must select the answer “Let’s get out of here” (i.e. skip the cut-scene in the bathhouse), which will allow you to independently break the wall at the exit with the “Aard” sign (the second use of the sign, a condition for obtaining the ability ).

Crown of Summer- chance of setting enemies attacking Quen’s shield on fire +10%

Given after visiting the altar in Chapter I.

Sapper- probability of avoiding damage from bombs and traps +50%

Interrupt Geralt 5 times when he disables a trap.

YORVETH'S PATH

Pathologist- Damage to people: +10%.

It is necessary to search the body and remove the sword fragment (this requires tools) in the catacombs, while completing the side quest “With a Trembling Heart.”

Ornithologist- Damage to harpies: +10%.

It is necessary to complete the side quests - “Contract for the Harpy Queen” and “Contract for the Harpies”.

Child of the night- Health recovery at night: +2.

You must sneak through Kaedwen's camp undetected during the quest "Where is Triss?" (part 2).

THE ROCHE PATH

Exorcist- Damage to all spirits and ghosts: +10%.

The skill will be obtained after removing the curse from King Henselt.

Swordsman- Sword damage in battle: +4.

The skill will be obtained after repelling the attack of two assassins on King Henselt.

David- Damage to enemies is much greater than Geralt: +10%.

You need to kill 3 elementals in the Kingslayer Hideout.

Secret knowledge- Strength of Signs: +0.5

It is necessary to complete the side quest "Hunting Gargoyles" (with solving all the riddles).

Veil of Winter- Aard turns into ice Aard, which freezes the enemy with a 20% chance

The skill is unlocked by visiting the altar in Chapter III.

Other skills

Most of the skills in this section are available at any stage of the game, and the sooner you start acquiring the skill, the faster you can reap its benefits.

Coercion sign Axii(max. level 3) - Allows you to use the Axii Sign during a conversation to obtain the necessary information or other benefits. It is necessary to use items marked with the Axis Sign in dialogues;

Intimidation(max. level 3) - Allows you to intimidate interlocutors in order to obtain information or other benefits from them. It is necessary to use in dialogues items marked with the “eye with lightning” icon

Belief(max. level 3) - Allows you to convince interlocutors that you are right in order to receive information or other benefits from them. It is necessary to use in dialogues items marked with the “eye with a star” icon

Illusionist- “Sign damage: +3.” Automatically obtained when using items marked with the Axis Sign in dialogues

Arsonist- Chance of critical effect: arson: +20%. Given for Geralt receiving a certain amount of burn damage. It needs to light up ~20 times. The easiest way to catch fire is to walk into the fire of any camp (or somersault into the fire).

Archer Storm- Probability of killing an enemy with a deflected arrow: +20%. It is necessary to invest 2 talents in the “Reflect Arrows” skill of the Training branch. Then you need to kill more than 5 opponents with deflected arrows.

Parry- Chance to automatically ripost after a block: 10%. You just need to do “Riposte” many times ~15-20.

Executioner- The chance to kill with one hit increases by 1%. This requires killing Ariane la Valette, Adam Pangratt and allowing Roche to kill Henselt.

Unknown

These abilities of Geralt are present among others, but there is no Russian-language information on how to obtain them. If you have any information about these skills, please let me know in a comment to the guide.

Accuracy- chance of critical effects +5%

Invulnerable- health increases by 20

Healthy diet- health regeneration outside of combat +20%

Half-Pirouette- resistance to critical effects +10%

Battle Season- energy recovery in battle +5%

Special skills that can be obtained during the game:

Prologue

Hitman(max level 1) Damage when attacking from behind +25%. You need to approach the body in a white robe with a hood in the castle courtyard (located a little further than the ballista, which was repelled from the soldiers of La Valeta).

Strong back(max level 1) More things can fit in the backpack. Allowable weight: +50. It is necessary in a conversation to convince Arian La Valette and his soldiers to lay down their arms. And later, when escaping from the dungeon, help him get to the oil storage room. Alternative lose a fist fight.

Experienced(max level 1) Bonus to experience gained +10%. Quote:
Prologue (Foltest Army Camp) killed 5 dummies;
1 chapter (Flotasma Marketplace, passage to Bindyuga) 2 mannequins;
Chapter 1 (Inhuman Quarter, passage to the forest) 2 mannequins;
Chapter 1 (Flotasma Marketplace, near Vilmos Bartok’s shop there is a guard’s house, there are 2 mannequins on the second floor) 1 mannequin.
He killed in this order: In the prologue there are 5 dummies at once. In the first chapter, immediately after the release of Buttercup and Zoltan from the gallows, I walked along the above mentioned places behind the mannequins. It turns out I killed 10 dummies, all in different places.

Note: Killing only counts when you are given experience. When you subsequently kill the same dummy, no experience is given and the kill is not counted.

Chapter I

Screen(max level 1) Damage reduction: +10%. At the beginning of Chapter 1, you must constantly be under Triss's protective barrier while Roche carries her.

Trade(max level 1) Prices of all items in stores: -20%. It is necessary to convince the merchant at the Flotsam docks to double the reward for the destruction of Kayran, using the Axii sign. After killing Kayran and taking the reward from the merchant, the skill will be obtained. Alternative [Chapter 2: Roche's Path] Receive the "Good Book" from Julian in the cafeteria of the Kaedwen camp by making a donation. And then, in a conversation with Raimund Gessler, a dwarf near the tent brothel, get a discount in the store by showing this book.

Strong stomach(max level 1) Critical Resistance: Poison: +10%. Before the fight with Keiran, you need to drink the Mongoose elixir, and then kill Keiran.

Thrower(max level 1) Damage when throwing a knife: +5. You need to defeat Bianca in a mini-game of knife throwing while drinking with Roche's friends (come to the house where the Blue Stripes are based in the evening).

Magic Resistance(Resistance to Magic: +20% Resistance to Magic) Obtained by completing the quest “Roses of Memory” (Act 1). After falling into the elven bath, you need to approach the brick wall where the exit from the ruins is and use the “Aard” sign (left mouse button). Next, Triss will speak to you, in the dialogue with whom you must select the answer “Let’s get out of here” (i.e. skip the cut-scene in the bathhouse), which will allow you to independently break the wall at the exit with the “Aard” sign (the second use of the sign, a condition for obtaining the ability ).

Chapter II

Pathologist(max level 1) Damage to people: +10%. [Chapter 2: Iorveth's Path] You need to search the body and remove the sword fragment (to do this you need tools) in the catacombs, during the side quest "With a Trembling Heart".

Ornithologist(max level 1) Damage to harpies: +10%. [Chapter 2: The Path of Iorveth] Required to complete side quests “Contract for the Harpy Queen” and “Contract for the Harpies”.

Child of the Night (Child of the Night)(max level 1) Health recovery at night: +2. [Chapter 2: Iorveth's Path] You must sneak through Kaedwen's camp undetected during the quest "Where is Triss?" (part 2).

Exorcist(max level 1) Damage to all spirits and ghosts: +10%. [Chapter 2: Roche's Path] The skill will be obtained after removing the curse from King Henselt.

Swordsman(max level 1) Sword damage in battle: +4. [Chapter 2: Roche's Path] The skill will be obtained after repelling the attack of two assassins on King Henselt.

David(max. level 1) Damage to opponents is much greater than Geralt: +10%. [Chapter 2: Roche's Path] You need to kill 3 elementals in the hideout of the kingslayers.

Chapter III

Secret knowledge(max level 1) Sign Power: +0.5. [Chapter 3] You must complete the side quest "Gargoyle Hunt" (with all the puzzles solved).

No binding

Coercion sign Axii(max. level 3) Allows you to use the Axii Sign during a conversation to obtain the necessary information or other benefit. It is necessary to use items marked with the Axis Sign in dialogues;

Intimidation(max. level 3) Allows you to intimidate interlocutors in order to obtain information or other benefits from them. It is necessary to use in dialogues items marked with the “eye with lightning” icon

Belief(max. level 3) Allows you to convince interlocutors that you are right in order to receive information or other benefits from them. It is necessary to use in dialogues items marked with the “eye with a star” icon

Illusionist(max level 1) “Sign damage: +3.” Automatically obtained when using items marked with the Axis Sign in dialogues

Arsonist(max. level 1) Chance of critical effect: arson: +20%. Given for Geralt receiving a certain amount of burn damage. It needs to light up ~20 times. The easiest way to catch fire is to walk into the fire of any camp (or somersault into the fire).

Archer Storm(max level 1) Probability of killing an enemy with a deflected arrow: +20%. It is necessary to invest 2 talents in the “Reflect Arrows” skill of the Training branch. Then you need to kill more than 5 opponents with deflected arrows.

Parry(max level 1) Chance to automatically riposte after a block: 10%. You just need to do “Riposte” many times ~15-20.

The list is not complete. There are many more skills, the acquisition of which is still a mystery:

List of absentees (English):

Rugged: +20 Vitality
Veteran/"Seasoned in Battle": Combat Vigor Regeneration +5%
Healthy Eating: +20% to Vitality Regen Outside of Combat
Toxic Blood: 30% Chance to Poison Opponents Who Hit Geralt
Minesweeper: 50% Chance to Avoid Trap Damage
Precision: +5% to All Critical Effects
Pirouette: +10% to Resist Incineration, Poison, and Bleeding
Executioner: +1% to Instant Kill Chance

If you have information on them, write in the comments.


In the same task, after the scene with the monk, do not rush to follow the king. Behind them, there is a door that leads to large rooms with chests and boxes of all sorts of junk. We lose everything we have collected when completing the quest “Dungeons of La Valette Castle”, but when we go to the first chapter, everything that we picked up will return to us.



Maximum load +50. It is necessary in a conversation to convince Arian La Valette and his soldiers to lay down their arms. And later, when escaping from the dungeon, help him get to the oil storage room.

Chapter I

The first secret, which is not so useful as it is simply pleasant as a fact: in the east of Flotsam, under the destroyed bridge (see screenshot) you can find Kord:



A very good sword in the first chapter can be obtained using the task “Trouble with the Troll” when you kill the bandit Dimitar, we will take the key from his corpse. But nothing is said about what to do with the key. With its help, you can open a bandit house, which contains an “Excellent Cord” with damage 16-23 and two slots for reinforcement:



Best silver sword in the first chapter he lies in a clearing with a crab spider. After defeating the monster and talking with Iorvet, at the end select “I need to prepare” to stay in the clearing. And using the “Z” backlight search the clearing.


Chapter II

In search of.

Chapter III

This secret was sent by Dagmir.

"Roche's Way. Memory of old years. Do you all remember this old fart who summons gargoyles? So, when we have passed through the portal and are going down the stairs, take your time so as not to start a dialogue. Stand so that you can see your grandfather, take a dagger and throw it at him, he will run up to you and then it’s a matter of technology, it’s not difficult to kill him (we use Quen bombs and daggers).

When you have killed him, we go into the room and MIRACULALLY another grandfather appears and begins a dialogue, select reset skills, distribute them as we need, get up, take the bag containing the dragon skin staff and other things that we knocked out from the grandfather’s last reincarnation and boldly leave to the portal.

Of course, you can choose the battle again and get the entire drop in duplicate."

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